start in on an EntityList class so we can stop doing lots of manipulating

of Entities as a dictionary directly
0.6.0-stable
Sean Dague 2008-09-04 17:52:53 +00:00
parent d8c9e3a7a3
commit ff4b6fc1b5
1 changed files with 81 additions and 0 deletions

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/*
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Environment.Types;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
public class EntityList
{
private Hashtable m_obj_by_uuid;
private Hashtable m_pres_by_uuid;
private Hashtable m_obj_by_local;
public EntityList()
{
m_obj_by_uuid = Hashtable.Synchronized(new Hashtable());
m_obj_by_local = Hashtable.Synchronized(new Hashtable());
m_pres_by_uuid = Hashtable.Synchronized(new Hashtable());
}
// Interface definition
//
// Add(SOG)
// Add(SP)
// Remove(SOG)
// Remove(SP)
// List()
// ListObjects()
// ListPresenes()
// RemoveAll()
// FindObject(LLUUID)
// FindObject(int)
// FindPresence(LLUUID)
public void Add(SceneObjectGroup obj)
{
m_obj_by_uuid[obj.UUID] = obj;
m_obj_by_local[obj.LocalId] = obj.UUID;
}
public void Add(ScenePresence pres)
{
m_pres_by_uuid[pres.UUID] = pres;
}
}
}