diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
index 1cb9917c3a..f9e61aa972 100644
--- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
+++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
@@ -13,6 +13,7 @@
+
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs
new file mode 100644
index 0000000000..70d6de3fd6
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs
@@ -0,0 +1,94 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.CoreModules.World.Land
+{
+public class RegionCombinerClientEventForwarder
+ {
+ private Scene m_rootScene;
+ private Dictionary m_virtScene = new Dictionary();
+ private Dictionary m_forwarders = new Dictionary();
+
+ public RegionCombinerClientEventForwarder(RegionConnections rootScene)
+ {
+ m_rootScene = rootScene.RegionScene;
+ }
+
+ public void AddSceneToEventForwarding(Scene virtualScene)
+ {
+ lock (m_virtScene)
+ {
+ if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
+ {
+ m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene;
+ }
+ else
+ {
+ m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene);
+ }
+ }
+
+ lock (m_forwarders)
+ {
+ // TODO: Fix this to unregister if this happens
+ if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID))
+ m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
+
+ RegionCombinerIndividualEventForwarder forwarder =
+ new RegionCombinerIndividualEventForwarder(m_rootScene, virtualScene);
+ m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder);
+
+ virtualScene.EventManager.OnNewClient += forwarder.ClientConnect;
+ virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed;
+ }
+ }
+
+ public void RemoveSceneFromEventForwarding (Scene virtualScene)
+ {
+ lock (m_forwarders)
+ {
+ RegionCombinerIndividualEventForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID];
+ virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect;
+ virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed;
+ m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
+ }
+ lock (m_virtScene)
+ {
+ if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
+ {
+ m_virtScene.Remove(virtualScene.RegionInfo.originRegionID);
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs
new file mode 100644
index 0000000000..65f22b11b0
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs
@@ -0,0 +1,125 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.CoreModules.World.Land
+{
+ public class RegionCombinerIndividualEventForwarder
+ {
+ private Scene m_rootScene;
+ private Scene m_virtScene;
+
+ public RegionCombinerIndividualEventForwarder(Scene rootScene, Scene virtScene)
+ {
+ m_rootScene = rootScene;
+ m_virtScene = virtScene;
+ }
+
+ public void ClientConnect(IClientAPI client)
+ {
+ m_virtScene.UnSubscribeToClientPrimEvents(client);
+ m_virtScene.UnSubscribeToClientPrimRezEvents(client);
+ m_virtScene.UnSubscribeToClientInventoryEvents(client);
+ m_virtScene.UnSubscribeToClientAttachmentEvents(client);
+ //m_virtScene.UnSubscribeToClientTeleportEvents(client);
+ m_virtScene.UnSubscribeToClientScriptEvents(client);
+ m_virtScene.UnSubscribeToClientGodEvents(client);
+ m_virtScene.UnSubscribeToClientNetworkEvents(client);
+
+ m_rootScene.SubscribeToClientPrimEvents(client);
+ client.OnAddPrim += LocalAddNewPrim;
+ client.OnRezObject += LocalRezObject;
+ m_rootScene.SubscribeToClientInventoryEvents(client);
+ m_rootScene.SubscribeToClientAttachmentEvents(client);
+ //m_rootScene.SubscribeToClientTeleportEvents(client);
+ m_rootScene.SubscribeToClientScriptEvents(client);
+ m_rootScene.SubscribeToClientGodEvents(client);
+ m_rootScene.SubscribeToClientNetworkEvents(client);
+ }
+
+ public void ClientClosed(UUID clientid, Scene scene)
+ {
+ }
+
+ ///
+ /// Fixes position based on the region the Rez event came in on
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
+ UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
+ UUID fromtaskid)
+ {
+ int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
+ int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
+ rayend.X += differenceX * (int)Constants.RegionSize;
+ rayend.Y += differenceY * (int)Constants.RegionSize;
+ raystart.X += differenceX * (int)Constants.RegionSize;
+ raystart.Y += differenceY * (int)Constants.RegionSize;
+
+ m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast,
+ rayendisintersection, rezselected, removeitem, fromtaskid);
+ }
+ ///
+ /// Fixes position based on the region the AddPrimShape event came in on
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot,
+ PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid,
+ byte rayendisintersection)
+ {
+ int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
+ int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
+ rayend.X += differenceX * (int)Constants.RegionSize;
+ rayend.Y += differenceY * (int)Constants.RegionSize;
+ raystart.X += differenceX * (int)Constants.RegionSize;
+ raystart.Y += differenceY * (int)Constants.RegionSize;
+ m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid,
+ rayendisintersection);
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs
new file mode 100644
index 0000000000..9e46b94929
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs
@@ -0,0 +1,163 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+
+namespace OpenSim.Region.CoreModules.World.Land
+{
+public class RegionCombinerLargeLandChannel : ILandChannel
+ {
+ // private static readonly ILog m_log =
+ // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+ private RegionData RegData;
+ private ILandChannel RootRegionLandChannel;
+ private readonly List RegionConnections;
+
+ #region ILandChannel Members
+
+ public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel,
+ List regionConnections)
+ {
+ RegData = regData;
+ RootRegionLandChannel = rootRegionLandChannel;
+ RegionConnections = regionConnections;
+ }
+
+ public List ParcelsNearPoint(Vector3 position)
+ {
+ //m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position);
+ return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset);
+ }
+
+ public List AllParcels()
+ {
+ return RootRegionLandChannel.AllParcels();
+ }
+
+ public ILandObject GetLandObject(int x, int y)
+ {
