patch from justincc for Mantis #163 - Opening a script in inventory longer than 1500characters can cause looping crash.

afrisby
Teravus Ovares 2007-12-14 00:54:12 +00:00
parent 7fdfeb5830
commit fef8c77a8a
1 changed files with 36 additions and 11 deletions

View File

@ -95,7 +95,7 @@ namespace OpenSim.Framework.Communications.Cache
}
catch (Exception e)
{
System.Console.WriteLine(e.Message + " : " + e.StackTrace);
m_log.Error("ASSETCACHE", e.ToString());
}
}
}
@ -492,15 +492,40 @@ namespace OpenSim.Framework.Communications.Cache
TransferPacket.TransferData.Status = 0;
req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
int processedLength = 1000;
// libsecondlife tells us that the largest allowable chunk is 1500 bytes
// XXX Fix up this magic number (and others)!
int maxChunkSize = 1500;
int packetNumber = 1;
while (processedLength < req.AssetInf.Data.Length)
{
TransferPacket = new TransferPacketPacket();
TransferPacket.TransferData.Packet = 1;
TransferPacket.TransferData.Packet = packetNumber;
TransferPacket.TransferData.ChannelType = 2;
TransferPacket.TransferData.TransferID = req.TransferRequestID;
byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)];
Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length);
int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
byte[] chunk1 = new byte[chunkSize];
Array.Copy(req.AssetInf.Data, processedLength, chunk1, 0, chunk1.Length);
TransferPacket.TransferData.Data = chunk1;
// 0 indicates more packets to come, 1 indicates last packet
if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
{
TransferPacket.TransferData.Status = 0;
}
else
{
TransferPacket.TransferData.Status = 1;
}
req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
processedLength += chunkSize;
packetNumber++;
}
}
}
}