varregion: push TerrainData implementation up and down the database storage stack.
Implement both LoadTerrain and StoreTerrain for all DBs. Move all database blob serialization/deserialization into TerrainData.varregion
parent
39777db8ef
commit
ff5885ab23
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@ -531,12 +531,18 @@ ELSE
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/// <returns></returns>
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public double[,] LoadTerrain(UUID regionID)
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{
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double[,] terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
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terrain.Initialize();
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TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
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return terrData.GetDoubles();
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}
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public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
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{
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TerrainData terrData = null;
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string sql = "select top 1 RegionUUID, Revision, Heightfield from terrain where RegionUUID = @RegionUUID order by Revision desc";
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using (SqlConnection conn = new SqlConnection(m_connectionString))
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{
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using (SqlCommand cmd = new SqlCommand(sql, conn))
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{
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// MySqlParameter param = new MySqlParameter();
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@ -547,16 +553,9 @@ ELSE
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int rev;
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if (reader.Read())
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{
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MemoryStream str = new MemoryStream((byte[])reader["Heightfield"]);
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BinaryReader br = new BinaryReader(str);
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for (int x = 0; x < (int)Constants.RegionSize; x++)
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{
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for (int y = 0; y < (int)Constants.RegionSize; y++)
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{
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terrain[x, y] = br.ReadDouble();
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}
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}
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rev = (int)reader["Revision"];
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byte[] blob = (byte[])reader["Heightfield"];
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terrData = TerrainData.CreateFromDatabaseBlobFactory(pSizeX, pSizeY, pSizeZ, rev, blob);
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}
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else
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{
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@ -566,8 +565,9 @@ ELSE
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_Log.Info("[REGION DB]: Loaded terrain revision r" + rev);
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}
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}
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}
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return terrain;
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return terrData;
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}
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// Legacy entry point for when terrain was always a 256x256 hieghtmap
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@ -600,6 +600,7 @@ ELSE
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terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob);
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using (SqlConnection conn = new SqlConnection(m_connectionString))
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{
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using (SqlCommand cmd = new SqlCommand(sql, conn))
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{
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cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
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@ -608,6 +609,7 @@ ELSE
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conn.Open();
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cmd.ExecuteNonQuery();
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}
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}
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_Log.InfoFormat("{0} Stored terrain revision r={1}", LogHeader, terrainDBRevision);
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}
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@ -613,9 +613,16 @@ namespace OpenSim.Data.MySQL
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}
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}
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// Legacy region loading
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public double[,] LoadTerrain(UUID regionID)
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{
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double[,] terrain = null;
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TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
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return terrData.GetDoubles();
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}
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public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
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{
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TerrainData terrData = null;
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lock (m_dbLock)
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{
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@ -635,32 +642,15 @@ namespace OpenSim.Data.MySQL
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while (reader.Read())
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{
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int rev = Convert.ToInt32(reader["Revision"]);
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terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
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terrain.Initialize();
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using (MemoryStream mstr = new MemoryStream((byte[])reader["Heightfield"]))
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{
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using (BinaryReader br = new BinaryReader(mstr))
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{
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for (int x = 0; x < (int)Constants.RegionSize; x++)
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{
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for (int y = 0; y < (int)Constants.RegionSize; y++)
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{
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terrain[x, y] = br.ReadDouble();
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}
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}
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}
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m_log.InfoFormat("[REGION DB]: Loaded terrain revision r{0}", rev);
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}
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byte[] blob = (byte[])reader["Heightfield"];
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terrData = TerrainData.CreateFromDatabaseBlobFactory(pSizeX, pSizeY, pSizeZ, rev, blob);
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}
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}
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}
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}
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}
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return terrain;
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return terrData;
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}
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public void RemoveLandObject(UUID globalID)
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@ -132,15 +132,32 @@ namespace OpenSim.Data.Null
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return new List<SceneObjectGroup>();
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}
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Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>();
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public void StoreTerrain(double[,] ter, UUID regionID)
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Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>();
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public void StoreTerrain(TerrainData ter, UUID regionID)
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{
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if (m_terrains.ContainsKey(regionID))
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m_terrains.Remove(regionID);
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m_terrains.Add(regionID, ter);
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}
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// Legacy. Just don't do this.
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public void StoreTerrain(double[,] ter, UUID regionID)
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{
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TerrainData terrData = new HeightmapTerrainData(ter);
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StoreTerrain(terrData, regionID);
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}
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// Legacy. Just don't do this.