+ //m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
+
+ if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
+ {
+ return RootRegionLandChannel.GetLandObject(x, y);
+ }
+ else
+ {
+ int offsetX = (x / (int)Constants.RegionSize);
+ int offsetY = (y / (int)Constants.RegionSize);
+ offsetX *= (int)Constants.RegionSize;
+ offsetY *= (int)Constants.RegionSize;
+
+ foreach (RegionData regionData in RegionConnections)
+ {
+ if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
+ {
+ return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
+ }
+ }
+ ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
+ obj.landData.Name = "NO LAND";
+ return obj;
+ }
+ }
+
+ public ILandObject GetLandObject(int localID)
+ {
+ return RootRegionLandChannel.GetLandObject(localID);
+ }
+
+ public ILandObject GetLandObject(float x, float y)
+ {
+ //m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y);
+
+ if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
+ {
+ return RootRegionLandChannel.GetLandObject(x, y);
+ }
+ else
+ {
+ int offsetX = (int)(x/(int) Constants.RegionSize);
+ int offsetY = (int)(y/(int) Constants.RegionSize);
+ offsetX *= (int) Constants.RegionSize;
+ offsetY *= (int) Constants.RegionSize;
+
+ foreach (RegionData regionData in RegionConnections)
+ {
+ if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
+ {
+ return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
+ }
+ }
+ ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
+ obj.landData.Name = "NO LAND";
+ return obj;
+ }
+ }
+
+ public bool IsLandPrimCountTainted()
+ {
+ return RootRegionLandChannel.IsLandPrimCountTainted();
+ }
+
+ public bool IsForcefulBansAllowed()
+ {
+ return RootRegionLandChannel.IsForcefulBansAllowed();
+ }
+
+ public void UpdateLandObject(int localID, LandData data)
+ {
+ RootRegionLandChannel.UpdateLandObject(localID, data);
+ }
+
+ public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
+ {
+ RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
+ }
+
+ public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
+ {
+ RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel);
+ }
+
+ public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
+ {
+ RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel);
+ }
+
+ public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
+ {
+ RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
+ }
+
+ #endregion
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
new file mode 100644
index 0000000000..1436912b2e
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
@@ -0,0 +1,914 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using log4net;
+using Nini.Config;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Client;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.CoreModules.World.Land
+{
+ public class RegionCombinerModule : ISharedRegionModule
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ public string Name
+ {
+ get { return "RegionCombinerModule"; }
+ }
+
+ public Type ReplaceableInterface
+ {
+ get { return null; }
+ }
+
+ private Dictionary m_regions = new Dictionary();
+ private bool enabledYN = false;
+ private Dictionary m_startingScenes = new Dictionary();
+
+ public void Initialise(IConfigSource source)
+ {
+ IConfig myConfig = source.Configs["Startup"];
+ enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false);
+ //enabledYN = true;
+ }
+
+ public void Close()
+ {
+ }
+
+ public void AddRegion(Scene scene)
+ {
+ }
+
+ public void RemoveRegion(Scene scene)
+ {
+ }
+
+ public void RegionLoaded(Scene scene)
+ {
+ if (!enabledYN)
+ return;
+
+ // For testing on a single instance
+ if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000)
+ return;
+ //
+
+ lock (m_startingScenes)
+ m_startingScenes.Add(scene.RegionInfo.originRegionID, scene);
+
+ // Give each region a standard set of non-infinite borders
+ Border northBorder = new Border();
+ northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<---
+ northBorder.CrossDirection = Cardinals.N;
+ scene.NorthBorders[0] = northBorder;
+
+ Border southBorder = new Border();
+ southBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //--->
+ southBorder.CrossDirection = Cardinals.S;
+ scene.SouthBorders[0] = southBorder;
+
+ Border eastBorder = new Border();
+ eastBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<---
+ eastBorder.CrossDirection = Cardinals.E;
+ scene.EastBorders[0] = eastBorder;
+
+ Border westBorder = new Border();
+ westBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //--->
+ westBorder.CrossDirection = Cardinals.W;
+ scene.WestBorders[0] = westBorder;
+
+
+
+ RegionConnections regionConnections = new RegionConnections();
+ regionConnections.ConnectedRegions = new List();
+ regionConnections.RegionScene = scene;
+ regionConnections.RegionLandChannel = scene.LandChannel;
+ regionConnections.RegionId = scene.RegionInfo.originRegionID;
+ regionConnections.X = scene.RegionInfo.RegionLocX;
+ regionConnections.Y = scene.RegionInfo.RegionLocY;
+ regionConnections.XEnd = (int)Constants.RegionSize;
+ regionConnections.YEnd = (int)Constants.RegionSize;
+
+
+ lock (m_regions)
+ {
+ bool connectedYN = false;
+
+ foreach (RegionConnections conn in m_regions.Values)
+ {
+ #region commented
+ /*
+ // If we're one region over +x +y
+ //xxy
+ //xxx
+ //xxx
+ if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
+ == (regionConnections.X * (int)Constants.RegionSize))
+ && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd
+ == (regionConnections.Y * (int)Constants.RegionSize)))
+ {
+ Vector3 offset = Vector3.Zero;
+ offset.X = (((regionConnections.X * (int) Constants.RegionSize)) -
+ ((conn.X * (int) Constants.RegionSize)));
+ offset.Y = (((regionConnections.Y * (int) Constants.RegionSize)) -
+ ((conn.Y * (int) Constants.RegionSize)));
+
+ Vector3 extents = Vector3.Zero;
+ extents.Y = regionConnections.YEnd + conn.YEnd;
+ extents.X = conn.XEnd + conn.XEnd;
+
+ m_log.DebugFormat("Scene: {0} to the northwest of Scene{1}. Offset: {2}. Extents:{3}",
+ conn.RegionScene.RegionInfo.RegionName,
+ regionConnections.RegionScene.RegionInfo.RegionName,
+ offset, extents);
+
+ scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
