Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened.
parent
e89f93c78c
commit
ff7693a14b
|
@ -4148,9 +4148,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
rigidBody,
|
rigidBody,
|
||||||
m_localId);
|
m_localId);
|
||||||
}
|
}
|
||||||
catch
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid);
|
m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom. e={1}", m_uuid, e);
|
||||||
pa = null;
|
pa = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue