minor: Clean up log messages generated when an item is attached

viewer-2-initial-appearance
Justin Clark-Casey (justincc) 2010-09-13 20:44:32 +01:00
parent 2ed276eb47
commit ff098ae110
3 changed files with 8 additions and 12 deletions

View File

@ -218,14 +218,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true);
}
public UUID RezSingleAttachmentFromInventory(
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
{
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
(AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt);
if (updateInventoryStatus)

View File

@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public void UpdateDatabase(UUID user, AvatarAppearance appearance)
{
m_log.DebugFormat("[APPEARANCE]: UpdateDatabase");
//m_log.DebugFormat("[APPEARANCE]: UpdateDatabase");
AvatarData adata = new AvatarData(appearance);
m_scene.AvatarService.SetAvatar(user, adata);
}

View File

@ -3727,8 +3727,8 @@ namespace OpenSim.Region.Framework.Scenes
return;
UUID itemID = m_appearance.GetAttachedItem(p);
UUID assetID = m_appearance.GetAttachedAsset(p);
//UUID assetID = m_appearance.GetAttachedAsset(p);
// For some reason assetIDs are being written as Zero's in the DB -- need to track tat down
// But they're not used anyway, the item is being looked up for now, so let's proceed.
//if (UUID.Zero == assetID)
@ -3739,17 +3739,11 @@ namespace OpenSim.Region.Framework.Scenes
try
{
// Rez from inventory
UUID asset
= m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p);
m_log.InfoFormat(
"[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
p, itemID, assetID, asset);
m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p);
}
catch (Exception e)
{
m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString());
m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace);
}
}
}