Fixed avatar hovering above the ground. The avatar physics capsule was too tall.
This is related to http://opensimulator.org/mantis/view.php?id=7067 . But that bug complains about BulletSim, and this fix is for ODE.bullet-2.82
parent
4804edf77f
commit
feacae173e
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@ -500,8 +500,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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m_pidControllerActive = true;
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m_tainted_CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f;
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// m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH);
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m_tainted_CAPSULE_LENGTH = size.Z - CAPSULE_RADIUS * 2.0f;
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// m_log.InfoFormat("[ODE CHARACTER]: Size = {0}, Capsule Length = {1} (Capsule Radius = {2})",
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// size, m_tainted_CAPSULE_LENGTH, CAPSULE_RADIUS);
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}
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else
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{
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