Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpdate().
There's no point doing this if it's being called via PhysicsCollisionUpdateiar_mods
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			@ -1582,8 +1582,8 @@ namespace OpenSim.Region.Framework.Scenes
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//                    }
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//                }
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                if (update_movementflag && ParentID == 0)
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                    Animator.UpdateMovementAnimations();
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//                if (update_movementflag && ParentID == 0)
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//                    Animator.UpdateMovementAnimations();
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            }
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            m_scene.EventManager.TriggerOnClientMovement(this);
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