* Fixed standing up so that you're at the new position of the prim if you move the prim and then stand up!
* Enter llSetPos elevators and conveyors n' stuff.!ThreadPoolClientBranch
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			@ -790,14 +790,17 @@ namespace OpenSim.Region.Environment.Scenes
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                    // Reset sit target.
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                    if (part.GetAvatarOnSitTarget() == UUID)
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                        part.SetAvatarOnSitTarget(LLUUID.Zero);
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                }
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                m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight);
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                m_parentPosition = new LLVector3();
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                    m_parentPosition = part.GetWorldPosition();
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                }
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                if (m_physicsActor == null)
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                    AddToPhysicalScene();
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                m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight);
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                m_parentPosition = new LLVector3();
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                m_parentID = 0;
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                SendFullUpdateToAllClients();
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            }
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