Moved TriggerOnMakeRootAgent back to the end of MakeRootAgent, to see if that eliminates the temporary placement at infinity upon TPs
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9c1ec98415
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ff294dce6c
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@ -1013,9 +1013,8 @@ namespace OpenSim.Region.Framework.Scenes
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// recorded, which stops the input from being processed.
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MovementFlag = 0;
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// DIVA NOTE: I moved TriggerOnMakeRootAgent out of here and into the end of
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// CompleteMovement. We don't want modules doing heavy computation before CompleteMovement
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// is over.
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m_scene.EventManager.TriggerOnMakeRootAgent(this);
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}
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public int GetStateSource()
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@ -1418,10 +1417,6 @@ namespace OpenSim.Region.Framework.Scenes
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// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
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// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
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// DIVA NOTE: moved this here from MakeRoot. We don't want modules making heavy
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// computations before CompleteMovement is over
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m_scene.EventManager.TriggerOnMakeRootAgent(this);
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}
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/// <summary>
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