Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpdate().

There's no point doing this if it's being called via PhysicsCollisionUpdate
iar_mods
Justin Clark-Casey (justincc) 2011-12-03 02:05:11 +00:00
parent f08aad8a40
commit feef1dd732
1 changed files with 2 additions and 2 deletions

View File

@ -1582,8 +1582,8 @@ namespace OpenSim.Region.Framework.Scenes
// } // }
// } // }
if (update_movementflag && ParentID == 0) // if (update_movementflag && ParentID == 0)
Animator.UpdateMovementAnimations(); // Animator.UpdateMovementAnimations();
} }
m_scene.EventManager.TriggerOnClientMovement(this); m_scene.EventManager.TriggerOnClientMovement(this);