More inventory work, should be able to now create new inventory folders and them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.]
The test is to make sure that it hasn't broke grid mode at all.afrisby
parent
a228b5984e
commit
ff08d4d016
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@ -41,8 +41,8 @@ namespace OpenSim.Framework.Communications.Caches
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public class CachedUserInfo
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{
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// Fields
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public InventoryFolder RootFolder;
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public UserProfileData UserProfile;
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public InventoryFolder RootFolder = null;
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public UserProfileData UserProfile = null;
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// Methods
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public void FolderReceive(LLUUID userID, InventoryFolder folderInfo)
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@ -97,11 +97,17 @@ namespace OpenSim.Framework.Communications.Caches
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public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID)
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{
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if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
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{
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if (this.UserProfiles[remoteClient.AgentId].RootFolder != null)
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{
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CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];
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if (info.RootFolder.folderID == parentID)
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{
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info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
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InventoryFolder createdFolder = info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
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if (createdFolder != null)
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{
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this.m_parent.InventoryServer.AddNewInventoryFolder(remoteClient.AgentId, createdFolder);
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}
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}
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else
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{
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@ -113,6 +119,7 @@ namespace OpenSim.Framework.Communications.Caches
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}
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}
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}
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}
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public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
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{
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@ -126,6 +133,8 @@ namespace OpenSim.Framework.Communications.Caches
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remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems());
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}
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else if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
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{
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if (this.UserProfiles[remoteClient.AgentId].RootFolder != null)
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{
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CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];
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if (info.RootFolder.folderID == folderID)
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@ -145,6 +154,7 @@ namespace OpenSim.Framework.Communications.Caches
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}
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}
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}
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}
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public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
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{
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@ -153,6 +163,8 @@ namespace OpenSim.Framework.Communications.Caches
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//Console.WriteLine("request info for library item");
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}
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else if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
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{
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if (this.UserProfiles[remoteClient.AgentId].RootFolder != null)
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{
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InventoryItemBase item = this.UserProfiles[remoteClient.AgentId].RootFolder.HasItem(itemID);
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if (item != null)
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@ -161,6 +173,7 @@ namespace OpenSim.Framework.Communications.Caches
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}
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}
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}
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}
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/// <summary>
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/// Request Iventory Info from Inventory server
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@ -168,7 +181,7 @@ namespace OpenSim.Framework.Communications.Caches
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/// <param name="userID"></param>
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private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo)
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{
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//this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
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this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
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//for now we manually create the root folder,
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// but should be requesting all inventory from inventory server.
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@ -14,5 +14,6 @@ namespace OpenSim.Framework.Communications
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public interface IInventoryServices
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{
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void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
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void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder);
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}
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}
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@ -47,5 +47,10 @@ namespace OpenSim.Region.Communications.Local
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}
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}
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}
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public void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder)
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{
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this.AddFolder(folder);
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}
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}
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}
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@ -8,12 +8,17 @@ namespace OpenSim.Region.Communications.OGS1
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{
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public class CommunicationsOGS1 : CommunicationsManager
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{
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public OGS1InventoryService InvenService;
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public CommunicationsOGS1(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache ) :base(serversInfo, httpServer, assetCache)
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{
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OGS1GridServices gridInterComms = new OGS1GridServices(serversInfo, httpServer);
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GridServer = gridInterComms;
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InterRegion = gridInterComms;
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InvenService = new OGS1InventoryService();
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InventoryServer = InvenService;
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UserServer = new OGS1UserServices(this);
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}
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}
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@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Data;
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using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder;
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namespace OpenSim.Region.Communications.OGS1
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{
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public class OGS1InventoryService : IInventoryServices
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{
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public OGS1InventoryService()
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{
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}
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public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack)
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{
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}
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public void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder)
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{
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}
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}
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}
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@ -564,7 +564,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_estateManager.sendRegionHandshake(client);
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CreateAndAddScenePresence(client);
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m_LandManager.sendParcelOverlay(client);
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//commsManager.UserProfiles.AddNewUser(client.AgentId);
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commsManager.UserProfiles.AddNewUser(client.AgentId);
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}
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protected virtual void SubscribeToClientEvents(IClientAPI client)
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@ -609,7 +609,7 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
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//client.OnCreateNewInventoryItem += CreateNewInventoryItem;
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//client.OnCreateNewInventoryFolder += commsManager.UserProfiles.HandleCreateInventoryFolder;
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client.OnCreateNewInventoryFolder += commsManager.UserProfiles.HandleCreateInventoryFolder;
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client.OnFetchInventoryDescendents += commsManager.UserProfiles.HandleFecthInventoryDescendents;
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client.OnRequestTaskInventory += RequestTaskInventory;
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Reference in New Issue