* Winnow the debug and info messages associated with stat fetching
* As such, only a request for a non cached asset, the response and failures show up now. * I know lbsa71 only put these in not long ago, so if they are really still required, I think we should think whether we can move the default log4net level off 'Debug'afrisby-rexmerge
parent
46cfc475aa
commit
fed46ba6a7
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@ -250,7 +250,9 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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else
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else
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{
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{
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m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId);
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#if DEBUG
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//m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId);
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#endif
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NewAssetRequest req = new NewAssetRequest(assetId, callback);
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NewAssetRequest req = new NewAssetRequest(assetId, callback);
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@ -384,14 +386,17 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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}
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}
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}
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}
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#if DEBUG
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m_log.DebugFormat("[ASSET CACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result);
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//m_log.DebugFormat("[ASSET CACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result);
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#endif
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}
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}
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// See IAssetReceiver
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// See IAssetReceiver
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public void AssetReceived(AssetBase asset, bool IsTexture)
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public void AssetReceived(AssetBase asset, bool IsTexture)
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{
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{
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#if DEBUG
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m_log.DebugFormat("[ASSET CACHE]: Recieved {0} [{1}]", IsTexture ? "texture" : "asset", asset.FullID);
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m_log.DebugFormat("[ASSET CACHE]: Recieved {0} [{1}]", IsTexture ? "texture" : "asset", asset.FullID);
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#endif
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if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
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if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
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{
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{
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@ -405,7 +410,9 @@ namespace OpenSim.Framework.Communications.Cache
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TextureImage image = new TextureImage(asset);
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TextureImage image = new TextureImage(asset);
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if (Textures.ContainsKey(image.FullID))
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if (Textures.ContainsKey(image.FullID))
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{
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{
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m_log.DebugFormat("[ASSET CACHE]: There's already an texture {0} in memory. Skipping.", asset.FullID);
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#if DEBUG
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//m_log.DebugFormat("[ASSET CACHE]: There's already an texture {0} in memory. Skipping.", asset.FullID);
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#endif
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}
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}
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else
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else
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{
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{
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@ -422,7 +429,9 @@ namespace OpenSim.Framework.Communications.Cache
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AssetInfo assetInf = new AssetInfo(asset);
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AssetInfo assetInf = new AssetInfo(asset);
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if (Assets.ContainsKey(assetInf.FullID))
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if (Assets.ContainsKey(assetInf.FullID))
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{
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{
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m_log.DebugFormat("[ASSET CACHE]: There's already an asset {0} in memory. Skipping.", asset.FullID);
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#if DEBUG
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//m_log.DebugFormat("[ASSET CACHE]: There's already an asset {0} in memory. Skipping.", asset.FullID);
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#endif
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}
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}
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else
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else
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{
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{
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@ -435,7 +444,9 @@ namespace OpenSim.Framework.Communications.Cache
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if (RequestedAssets.ContainsKey(assetInf.FullID))
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if (RequestedAssets.ContainsKey(assetInf.FullID))
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{
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{
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m_log.DebugFormat("[ASSET CACHE]: Moving {0} from RequestedAssets to AssetRequests", asset.FullID);
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#if DEBUG
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//m_log.DebugFormat("[ASSET CACHE]: Moving {0} from RequestedAssets to AssetRequests", asset.FullID);
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#endif
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AssetRequest req = RequestedAssets[assetInf.FullID];
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AssetRequest req = RequestedAssets[assetInf.FullID];
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req.AssetInf = assetInf;
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req.AssetInf = assetInf;
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@ -137,7 +137,9 @@ namespace OpenSim.Framework.Communications.Cache
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req.IsTexture = isTexture;
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req.IsTexture = isTexture;
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m_assetRequests.Enqueue(req);
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m_assetRequests.Enqueue(req);
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#if DEBUG
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m_log.InfoFormat("[ASSET SERVER]: Added {0} to request queue", assetID);
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m_log.InfoFormat("[ASSET SERVER]: Added {0} to request queue", assetID);
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#endif
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}
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}
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public virtual void UpdateAsset(AssetBase asset)
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public virtual void UpdateAsset(AssetBase asset)
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@ -52,7 +52,9 @@ namespace OpenSim.Framework.Communications.Cache
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Stream s = null;
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Stream s = null;
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try
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try
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{
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{
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m_log.DebugFormat("[ASSETCACHE]: Querying for {0}", req.AssetID.ToString());
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#if DEBUG
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//m_log.DebugFormat("[GRID ASSET CLIENT]: Querying for {0}", req.AssetID.ToString());
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#endif
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RestClient rc = new RestClient(_assetServerUrl);
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RestClient rc = new RestClient(_assetServerUrl);
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rc.AddResourcePath("assets");
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rc.AddResourcePath("assets");
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@ -72,9 +74,9 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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m_log.Error("[ASSETCACHE]: " + e.Message);
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m_log.Error("[GRID ASSET CLIENT]: " + e.Message);
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m_log.DebugFormat("[ASSETCACHE]: Getting asset {0}", req.AssetID.ToString());
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m_log.DebugFormat("[GRID ASSET CLIENT]: Getting asset {0}", req.AssetID.ToString());
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m_log.Error("[ASSETCACHE]: " + e.StackTrace);
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m_log.Error("[GRID ASSET CLIENT]: " + e.StackTrace);
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}
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}
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return null;
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return null;
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@ -95,19 +97,19 @@ namespace OpenSim.Framework.Communications.Cache
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// XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
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// XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
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// xs.Serialize(s, asset);
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// xs.Serialize(s, asset);
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// RestClient rc = new RestClient(_assetServerUrl);
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// RestClient rc = new RestClient(_assetServerUrl);
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m_log.Info("[ASSET]: Storing asset");
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m_log.Info("[GRID ASSET CLIENT]: Storing asset");
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//rc.AddResourcePath("assets");
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//rc.AddResourcePath("assets");
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// rc.RequestMethod = "POST";
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// rc.RequestMethod = "POST";
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// rc.Request(s);
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// rc.Request(s);
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//m_log.InfoFormat("[ASSET]: Stored {0}", rc);
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//m_log.InfoFormat("[ASSET]: Stored {0}", rc);
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m_log.Info("[ASSET]: Sending to " + _assetServerUrl + "/assets/");
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m_log.Info("[GRID ASSET CLIENT]: Sending to " + _assetServerUrl + "/assets/");
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RestObjectPoster.BeginPostObject<AssetBase>(_assetServerUrl + "/assets/", asset);
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RestObjectPoster.BeginPostObject<AssetBase>(_assetServerUrl + "/assets/", asset);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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m_log.Error("[ASSETS]: " + e.Message);
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m_log.Error("[GRID ASSET CLIENT]: " + e.Message);
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}
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}
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}
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}
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Loading…
Reference in New Issue