Extend "show circuits" to show circuit code, ip and viewer name.
Also change to use standard table formatting "show circuits" and "show connections" console commands are very similar but access different data structures.0.7.3-extended
parent
f660a25fa7
commit
ffbca99b57
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@ -98,6 +98,11 @@ namespace OpenSim.Framework
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/// </summary>
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/// </summary>
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public string lastname;
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public string lastname;
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/// <summary>
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/// Agent's full name.
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/// </summary>
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public string Name { get { return string.Format("{0} {1}", firstname, lastname); } }
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/// <summary>
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/// <summary>
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/// Random Unique GUID for this session. Client gets this at login and it's
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/// Random Unique GUID for this session. Client gets this at login and it's
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/// only supposed to be disclosed over secure channels
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/// only supposed to be disclosed over secure channels
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@ -994,18 +994,7 @@ namespace OpenSim
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break;
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break;
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case "circuits":
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case "circuits":
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System.Text.StringBuilder acd = new System.Text.StringBuilder("Agent Circuits:\n");
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HandleShowCircuits();
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m_sceneManager.ForEachScene(
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delegate(Scene scene)
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{
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//this.HttpServer.
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acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName);
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foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.GetAgentCircuits().Values)
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acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root"));
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}
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);
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MainConsole.Instance.Output(acd.ToString());
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break;
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break;
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case "http-handlers":
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case "http-handlers":
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@ -1098,19 +1087,45 @@ namespace OpenSim
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}
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}
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}
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}
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private void HandleShowCircuits()
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{
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ConsoleDisplayTable cdt = new ConsoleDisplayTable();
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cdt.AddColumn("Region", 20);
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cdt.AddColumn("Avatar name", 24);
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cdt.AddColumn("Type", 5);
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cdt.AddColumn("Code", 10);
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cdt.AddColumn("IP", 16);
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cdt.AddColumn("Viewer Name", 24);
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m_sceneManager.ForEachScene(
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s =>
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{
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foreach (AgentCircuitData aCircuit in s.AuthenticateHandler.GetAgentCircuits().Values)
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cdt.AddRow(
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s.Name,
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aCircuit.Name,
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aCircuit.child ? "child" : "root",
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aCircuit.circuitcode.ToString(),
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aCircuit.IPAddress.ToString(),
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aCircuit.Viewer);
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});
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MainConsole.Instance.Output(cdt.ToString());
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}
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private void HandleShowConnections()
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private void HandleShowConnections()
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{
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{
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ConsoleDisplayTable cdt = new ConsoleDisplayTable();
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ConsoleDisplayTable cdt = new ConsoleDisplayTable();
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cdt.AddColumn("Region", 20);
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cdt.AddColumn("Region", 20);
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cdt.AddColumn("Avatar name", 25);
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cdt.AddColumn("Avatar name", 24);
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cdt.AddColumn("Remote endpoint", 23);
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cdt.AddColumn("Circuit code", 12);
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cdt.AddColumn("Circuit number", 14);
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cdt.AddColumn("Endpoint", 23);
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cdt.AddColumn("Active?", 7);
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cdt.AddColumn("Active?", 7);
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m_sceneManager.ForEachScene(
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m_sceneManager.ForEachScene(
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s => s.ForEachClient(
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s => s.ForEachClient(
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c => cdt.AddRow(
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c => cdt.AddRow(
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s.RegionInfo.RegionName,
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s.Name,
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c.Name,
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c.Name,
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c.RemoteEndPoint.ToString(),
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c.RemoteEndPoint.ToString(),
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c.CircuitCode.ToString(),
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c.CircuitCode.ToString(),
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