+
+ connectedYN = true;
+ break;
+ }
+ */
+
+ /*
+ //If we're one region over x +y
+ //xxx
+ //xxx
+ //xyx
+ if ((((int)conn.X * (int)Constants.RegionSize)
+ == (regionConnections.X * (int)Constants.RegionSize))
+ && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd
+ == (regionConnections.Y * (int)Constants.RegionSize)))
+ {
+ Vector3 offset = Vector3.Zero;
+ offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
+ ((conn.X * (int)Constants.RegionSize)));
+ offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
+ ((conn.Y * (int)Constants.RegionSize)));
+
+ Vector3 extents = Vector3.Zero;
+ extents.Y = regionConnections.YEnd + conn.YEnd;
+ extents.X = conn.XEnd;
+
+ m_log.DebugFormat("Scene: {0} to the north of Scene{1}. Offset: {2}. Extents:{3}",
+ conn.RegionScene.RegionInfo.RegionName,
+ regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
+
+ scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
+ connectedYN = true;
+ break;
+ }
+ */
+
+ /*
+ // If we're one region over -x +y
+ //xxx
+ //xxx
+ //yxx
+ if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd
+ == (regionConnections.X * (int)Constants.RegionSize))
+ && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd
+ == (regionConnections.Y * (int)Constants.RegionSize)))
+ {
+ Vector3 offset = Vector3.Zero;
+ offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
+ ((conn.X * (int)Constants.RegionSize)));
+ offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
+ ((conn.Y * (int)Constants.RegionSize)));
+
+ Vector3 extents = Vector3.Zero;
+ extents.Y = regionConnections.YEnd + conn.YEnd;
+ extents.X = conn.XEnd + conn.XEnd;
+
+ m_log.DebugFormat("Scene: {0} to the northeast of Scene. Offset: {2}. Extents:{3}",
+ conn.RegionScene.RegionInfo.RegionName,
+ regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
+
+ scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
+
+
+ connectedYN = true;
+ break;
+ }
+ */
+
+ /*
+ // If we're one region over -x y
+ //xxx
+ //yxx
+ //xxx
+ if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd
+ == (regionConnections.X * (int)Constants.RegionSize))
+ && (((int)conn.Y * (int)Constants.RegionSize)
+ == (regionConnections.Y * (int)Constants.RegionSize)))
+ {
+ Vector3 offset = Vector3.Zero;
+ offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
+ ((conn.X * (int)Constants.RegionSize)));
+ offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
+ ((conn.Y * (int)Constants.RegionSize)));
+
+ Vector3 extents = Vector3.Zero;
+ extents.Y = regionConnections.YEnd;
+ extents.X = conn.XEnd + conn.XEnd;
+
+ m_log.DebugFormat("Scene: {0} to the east of Scene{1} Offset: {2}. Extents:{3}",
+ conn.RegionScene.RegionInfo.RegionName,
+ regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
+
+ scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
+
+ connectedYN = true;
+ break;
+ }
+ */
+
+ /*
+ // If we're one region over -x -y
+ //yxx
+ //xxx
+ //xxx
+ if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd
+ == (regionConnections.X * (int)Constants.RegionSize))
+ && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
+ == (regionConnections.Y * (int)Constants.RegionSize)))
+ {
+ Vector3 offset = Vector3.Zero;
+ offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
+ ((conn.X * (int)Constants.RegionSize)));
+ offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
+ ((conn.Y * (int)Constants.RegionSize)));
+
+ Vector3 extents = Vector3.Zero;
+ extents.Y = regionConnections.YEnd + conn.YEnd;
+ extents.X = conn.XEnd + conn.XEnd;
+
+ m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}",
+ conn.RegionScene.RegionInfo.RegionName,
+ regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
+
+ scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
+
+ connectedYN = true;
+ break;
+ }
+ */
+ #endregion
+
+ // If we're one region over +x y
+ //xxx
+ //xxy
+ //xxx
+
+ if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
+ >= (regionConnections.X * (int)Constants.RegionSize))
+ && (((int)conn.Y * (int)Constants.RegionSize)
+ >= (regionConnections.Y * (int)Constants.RegionSize)))
+ {
+ Vector3 offset = Vector3.Zero;
+ offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
+ ((conn.X * (int)Constants.RegionSize)));
+ offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
+ ((conn.Y * (int)Constants.RegionSize)));
+
+ Vector3 extents = Vector3.Zero;
+ extents.Y = conn.YEnd;
+ extents.X = conn.XEnd + regionConnections.XEnd;
+
+ conn.UpdateExtents(extents);
+
+ m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}",
+ conn.RegionScene.RegionInfo.RegionName,
+ regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
+
+ scene.BordersLocked = true;
+ conn.RegionScene.BordersLocked = true;
+
+ RegionData ConnectedRegion = new RegionData();
+ ConnectedRegion.Offset = offset;
+ ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
+ ConnectedRegion.RegionScene = scene;
+ conn.ConnectedRegions.Add(ConnectedRegion);
+
+ // Inform root region Physics about the extents of this region
+ conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
+
+ // Inform Child region that it needs to forward it's terrain to the root region
+ scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
+
+ // Extend the borders as appropriate
+ lock (conn.RegionScene.EastBorders)
+ conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
+
+ lock (conn.RegionScene.NorthBorders)
+ conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
+
+ lock (conn.RegionScene.SouthBorders)
+ conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
+
+ lock (scene.WestBorders)
+ {
+ scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West
+
+ // Trigger auto teleport to root region
+ scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
+ scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
+ }
+
+ // Reset Terrain.. since terrain loads before we get here, we need to load
+ // it again so it loads in the root region
+
+ scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
+
+ // Unlock borders
+ conn.RegionScene.BordersLocked = false;
+ scene.BordersLocked = false;
+
+ // Create a client event forwarder and add this region's events to the root region.
+ if (conn.ClientEventForwarder != null)
+ conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
+ connectedYN = true;
+ break;
+ }
+
+ // If we're one region over x +y
+ //xyx
+ //xxx
+ //xxx
+ if ((((int)conn.X * (int)Constants.RegionSize)
+ >= (regionConnections.X * (int)Constants.RegionSize))
+ && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
+ >= (regionConnections.Y * (int)Constants.RegionSize)))
+ {
+ Vector3 offset = Vector3.Zero;
+ offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
+ ((conn.X * (int)Constants.RegionSize)));
+ offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
+ ((conn.Y * (int)Constants.RegionSize)));
+
+ Vector3 extents = Vector3.Zero;
+ extents.Y = regionConnections.YEnd + conn.YEnd;
+ extents.X = conn.XEnd;
+ conn.UpdateExtents(extents);
+
+ scene.BordersLocked = true;
+ conn.RegionScene.BordersLocked = true;
+
+ RegionData ConnectedRegion = new RegionData();
+ ConnectedRegion.Offset = offset;
+ ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
+ ConnectedRegion.RegionScene = scene;
+ conn.ConnectedRegions.Add(ConnectedRegion);
+
+ m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}",
+ conn.RegionScene.RegionInfo.RegionName,
+ regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
+
+ conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
+ scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
+
+ lock (conn.RegionScene.NorthBorders)
+ conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
+ lock (conn.RegionScene.EastBorders)
+ conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
+ lock (conn.RegionScene.WestBorders)
+ conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
+ lock (scene.SouthBorders)
+ {
+ scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south
+ scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
+ scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
+ }
+
+ // Reset Terrain.. since terrain normally loads first.
+ //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
+ scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
+ //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
+
+ scene.BordersLocked = false;
+ conn.RegionScene.BordersLocked = false;
+ if (conn.ClientEventForwarder != null)
+ conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
+ connectedYN = true;
+ break;
+ }
+
+ // If we're one region over +x +y
+ //xxy
+ //xxx
+ //xxx
+ if ((((int)conn.X * (int)Constants.RegionSize) + conn.YEnd
+ >= (regionConnections.X * (int)Constants.RegionSize))
+ && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
+ >= (regionConnections.Y * (int)Constants.RegionSize)))
+ {
+ Vector3 offset = Vector3.Zero;
+ offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
+ ((conn.X * (int)Constants.RegionSize)));
+ offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
+ ((conn.Y * (int)Constants.RegionSize)));
+
+ Vector3 extents = Vector3.Zero;
+ extents.Y = regionConnections.YEnd + conn.YEnd;
+ extents.X = regionConnections.XEnd + conn.XEnd;
+ conn.UpdateExtents(extents);
+
+ scene.BordersLocked = true;
+ conn.RegionScene.BordersLocked = true;
+
+ RegionData ConnectedRegion = new RegionData();
+ ConnectedRegion.Offset = offset;
+ ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
+ ConnectedRegion.RegionScene = scene;
+
+ conn.ConnectedRegions.Add(ConnectedRegion);
+
+ m_log.DebugFormat("Scene: {0} to the NorthEast of Scene{1} Offset: {2}. Extents:{3}",
+ conn.RegionScene.RegionInfo.RegionName,
+ regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
+
+ conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
+ scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
+ lock (conn.RegionScene.NorthBorders)
+ {
+ if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
+ {
+ //compound border
+ // already locked above
+ conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
+
+ lock (conn.RegionScene.EastBorders)
+ conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
+ lock (conn.RegionScene.WestBorders)
+ conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
+ }
+ }
+
+ lock (scene.SouthBorders)
+ {
+ scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south
+ scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
+ scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
+ }
+
+ lock (conn.RegionScene.EastBorders)
+ {
+ if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
+ {
+
+ conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
+ lock (conn.RegionScene.NorthBorders)
+ conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
+ lock (conn.RegionScene.SouthBorders)
+ conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
+
+
+ }
+ }
+
+ lock (scene.WestBorders)
+ {
+ scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West
+ scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
+ scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
+ }
+
+ /*
+ else
+ {
+ conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
+ conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
+ conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
+ scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
+ }
+ */
+
+
+ // Reset Terrain.. since terrain normally loads first.
+ //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
+ scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
+ //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
+ scene.BordersLocked = false;
+ conn.RegionScene.BordersLocked = false;
+
+ if (conn.ClientEventForwarder != null)
+ conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
+
+ connectedYN = true;
+
+ //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents);
+
+ break;
+ }
+ }
+
+ // If !connectYN means that this region is a root region
+ if (!connectedYN)
+ {
+ RegionData rdata = new RegionData();
+ rdata.Offset = Vector3.Zero;
+ rdata.RegionId = scene.RegionInfo.originRegionID;
+ rdata.RegionScene = scene;
+ // save it's land channel
+ regionConnections.RegionLandChannel = scene.LandChannel;
+
+ // Substitue our landchannel
+ RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel,
+ regionConnections.ConnectedRegions);
+ scene.LandChannel = lnd;
+ // Forward the permissions modules of each of the connected regions to the root region
+ lock (m_regions)
+ {
+ foreach (RegionData r in regionConnections.ConnectedRegions)
+ {
+ ForwardPermissionRequests(regionConnections, r.RegionScene);
+ }
+ }
+ // Create the root region's Client Event Forwarder
+ regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections);
+
+ // Sets up the CoarseLocationUpdate forwarder for this root region
+ scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
+
+ // Adds this root region to a dictionary of regions that are connectable
+ m_regions.Add(scene.RegionInfo.originRegionID, regionConnections);
+ }
+ }
+ // Set up infinite borders around the entire AABB of the combined ConnectedRegions
+ AdjustLargeRegionBounds();
+ }
+
+ private void SetCourseLocationDelegate(ScenePresence presence)
+ {
+ presence.SetSendCourseLocationMethod(SendCourseLocationUpdates);
+ }
+
+ private void SendCourseLocationUpdates(UUID sceneId, ScenePresence presence)
+ {
+ RegionConnections connectiondata = null;
+ lock (m_regions)
+ {
+ if (m_regions.ContainsKey(sceneId))
+ connectiondata = m_regions[sceneId];
+ else
+ return;
+ }
+
+ List avatars = connectiondata.RegionScene.GetAvatars();
+ List CoarseLocations = new List();
+ List AvatarUUIDs = new List();
+ for (int i = 0; i < avatars.Count; i++)
+ {
+ if (avatars[i].UUID != presence.UUID)
+ {
+ if (avatars[i].ParentID != 0)
+ {
+ // sitting avatar
+ SceneObjectPart sop = connectiondata.RegionScene.GetSceneObjectPart(avatars[i].ParentID);
+ if (sop != null)
+ {
+ CoarseLocations.Add(sop.AbsolutePosition + avatars[i].AbsolutePosition);
+ AvatarUUIDs.Add(avatars[i].UUID);
+ }
+ else
+ {
+ // we can't find the parent.. ! arg!
+ CoarseLocations.Add(avatars[i].AbsolutePosition);
+ AvatarUUIDs.Add(avatars[i].UUID);
+ }
+ }
+ else
+ {
+ CoarseLocations.Add(avatars[i].AbsolutePosition);
+ AvatarUUIDs.Add(avatars[i].UUID);
+ }
+ }
+ }
+ DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence);
+ }
+
+ private void DistributeCourseLocationUpdates(List locations, List uuids,
+ RegionConnections connectiondata, ScenePresence rootPresence)
+ {
+ RegionData[] rdata = connectiondata.ConnectedRegions.ToArray();
+ //List clients = new List();
+ Dictionary updates = new Dictionary();
+
+ // Root Region entry
+ RegionCourseLocationStruct rootupdatedata = new RegionCourseLocationStruct();
+ rootupdatedata.Locations = new List();
+ rootupdatedata.Uuids = new List();
+ rootupdatedata.Offset = Vector2.Zero;
+
+ rootupdatedata.UserAPI = rootPresence.ControllingClient;
+
+ if (rootupdatedata.UserAPI != null)
+ updates.Add(Vector2.Zero, rootupdatedata);
+
+ //Each Region needs an entry or we will end up with dead minimap dots
+ foreach (RegionData regiondata in rdata)
+ {
+ Vector2 offset = new Vector2(regiondata.Offset.X, regiondata.Offset.Y);
+ RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct();
+ updatedata.Locations = new List();
+ updatedata.Uuids = new List();
+ updatedata.Offset = offset;
+
+ if (offset == Vector2.Zero)
+ updatedata.UserAPI = rootPresence.ControllingClient;
+ else
+ updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata);
+
+ if (updatedata.UserAPI != null)
+ updates.Add(offset, updatedata);
+ }
+
+ // go over the locations and assign them to an IClientAPI
+ for (int i = 0; i < locations.Count; i++)
+ //{locations[i]/(int) Constants.RegionSize;
+ {
+ Vector3 pPosition = new Vector3((int)locations[i].X / (int)Constants.RegionSize,
+ (int)locations[i].Y / (int)Constants.RegionSize, locations[i].Z);
+ Vector2 offset = new Vector2(pPosition.X*(int) Constants.RegionSize,
+ pPosition.Y*(int) Constants.RegionSize);
+
+ if (!updates.ContainsKey(offset))
+ {
+ // This shouldn't happen
+ RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct();
+ updatedata.Locations = new List();
+ updatedata.Uuids = new List();
+ updatedata.Offset = offset;
+
+ if (offset == Vector2.Zero)
+ updatedata.UserAPI = rootPresence.ControllingClient;
+ else
+ updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata);
+
+ updates.Add(offset,updatedata);
+ }
+
+ updates[offset].Locations.Add(locations[i]);
+ updates[offset].Uuids.Add(uuids[i]);
+ }
+
+ // Send out the CoarseLocationupdates from their respective client connection based on where the avatar is
+ foreach (Vector2 offset in updates.Keys)
+ {
+ if (updates[offset].UserAPI != null)
+ {
+ updates[offset].UserAPI.SendCoarseLocationUpdate(updates[offset].Uuids,updates[offset].Locations);
+ }
+ }
+ }
+
+ ///
+ /// Locates a the Client of a particular region in an Array of RegionData based on offset
+ ///
+ ///
+ ///
+ ///
+ /// IClientAPI or null
+ private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata)
+ {
+ IClientAPI returnclient = null;
+ foreach (RegionData r in rdata)
+ {
+ if (r.Offset.X == offset.X && r.Offset.Y == offset.Y)
+ {
+ return r.RegionScene.SceneGraph.GetControllingClient(uUID);
+ }
+ }
+
+ return returnclient;
+ }
+
+ public void PostInitialise()
+ {
+ }
+
+ ///
+ /// TODO:
+ ///
+ ///
+ public void UnCombineRegion(RegionData rdata)
+ {
+ lock (m_regions)
+ {
+ if (m_regions.ContainsKey(rdata.RegionId))
+ {
+ // uncombine root region and virtual regions
+ }
+ else
+ {
+ foreach (RegionConnections r in m_regions.Values)
+ {
+ foreach (RegionData rd in r.ConnectedRegions)
+ {
+ if (rd.RegionId == rdata.RegionId)
+ {
+ // uncombine virtual region
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Create a set of infinite borders around the whole aabb of the combined island.
+ private void AdjustLargeRegionBounds()
+ {
+ lock (m_regions)
+ {
+ foreach (RegionConnections rconn in m_regions.Values)
+ {
+ Vector3 offset = Vector3.Zero;
+ rconn.RegionScene.BordersLocked = true;
+ foreach (RegionData rdata in rconn.ConnectedRegions)
+ {
+ if (rdata.Offset.X > offset.X) offset.X = rdata.Offset.X;
+ if (rdata.Offset.Y > offset.Y) offset.Y = rdata.Offset.Y;
+ }
+
+ lock (rconn.RegionScene.NorthBorders)
+ {
+ Border northBorder = null;
+ // If we don't already have an infinite border, create one.
+ if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder))
+ {
+ northBorder = new Border();
+ rconn.RegionScene.NorthBorders.Add(northBorder);
+ }
+
+ northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue,
+ offset.Y + (int) Constants.RegionSize); //<---
+ northBorder.CrossDirection = Cardinals.N;
+ }
+
+ lock (rconn.RegionScene.SouthBorders)
+ {
+ Border southBorder = null;
+ // If we don't already have an infinite border, create one.
+ if (!TryGetInfiniteBorder(rconn.RegionScene.SouthBorders, out southBorder))
+ {
+ southBorder = new Border();
+ rconn.RegionScene.SouthBorders.Add(southBorder);
+ }
+ southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
+ southBorder.CrossDirection = Cardinals.S;
+ }
+
+ lock (rconn.RegionScene.EastBorders)
+ {
+ Border eastBorder = null;
+ // If we don't already have an infinite border, create one.
+ if (!TryGetInfiniteBorder(rconn.RegionScene.EastBorders, out eastBorder))
+ {
+ eastBorder = new Border();
+ rconn.RegionScene.EastBorders.Add(eastBorder);
+ }
+ eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, offset.X + (int)Constants.RegionSize);
+ //<---
+ eastBorder.CrossDirection = Cardinals.E;
+ }
+
+ lock (rconn.RegionScene.WestBorders)
+ {
+ Border westBorder = null;
+ // If we don't already have an infinite border, create one.
+ if (!TryGetInfiniteBorder(rconn.RegionScene.WestBorders, out westBorder))
+ {
+ westBorder = new Border();
+ rconn.RegionScene.WestBorders.Add(westBorder);
+
+ }
+ westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
+ westBorder.CrossDirection = Cardinals.W;
+ }
+
+ rconn.RegionScene.BordersLocked = false;
+ }
+ }
+ }
+
+ ///
+ /// Try and get an Infinite border out of a listT of borders
+ ///
+ ///
+ ///
+ ///
+ public static bool TryGetInfiniteBorder(List borders, out Border oborder)
+ {
+ // Warning! Should be locked before getting here!
+ foreach (Border b in borders)
+ {
+ if (b.BorderLine.X == float.MinValue && b.BorderLine.Y == float.MaxValue)
+ {
+ oborder = b;
+ return true;
+ }
+ }
+ oborder = null;
+ return false;
+ }
+
+ public RegionData GetRegionFromPosition(Vector3 pPosition)
+ {
+ pPosition = pPosition/(int) Constants.RegionSize;
+ int OffsetX = (int) pPosition.X;
+ int OffsetY = (int) pPosition.Y;
+ foreach (RegionConnections regConn in m_regions.Values)
+ {
+ foreach (RegionData reg in regConn.ConnectedRegions)
+ {
+ if (reg.Offset.X == OffsetX && reg.Offset.Y == OffsetY)
+ return reg;
+ }
+ }
+ return new RegionData();
+ }
+
+ public void ForwardPermissionRequests(RegionConnections BigRegion, Scene VirtualRegion)
+ {
+ if (BigRegion.PermissionModule == null)
+ BigRegion.PermissionModule = new RegionCombinerPermissionModule(BigRegion.RegionScene);
+
+ VirtualRegion.Permissions.OnBypassPermissions += BigRegion.PermissionModule.BypassPermissions;
+ VirtualRegion.Permissions.OnSetBypassPermissions += BigRegion.PermissionModule.SetBypassPermissions;
+ VirtualRegion.Permissions.OnPropagatePermissions += BigRegion.PermissionModule.PropagatePermissions;
+ VirtualRegion.Permissions.OnGenerateClientFlags += BigRegion.PermissionModule.GenerateClientFlags;
+ VirtualRegion.Permissions.OnAbandonParcel += BigRegion.PermissionModule.CanAbandonParcel;
+ VirtualRegion.Permissions.OnReclaimParcel += BigRegion.PermissionModule.CanReclaimParcel;
+ VirtualRegion.Permissions.OnDeedParcel += BigRegion.PermissionModule.CanDeedParcel;
+ VirtualRegion.Permissions.OnDeedObject += BigRegion.PermissionModule.CanDeedObject;
+ VirtualRegion.Permissions.OnIsGod += BigRegion.PermissionModule.IsGod;
+ VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject;
+ VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED
+ VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED
+ VirtualRegion.Permissions.OnEditParcel += BigRegion.PermissionModule.CanEditParcel; //MAYBE FULLY IMPLEMENTED
+ VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage;
+ VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED
+ VirtualRegion.Permissions.OnMoveObject += BigRegion.PermissionModule.CanMoveObject; //MAYBE FULLY IMPLEMENTED
+ VirtualRegion.Permissions.OnObjectEntry += BigRegion.PermissionModule.CanObjectEntry;
+ VirtualRegion.Permissions.OnReturnObject += BigRegion.PermissionModule.CanReturnObject; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnRezObject += BigRegion.PermissionModule.CanRezObject; //MAYBE FULLY IMPLEMENTED
+ VirtualRegion.Permissions.OnRunConsoleCommand += BigRegion.PermissionModule.CanRunConsoleCommand;
+ VirtualRegion.Permissions.OnRunScript += BigRegion.PermissionModule.CanRunScript; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnCompileScript += BigRegion.PermissionModule.CanCompileScript;