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public double[,] LoadTerrain(UUID regionID)
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{
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if (m_terrains.ContainsKey(regionID))
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{
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return m_terrains[regionID].GetDoubles();
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}
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return null;
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}
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public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
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{
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if (m_terrains.ContainsKey(regionID))
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{
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@ -524,13 +524,19 @@ namespace OpenSim.Data.PGSQL
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/// <returns></returns>
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public double[,] LoadTerrain(UUID regionID)
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{
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double[,] terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
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terrain.Initialize();
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TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
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return terrData.GetDoubles();
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}
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public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
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{
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TerrainData terrData = null;
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string sql = @"select ""RegionUUID"", ""Revision"", ""Heightfield"" from terrain
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where ""RegionUUID"" = :RegionUUID order by ""Revision"" desc limit 1; ";
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using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
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{
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using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
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{
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// PGSqlParameter param = new PGSqlParameter();
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@ -541,16 +547,9 @@ namespace OpenSim.Data.PGSQL
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int rev;
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if (reader.Read())
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{
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MemoryStream str = new MemoryStream((byte[])reader["Heightfield"]);
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BinaryReader br = new BinaryReader(str);
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for (int x = 0; x < (int)Constants.RegionSize; x++)
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{
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for (int y = 0; y < (int)Constants.RegionSize; y++)
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{
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terrain[x, y] = br.ReadDouble();
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}
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}
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rev = (int)reader["Revision"];
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rev = Convert.ToInt32(reader["Revision"]);
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byte[] blob = (byte[])reader["Heightfield"];
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terrData = TerrainData.CreateFromDatabaseBlobFactory(pSizeX, pSizeY, pSizeZ, rev, blob);
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}
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else
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{
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@ -560,8 +559,9 @@ namespace OpenSim.Data.PGSQL
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_Log.Info("[REGION DB]: Loaded terrain revision r" + rev);
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}
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}
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}
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return terrain;
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return terrData;
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}
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// Legacy entry point for when terrain was always a 256x256 heightmap
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@ -870,11 +870,16 @@ namespace OpenSim.Data.SQLite
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/// <returns>Heightfield data</returns>
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public double[,] LoadTerrain(UUID regionID)
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{
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TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
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return terrData.GetDoubles();
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}
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public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
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{
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TerrainData terrData = null;
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lock (ds)
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{
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double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
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terret.Initialize();
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String sql = "select RegionUUID, Revision, Heightfield from terrain" +
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" where RegionUUID=:RegionUUID order by Revision desc";
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@ -887,21 +892,9 @@ namespace OpenSim.Data.SQLite
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int rev = 0;
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if (row.Read())
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{
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// TODO: put this into a function
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using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"]))
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{
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using (BinaryReader br = new BinaryReader(str))
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{
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for (int x = 0; x < (int)Constants.RegionSize; x++)
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{
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for (int y = 0; y < (int)Constants.RegionSize; y++)
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{
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terret[x, y] = br.ReadDouble();
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}
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}
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}
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}
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rev = Convert.ToInt32(row["Revision"]);
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byte[] blob = (byte[])row["Heightfield"];
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terrData = TerrainData.CreateFromDatabaseBlobFactory(pSizeX, pSizeY, pSizeZ, rev, blob);
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}
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else
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{
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@ -912,8 +905,8 @@ namespace OpenSim.Data.SQLite
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m_log.Debug("[SQLITE REGION DB]: Loaded terrain revision r" + rev.ToString());
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}
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}
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return terret;
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}
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return terrData;
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}
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public void RemoveLandObject(UUID globalID)
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@ -43,6 +43,9 @@ namespace OpenSim.Framework
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public int SizeY { get; protected set; }
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public int SizeZ { get; protected set; }
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// A height used when the user doesn't specify anything
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public const float DefaultTerrainHeight = 21f;
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public abstract float this[int x, int y] { get; set; }
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// Someday terrain will have caves
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public abstract float this[int x, int y, int z] { get; set; }
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@ -51,15 +54,28 @@ namespace OpenSim.Framework
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public abstract bool IsTaintedAt(int xx, int yy);
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public abstract void ClearTaint();
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public abstract void ClearLand();
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public abstract void ClearLand(float height);
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// Return a representation of this terrain for storing as a blob in the database.
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// Returns 'true' to say blob was stored in the 'out' locations.
