commit
ff40cc43fa
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@ -62,6 +62,8 @@ namespace OpenSim.Region.Framework.Scenes
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private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L;
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private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L;
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private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L;
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private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L;
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public const int m_defaultNumberFramesStored = 10;
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public delegate void SynchronizeSceneHandler(Scene scene);
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public delegate void SynchronizeSceneHandler(Scene scene);
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#region Fields
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#region Fields
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@ -1119,7 +1121,8 @@ namespace OpenSim.Region.Framework.Scenes
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// for the frame time statistics, or 10 frames if the config
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// for the frame time statistics, or 10 frames if the config
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// file doesn't contain a value
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// file doesn't contain a value
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StatsReporter = new SimStatsReporter(this,
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StatsReporter = new SimStatsReporter(this,
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statisticsConfig.GetInt("NumberOfFrames", 10));
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statisticsConfig.GetInt("NumberOfFrames",
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m_defaultNumberFramesStored));
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}
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}
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else
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else
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{
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{
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@ -217,7 +217,7 @@ namespace OpenSim.Region.Framework.Scenes
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// the Total, Simulation, Physics, and Network Frame Time; It is set to
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// the Total, Simulation, Physics, and Network Frame Time; It is set to
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// 10 by default but can be changed by the OpenSim.ini configuration file
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// 10 by default but can be changed by the OpenSim.ini configuration file
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// NumberOfFrames parameter
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// NumberOfFrames parameter
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private int m_numberFramesStored = 10;
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private int m_numberFramesStored = Scene.m_defaultNumberFramesStored;
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// The arrays that will hold the time it took to run the past N frames,
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// The arrays that will hold the time it took to run the past N frames,
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// where N is the num_frames_to_average given by the configuration file
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// where N is the num_frames_to_average given by the configuration file
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