+ VirtualRegion.Permissions.OnSellParcel += BigRegion.PermissionModule.CanSellParcel;
+ VirtualRegion.Permissions.OnTakeObject += BigRegion.PermissionModule.CanTakeObject;
+ VirtualRegion.Permissions.OnTakeCopyObject += BigRegion.PermissionModule.CanTakeCopyObject;
+ VirtualRegion.Permissions.OnTerraformLand += BigRegion.PermissionModule.CanTerraformLand;
+ VirtualRegion.Permissions.OnLinkObject += BigRegion.PermissionModule.CanLinkObject; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE
+ VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
+ VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript;
+ VirtualRegion.Permissions.OnCreateUserInventory += BigRegion.PermissionModule.CanCreateUserInventory; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnCopyUserInventory += BigRegion.PermissionModule.CanCopyUserInventory; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED
+ }
+ }
+}
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs
new file mode 100644
index 0000000000..76ca5e377c
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs
@@ -0,0 +1,275 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.CoreModules.World.Land
+{
+ public class RegionCombinerPermissionModule
+ {
+ private Scene m_rootScene;
+
+ public RegionCombinerPermissionModule(Scene RootScene)
+ {
+ m_rootScene = RootScene;
+ }
+
+ #region Permission Override
+
+ public bool BypassPermissions()
+ {
+ return m_rootScene.Permissions.BypassPermissions();
+ }
+
+ public void SetBypassPermissions(bool value)
+ {
+ m_rootScene.Permissions.SetBypassPermissions(value);
+ }
+
+ public bool PropagatePermissions()
+ {
+ return m_rootScene.Permissions.PropagatePermissions();
+ }
+
+ public uint GenerateClientFlags(UUID userid, UUID objectidid)
+ {
+ return m_rootScene.Permissions.GenerateClientFlags(userid,objectidid);
+ }
+
+ public bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene)
+ {
+ return m_rootScene.Permissions.CanAbandonParcel(user,parcel);
+ }
+
+ public bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene)
+ {
+ return m_rootScene.Permissions.CanReclaimParcel(user, parcel);
+ }
+
+ public bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene)
+ {
+ return m_rootScene.Permissions.CanDeedParcel(user, parcel);
+ }
+
+ public bool CanDeedObject(UUID user, UUID @group, Scene scene)
+ {
+ return m_rootScene.Permissions.CanDeedObject(user,@group);
+ }
+
+ public bool IsGod(UUID user, Scene requestfromscene)
+ {
+ return m_rootScene.Permissions.IsGod(user);
+ }
+
+ public bool CanDuplicateObject(int objectcount, UUID objectid, UUID owner, Scene scene, Vector3 objectposition)
+ {
+ return m_rootScene.Permissions.CanDuplicateObject(objectcount, objectid, owner, objectposition);
+ }
+
+ public bool CanDeleteObject(UUID objectid, UUID deleter, Scene scene)
+ {
+ return m_rootScene.Permissions.CanDeleteObject(objectid, deleter);
+ }
+
+ public bool CanEditObject(UUID objectid, UUID editorid, Scene scene)
+ {
+ return m_rootScene.Permissions.CanEditObject(objectid, editorid);
+ }
+
+ public bool CanEditParcel(UUID user, ILandObject parcel, Scene scene)
+ {
+ return m_rootScene.Permissions.CanEditParcel(user, parcel);
+ }
+
+ public bool CanInstantMessage(UUID user, UUID target, Scene startscene)
+ {
+ return m_rootScene.Permissions.CanInstantMessage(user, target);
+ }
+
+ public bool CanInventoryTransfer(UUID user, UUID target, Scene startscene)
+ {
+ return m_rootScene.Permissions.CanInventoryTransfer(user, target);
+ }
+
+ public bool CanIssueEstateCommand(UUID user, Scene requestfromscene, bool ownercommand)
+ {
+ return m_rootScene.Permissions.CanIssueEstateCommand(user, ownercommand);
+ }
+
+ public bool CanMoveObject(UUID objectid, UUID moverid, Scene scene)
+ {
+ return m_rootScene.Permissions.CanMoveObject(objectid, moverid);
+ }
+
+ public bool CanObjectEntry(UUID objectid, bool enteringregion, Vector3 newpoint, Scene scene)
+ {
+ return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint);
+ }
+
+ public bool CanReturnObject(UUID objectid, UUID returnerid, Scene scene)
+ {
+ return m_rootScene.Permissions.CanReturnObject(objectid, returnerid);
+ }
+
+ public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene)
+ {
+ return m_rootScene.Permissions.CanRezObject(objectcount, owner, objectposition);
+ }
+
+ public bool CanRunConsoleCommand(UUID user, Scene requestfromscene)
+ {
+ return m_rootScene.Permissions.CanRunConsoleCommand(user);
+ }
+
+ public bool CanRunScript(UUID script, UUID objectid, UUID user, Scene scene)
+ {
+ return m_rootScene.Permissions.CanRunScript(script, objectid, user);
+ }
+
+ public bool CanCompileScript(UUID owneruuid, int scripttype, Scene scene)
+ {
+ return m_rootScene.Permissions.CanCompileScript(owneruuid, scripttype);
+ }
+
+ public bool CanSellParcel(UUID user, ILandObject parcel, Scene scene)
+ {
+ return m_rootScene.Permissions.CanSellParcel(user, parcel);
+ }
+
+ public bool CanTakeObject(UUID objectid, UUID stealer, Scene scene)
+ {
+ return m_rootScene.Permissions.CanTakeObject(objectid, stealer);