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public abstract bool GetDatabaseBlob(out int DBFormatRevisionCode, out Array blob);
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// Given a revision code and a blob from the database, create and return the right type of TerrainData.
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// The sizes passed are the expected size of the region. The database info will be used to
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// initialize the heightmap of that sized region with as much data is in the blob.
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// Return created TerrainData or 'null' if unsuccessful.
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public static TerrainData CreateFromDatabaseBlobFactory(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob)
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{
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// For the moment, there is only one implementation class
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return new HeightmapTerrainData(pSizeX, pSizeY, pSizeZ, pFormatCode, pBlob);
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}
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// return a special compressed representation of the heightmap in shorts
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public abstract short[] GetCompressedMap();
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public abstract float CompressionFactor { get; }
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public abstract void SetCompressedMap(short[] cmap, float pCompressionFactor);
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public abstract double[,] GetDoubles();
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public abstract TerrainData Clone();
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}
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@ -76,9 +92,14 @@ namespace OpenSim.Framework
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{
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// Terrain is 'double[256,256]'
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Legacy256 = 11,
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// Terrain is 'int32, int32, float[,]' where the shorts are X and Y dimensions
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// Terrain is 'int32, int32, float[,]' where the ints are X and Y dimensions
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// The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
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Variable2D = 22,
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// Terrain is 'int32, int32, int32, int16[]' where the ints are X and Y dimensions
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// and third int is the 'compression factor'. The heights are compressed as
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// "short compressedHeight = (short)(height * compressionFactor);"
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// The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
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Compressed2D = 27,
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// A revision that is not listed above or any revision greater than this value is 'Legacy256'.
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RevisionHigh = 1234
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}
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@ -124,6 +145,20 @@ namespace OpenSim.Framework
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m_taint[ii, jj] = false;
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}
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// TerrainData.ClearLand
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public override void ClearLand()
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{
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ClearLand(DefaultTerrainHeight);
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}
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// TerrainData.ClearLand(float)
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public override void ClearLand(float pHeight)
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{
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short flatHeight = ToCompressedHeight(pHeight);
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for (int xx = 0; xx < SizeX; xx++)
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for (int yy = 0; yy < SizeY; yy++)
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m_heightmap[xx, yy] = flatHeight;
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}
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public override bool IsTaintedAt(int xx, int yy)
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{
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return m_taint[xx / Constants.TerrainPatchSize, yy / Constants.TerrainPatchSize];
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public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob)
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{
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DBRevisionCode = (int)DBTerrainRevision.Legacy256;
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blob = LegacyTerrainSerialization();
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blob = ToLegacyTerrainSerialization();
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return false;
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}
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@ -155,17 +190,6 @@ namespace OpenSim.Framework
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return newMap;
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}
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// TerrainData.SetCompressedMap
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public override void SetCompressedMap(short[] cmap, float pCompressionFactor)
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{
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m_compressionFactor = pCompressionFactor;
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int ind = 0;
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for (int xx = 0; xx < SizeX; xx++)
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for (int yy = 0; yy < SizeY; yy++)
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m_heightmap[xx, yy] = cmap[ind++];
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}
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// TerrainData.Clone
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public override TerrainData Clone()
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{
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@ -174,6 +198,18 @@ namespace OpenSim.Framework
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return ret;
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}
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// TerrainData.GetDoubles
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public override double[,] GetDoubles()
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{
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double[,] ret = new double[SizeX, SizeY];
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for (int xx = 0; xx < SizeX; xx++)
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for (int yy = 0; yy < SizeY; yy++)
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ret[xx, yy] = FromCompressedHeight(m_heightmap[xx, yy]);
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return ret;
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}
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// =============================================================
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private short[,] m_heightmap;
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@ -230,31 +266,140 @@ namespace OpenSim.Framework
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public HeightmapTerrainData(short[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ)
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{
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SetCompressedMap(cmap, pCompressionFactor);
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m_compressionFactor = pCompressionFactor;
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int ind = 0;
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for (int xx = 0; xx < SizeX; xx++)
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for (int yy = 0; yy < SizeY; yy++)
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m_heightmap[xx, yy] = cmap[ind++];
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}
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// Create a heighmap from a database blob
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public HeightmapTerrainData(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob) : this(pSizeX, pSizeY, pSizeZ)
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{
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switch ((DBTerrainRevision)pFormatCode)
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{
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case DBTerrainRevision.Compressed2D:
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FromCompressedTerrainSerialization(pBlob);
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break;
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default:
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FromLegacyTerrainSerialization(pBlob);
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break;
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}
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}
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// Just create an array of doubles. Presumes the caller implicitly knows the size.
