Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened.
parent
e89f93c78c
commit
ff7693a14b
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@ -4148,9 +4148,9 @@ namespace OpenSim.Region.Framework.Scenes
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rigidBody,
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m_localId);
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}
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catch
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catch (Exception e)
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{
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m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid);
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m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom. e={1}", m_uuid, e);
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pa = null;
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}
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