+ }
+
+ public bool CanTakeCopyObject(UUID objectid, UUID userid, Scene inscene)
+ {
+ return m_rootScene.Permissions.CanTakeObject(objectid, userid);
+ }
+
+ public bool CanTerraformLand(UUID user, Vector3 position, Scene requestfromscene)
+ {
+ return m_rootScene.Permissions.CanTerraformLand(user, position);
+ }
+
+ public bool CanLinkObject(UUID user, UUID objectid)
+ {
+ return m_rootScene.Permissions.CanLinkObject(user, objectid);
+ }
+
+ public bool CanDelinkObject(UUID user, UUID objectid)
+ {
+ return m_rootScene.Permissions.CanDelinkObject(user, objectid);
+ }
+
+ public bool CanBuyLand(UUID user, ILandObject parcel, Scene scene)
+ {
+ return m_rootScene.Permissions.CanBuyLand(user, parcel);
+ }
+
+ public bool CanViewNotecard(UUID script, UUID objectid, UUID user, Scene scene)
+ {
+ return m_rootScene.Permissions.CanViewNotecard(script, objectid, user);
+ }
+
+ public bool CanViewScript(UUID script, UUID objectid, UUID user, Scene scene)
+ {
+ return m_rootScene.Permissions.CanViewScript(script, objectid, user);
+ }
+
+ public bool CanEditNotecard(UUID notecard, UUID objectid, UUID user, Scene scene)
+ {
+ return m_rootScene.Permissions.CanEditNotecard(notecard, objectid, user);
+ }
+
+ public bool CanEditScript(UUID script, UUID objectid, UUID user, Scene scene)
+ {
+ return m_rootScene.Permissions.CanEditScript(script, objectid, user);
+ }
+
+ public bool CanCreateObjectInventory(int invtype, UUID objectid, UUID userid)
+ {
+ return m_rootScene.Permissions.CanCreateObjectInventory(invtype, objectid, userid);
+ }
+
+ public bool CanEditObjectInventory(UUID objectid, UUID editorid, Scene scene)
+ {
+ return m_rootScene.Permissions.CanEditObjectInventory(objectid, editorid);
+ }
+
+ public bool CanCopyObjectInventory(UUID itemid, UUID objectid, UUID userid)
+ {
+ return m_rootScene.Permissions.CanCopyObjectInventory(itemid, objectid, userid);
+ }
+
+ public bool CanDeleteObjectInventory(UUID itemid, UUID objectid, UUID userid)
+ {
+ return m_rootScene.Permissions.CanDeleteObjectInventory(itemid, objectid, userid);
+ }
+
+ public bool CanResetScript(UUID prim, UUID script, UUID user, Scene scene)
+ {
+ return m_rootScene.Permissions.CanResetScript(prim, script, user);
+ }
+
+ public bool CanCreateUserInventory(int invtype, UUID userid)
+ {
+ return m_rootScene.Permissions.CanCreateUserInventory(invtype, userid);
+ }
+
+ public bool CanCopyUserInventory(UUID itemid, UUID userid)
+ {
+ return m_rootScene.Permissions.CanCopyUserInventory(itemid, userid);
+ }
+
+ public bool CanEditUserInventory(UUID itemid, UUID userid)
+ {
+ return m_rootScene.Permissions.CanEditUserInventory(itemid, userid);
+ }
+
+ public bool CanDeleteUserInventory(UUID itemid, UUID userid)
+ {
+ return m_rootScene.Permissions.CanDeleteUserInventory(itemid, userid);
+ }
+
+ public bool CanTeleport(UUID userid, Scene scene)
+ {
+ return m_rootScene.Permissions.CanTeleport(userid);
+ }
+
+ public bool CanUseObjectReturn(ILandObject landdata, uint type, IClientAPI client, List retlist, Scene scene)
+ {
+ return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist);
+ }
+
+ #endregion
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionConnections.cs b/OpenSim/Region/CoreModules/World/Land/RegionConnections.cs
new file mode 100644
index 0000000000..419ed74698
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Land/RegionConnections.cs
@@ -0,0 +1,65 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.CoreModules.World.Land
+{
+ public class RegionConnections
+ {
+ ///
+ /// Root Region ID
+ ///
+ public UUID RegionId;
+
+ ///
+ /// Root Region Scene
+ ///
+ public Scene RegionScene;
+
+ ///
+ /// LargeLandChannel for combined region
+ ///
+ public ILandChannel RegionLandChannel;
+ public uint X;
+ public uint Y;
+ public int XEnd;
+ public int YEnd;
+ public List ConnectedRegions;
+ public RegionCombinerPermissionModule PermissionModule;
+ public RegionCombinerClientEventForwarder ClientEventForwarder;
+ public void UpdateExtents(Vector3 extents)
+ {
+ XEnd = (int)extents.X;
+ YEnd = (int)extents.Y;
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs b/OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs
new file mode 100644
index 0000000000..175ca8932d
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs
@@ -0,0 +1,43 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Framework;
+
+namespace OpenSim.Region.CoreModules.World.Land
+{
+
+ struct RegionCourseLocationStruct
+ {
+ public List Locations;
+ public List Uuids;
+ public IClientAPI UserAPI;
+ public Vector2 Offset;
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionData.cs b/OpenSim/Region/CoreModules/World/Land/RegionData.cs
new file mode 100644
index 0000000000..3383527f9e
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Land/RegionData.cs
@@ -0,0 +1,39 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using OpenMetaverse;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.CoreModules.World.Land
+{
+ public class RegionData
+ {
+ public UUID RegionId;
+ public Scene RegionScene;
+ public Vector3 Offset;
+ }
+}
\ No newline at end of file