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public Array LegacyTerrainSerialization()
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public Array ToLegacyTerrainSerialization()
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{
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Array ret = null;
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using (MemoryStream str = new MemoryStream(SizeX * SizeY * sizeof(double)))
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using (MemoryStream str = new MemoryStream((int)Constants.RegionSize * (int)Constants.RegionSize * sizeof(double)))
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{
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using (BinaryWriter bw = new BinaryWriter(str))
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{
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// TODO: COMPATIBILITY - Add byte-order conversions
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for (int ii = 0; ii < SizeX; ii++)
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for (int jj = 0; jj < SizeY; jj++)
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for (int xx = 0; xx < Constants.RegionSize; xx++)
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{
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double height = this[ii, jj];
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for (int yy = 0; yy < Constants.RegionSize; yy++)
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{
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double height = this[xx, yy];
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if (height == 0.0)
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height = double.Epsilon;
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bw.Write(height);
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}
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}
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}
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ret = str.ToArray();
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}
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return ret;
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}
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// Just create an array of doubles. Presumes the caller implicitly knows the size.
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public void FromLegacyTerrainSerialization(byte[] pBlob)
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{
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// In case database info doesn't match real terrain size, initialize the whole terrain.
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ClearLand();
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using (MemoryStream mstr = new MemoryStream(pBlob))
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{
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using (BinaryReader br = new BinaryReader(mstr))
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{
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for (int xx = 0; xx < (int)Constants.RegionSize; xx++)
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{
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for (int yy = 0; yy < (int)Constants.RegionSize; yy++)
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{
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float val = (float)br.ReadDouble();
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if (xx < SizeX && yy < SizeY)
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m_heightmap[xx, yy] = ToCompressedHeight(val);
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}
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||||
}
|
||||
}
|
||||
ClearTaint();
|
||||
|
||||
m_log.InfoFormat("{0} Loaded legacy heightmap. SizeX={1}, SizeY={2}", LogHeader, SizeX, SizeY);
|
||||
}
|
||||
}
|
||||
|
||||
// See the reader below.
|
||||
public Array ToCompressedTerrainSerialization()
|
||||
{
|
||||
Array ret = null;
|
||||
using (MemoryStream str = new MemoryStream((3 * sizeof(Int32)) + (SizeX * SizeY * sizeof(Int16))))
|
||||
{
|
||||
using (BinaryWriter bw = new BinaryWriter(str))
|
||||
{
|
||||
bw.Write((Int32)DBTerrainRevision.Compressed2D);
|
||||
bw.Write((Int32)SizeX);
|
||||
bw.Write((Int32)SizeY);
|
||||
bw.Write((Int32)CompressionFactor);
|
||||
for (int yy = 0; yy < SizeY; yy++)
|
||||
for (int xx = 0; xx < SizeX; xx++)
|
||||
{
|
||||
bw.Write((Int16)m_heightmap[xx, yy]);
|
||||
}
|
||||
}
|
||||
ret = str.ToArray();
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Initialize heightmap from blob consisting of:
|
||||
// int32, int32, int32, int32, int16[]
|
||||
// where the first int32 is format code, next two int32s are the X and y of heightmap data and
|
||||
// the forth int is the compression factor for the following int16s
|
||||
// This is just sets heightmap info. The actual size of the region was set on this instance's
|
||||
// creation and any heights not initialized by theis blob are set to the default height.
|
||||
public void FromCompressedTerrainSerialization(byte[] pBlob)
|
||||
{
|
||||
Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor;
|
||||
|
||||
using (MemoryStream mstr = new MemoryStream(pBlob))
|
||||
{
|
||||
using (BinaryReader br = new BinaryReader(mstr))
|
||||
{
|
||||
hmFormatCode = br.ReadInt32();
|
||||
hmSizeX = br.ReadInt32();
|
||||
hmSizeY = br.ReadInt32();
|
||||
hmCompressionFactor = br.ReadInt32();
|
||||
|
||||
m_compressionFactor = hmCompressionFactor;
|
||||
|
||||
// In case database info doesn't match real terrain size, initialize the whole terrain.
