Add detecting non-physical phantoms back into raycast

avinationmerge
Melanie 2012-06-13 01:59:54 +02:00
parent 853449d5bc
commit ff450d29da
1 changed files with 11 additions and 3 deletions

View File

@ -12139,9 +12139,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
results.Add(r); results.Add(r);
} }
// bug: will not detect phantom unless they are physical // TODO: Replace this with a better solution. ObjectIntersection can only
// don't use ObjectIntersection because its also bad // detect nonphysical phantoms. They are detected by virtue of being
// nonphysical (e.g. no PhysActor) so will not conflict with detecting
// physicsl phantoms as done by the physics scene
// We don't want anything else but phantoms here.
if (detectPhantom)
{
ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true);
foreach (ContactResult r in objectHits)
results.Add(r);
}
} }
else else
{ {