Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceived() callback.

Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated.
integration
Justin Clark-Casey (justincc) 2012-10-30 01:40:59 +00:00
parent 9bc4dc6c5f
commit ff6c69000e
1 changed files with 6 additions and 0 deletions

View File

@ -3364,6 +3364,12 @@ Console.WriteLine(" JointCreateFixed");
m_taintshape = true;
_parent_scene.AddPhysicsActorTaint(this);
}
else
{
m_log.WarnFormat(
"[ODE PRIM]: Could not get mesh/sculpt asset {0} for {1} at {2} in {3}",
_pbs.SculptTexture, Name, _position, _parent_scene.Name);
}
}
}
}