|
||||
ClearLand();
|
||||
|
||||
for (int yy = 0; yy < hmSizeY; yy++)
|
||||
{
|
||||
for (int xx = 0; xx < hmSizeX; xx++)
|
||||
{
|
||||
Int16 val = br.ReadInt16();
|
||||
if (xx < SizeX && yy < SizeY)
|
||||
m_heightmap[xx, yy] = ToCompressedHeight(val);
|
||||
}
|
||||
}
|
||||
}
|
||||
ClearTaint();
|
||||
|
||||
m_log.InfoFormat("{0} Read compressed 2d heightmap. Heightmap size=<{1},{2}>. Region size={<{3},{4}>. CompFact={5}", LogHeader,
|
||||
hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,13 +68,22 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// </summary>
|
||||
/// <param name="ter">HeightField data</param>
|
||||
/// <param name="regionID">region UUID</param>
|
||||
void StoreTerrain(TerrainData terrain, UUID regionID);
|
||||
|
||||
// Legacy version kept for downward compabibility
|
||||
void StoreTerrain(double[,] terrain, UUID regionID);
|
||||
|
||||
/// <summary>
|
||||
/// Load the latest terrain revision from region storage
|
||||
/// </summary>
|
||||
/// <param name="regionID">the region UUID</param>
|
||||
/// <param name="sizeX">the X dimension of the region being filled</param>
|
||||
/// <param name="sizeY">the Y dimension of the region being filled</param>
|
||||
/// <param name="sizeZ">the Z dimension of the region being filled</param>
|
||||
/// <returns>Heightfield data</returns>
|
||||
TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
|
||||
|
||||
// Legacy version kept for downward compabibility
|
||||
double[,] LoadTerrain(UUID regionID);
|
||||
|
||||
void StoreLandObject(ILandObject Parcel);
|
||||
|
|
|
@ -79,13 +79,22 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// </summary>
|
||||
/// <param name="ter">HeightField data</param>
|
||||
/// <param name="regionID">region UUID</param>
|
||||
void StoreTerrain(TerrainData terrain, UUID regionID);
|
||||
|
||||
// Legacy version kept for downward compabibility
|
||||
void StoreTerrain(double[,] terrain, UUID regionID);
|
||||
|
||||
/// <summary>
|
||||
/// Load the latest terrain revision from region storage
|
||||
/// </summary>
|
||||
/// <param name="regionID">the region UUID</param>
|
||||
/// <param name="pSizeX">the X dimension of the terrain being filled</param>
|
||||
/// <param name="pSizeY">the Y dimension of the terrain being filled</param>
|
||||
/// <param name="pSizeZ">the Z dimension of the terrain being filled</param>
|
||||
/// <returns>Heightfield data</returns>
|
||||
TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
|
||||
|
||||
// Legacy version kept for downward compabibility
|
||||
double[,] LoadTerrain(UUID regionID);
|
||||
|
||||
void StoreLandObject(ILandObject Parcel);
|
||||
|
|
|
@ -1894,7 +1894,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
try
|
||||
{
|
||||
double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID);
|
||||
TerrainData map = SimulationDataService.LoadTerrain(RegionInfo.RegionID, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ);
|
||||
if (map == null)
|
||||
{
|
||||
// This should be in the Terrain module, but it isn't because
|
||||
|
@ -1911,7 +1911,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
Heightmap = new TerrainChannel(map, RegionInfo.RegionSizeZ);
|
||||
Heightmap = new TerrainChannel(map);
|
||||
}
|
||||
}
|
||||
catch (IOException e)
|
||||
|
|
|
@ -80,9 +80,26 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
PinHeadIsland();
|
||||
}
|
||||
|
||||
public TerrainChannel(double[,] pM, uint pAltitude)
|
||||
// Create channel passed a heightmap and expected dimensions of the region.
|
||||
// The heightmap might not fit the passed size so accomodations must be made.
|
||||
public TerrainChannel(double[,] pM, int pSizeX, int pSizeY, int pAltitude)
|
||||
{
|
||||
m_terrainData = new HeightmapTerrainData(pM);
|
||||
int hmSizeX = pM.GetLength(0);
|
||||
int hmSizeY = pM.GetLength(1);
|
||||
|
||||
m_terrainData = new HeightmapTerrainData(pSizeX, pSizeY, pAltitude);
|
||||
|
||||
for (int xx = 0; xx < pSizeX; xx++)
|
||||
for (int yy = 0; yy < pSizeY; yy++)
|
||||
if (xx > hmSizeX || yy > hmSizeY)
|
||||
m_terrainData[xx, yy] = TerrainData.DefaultTerrainHeight;
|
||||
else
|
||||
m_terrainData[xx, yy] = (float)pM[xx, yy];
|
||||
}
|
||||
|
||||
public TerrainChannel(TerrainData pTerrData)
|
||||
{
|
||||
m_terrainData = pTerrData;
|
||||
}
|
||||
|
||||
#region ITerrainChannel Members
|
||||
|
@ -247,7 +264,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
byte[] dataArray = (byte[])serializer.Deserialize(xmlReader);
|
||||
int index = 0;
|
||||
|
||||
m_terrainData = new HeightmapTerrainData(Width, Height, Altitude);
|
||||
m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
|
||||
|
||||
for (int y = 0; y < Height; y++)
|
||||
{
|
||||
|
@ -317,9 +334,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private void FlatLand()
|
||||
{
|
||||
for (int xx = 0; xx < Width; xx++)
|
||||
for (int yy = 0; yy < Height; yy++)
|
||||
m_terrainData[xx, yy] = 21;
|
||||
m_terrainData.ClearLand();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -100,6 +100,11 @@ namespace OpenSim.Services.Connectors
|
|||
return m_database.LoadObjects(regionUUID);
|
||||
}
|
||||
|
||||
public void StoreTerrain(TerrainData terrain, UUID regionID)
|
||||
{
|
||||
m_database.StoreTerrain(terrain, regionID);
|
||||
}
|
||||
|
||||
public void StoreTerrain(double[,] terrain, UUID regionID)
|
||||
{
|
||||
m_database.StoreTerrain(terrain, regionID);
|
||||
|
@ -110,6 +115,11 @@ namespace OpenSim.Services.Connectors
|
|||
return m_database.LoadTerrain(regionID);
|
||||
}
|
||||
|
||||
public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
|
||||
{
|
||||
return m_database.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ);
|
||||
}
|
||||
|
||||
public void StoreLandObject(ILandObject Parcel)
|
||||
{
|
||||
m_database.StoreLandObject(Parcel);
|
||||
|
|
|
@ -69,11 +69,21 @@ namespace OpenSim.Data.Null
|
|||
m_store.StoreTerrain(terrain, regionID);
|
||||
}
|
||||
|
||||
public void StoreTerrain(TerrainData terrain, UUID regionID)
|
||||
{
|
||||
m_store.StoreTerrain(terrain, regionID);
|
||||
}
|
||||
|
||||
public double[,] LoadTerrain(UUID regionID)
|
||||
{
|
||||
return m_store.LoadTerrain(regionID);
|
||||
}
|
||||
|
||||
public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
|
||||
{
|
||||
return m_store.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ);
|
||||
}
|
||||
|
||||
public void StoreLandObject(ILandObject Parcel)
|
||||
{
|
||||
m_store.StoreLandObject(Parcel);
|
||||
|
@ -154,7 +164,7 @@ namespace OpenSim.Data.Null
|
|||
protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>();
|
||||
protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems
|
||||
= new Dictionary<UUID, ICollection<TaskInventoryItem>>();
|
||||
protected Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>();
|
||||
protected Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>();
|
||||
protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>();
|
||||
|
||||
public void Initialise(string dbfile)
|
||||
|
@ -299,15 +309,28 @@ namespace OpenSim.Data.Null
|
|||
return new List<SceneObjectGroup>(objects.Values);
|
||||
}
|
||||
|
||||
public void StoreTerrain(double[,] ter, UUID regionID)
|
||||
public void StoreTerrain(TerrainData ter, UUID regionID)
|
||||
{
|
||||
m_terrains[regionID] = ter;
|
||||
}
|
||||
|
||||
public void StoreTerrain(double[,] ter, UUID regionID)
|
||||
{
|
||||
m_terrains[regionID] = new HeightmapTerrainData(ter);
|
||||
}
|
||||
|
||||
public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
|
||||
{
|
||||
if (m_terrains.ContainsKey(regionID))
|
||||
return m_terrains[regionID];
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
public double[,] LoadTerrain(UUID regionID)
|
||||
{
|
||||
if (m_terrains.ContainsKey(regionID))
|
||||
return m_terrains[regionID];
|
||||
return m_terrains[regionID].GetDoubles();
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue