add some persistence (mysql only)

0.9.1.0-post-fixes
UbitUmarov 2018-12-30 22:31:32 +00:00
parent 24c4cf74c6
commit ffca7de65d
5 changed files with 134 additions and 36 deletions

View File

@ -62,7 +62,7 @@ namespace OpenSim.Data.MySQL
/// </summary> /// </summary>
private object m_dbLock = new object(); private object m_dbLock = new object();
protected virtual Assembly Assembly protected Assembly Assembly
{ {
get { return GetType().Assembly; } get { return GetType().Assembly; }
} }
@ -76,7 +76,7 @@ namespace OpenSim.Data.MySQL
Initialise(connectionString); Initialise(connectionString);
} }
public virtual void Initialise(string connectionString) public void Initialise(string connectionString)
{ {
m_connectionString = connectionString; m_connectionString = connectionString;
@ -189,7 +189,7 @@ namespace OpenSim.Data.MySQL
"AttachedPosY, AttachedPosZ, " + "AttachedPosY, AttachedPosZ, " +
"PhysicsShapeType, Density, GravityModifier, " + "PhysicsShapeType, Density, GravityModifier, " +
"Friction, Restitution, Vehicle, PhysInertia, DynAttrs, " + "Friction, Restitution, Vehicle, PhysInertia, DynAttrs, " +
"RotationAxisLocks" + "RotationAxisLocks, sopanims" +
") values (" + "?UUID, " + ") values (" + "?UUID, " +
"?CreationDate, ?Name, ?Text, " + "?CreationDate, ?Name, ?Text, " +
"?Description, ?SitName, ?TouchName, " + "?Description, ?SitName, ?TouchName, " +
@ -226,7 +226,7 @@ namespace OpenSim.Data.MySQL
"?AttachedPosY, ?AttachedPosZ, " + "?AttachedPosY, ?AttachedPosZ, " +
"?PhysicsShapeType, ?Density, ?GravityModifier, " + "?PhysicsShapeType, ?Density, ?GravityModifier, " +
"?Friction, ?Restitution, ?Vehicle, ?PhysInertia, ?DynAttrs," + "?Friction, ?Restitution, ?Vehicle, ?PhysInertia, ?DynAttrs," +
"?RotationAxisLocks)"; "?RotationAxisLocks, ?sopanims)";
FillPrimCommand(cmd, prim, obj.UUID, regionUUID); FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
@ -1499,6 +1499,19 @@ namespace OpenSim.Data.MySQL
pdata = PhysicsInertiaData.FromXml2(row["PhysInertia"].ToString()); pdata = PhysicsInertiaData.FromXml2(row["PhysInertia"].ToString());
prim.PhysicsInertia = pdata; prim.PhysicsInertia = pdata;
if (!(row["sopanims"] is DBNull))
{
Byte[] data = (byte[])row["sopanims"];
if (data.Length > 0)
prim.DeSerializeAnimations(data);
else
prim.Animations = null;
}
else
{
prim.Animations = null;
}
return prim; return prim;
} }
@ -1878,6 +1891,11 @@ namespace OpenSim.Data.MySQL
cmd.Parameters.AddWithValue("Friction", (double)prim.Friction); cmd.Parameters.AddWithValue("Friction", (double)prim.Friction);
cmd.Parameters.AddWithValue("Restitution", (double)prim.Restitution); cmd.Parameters.AddWithValue("Restitution", (double)prim.Restitution);
cmd.Parameters.AddWithValue("RotationAxisLocks", prim.RotationAxisLocks); cmd.Parameters.AddWithValue("RotationAxisLocks", prim.RotationAxisLocks);
if (prim.Animations!= null)
cmd.Parameters.AddWithValue("sopanims", prim.SerializeAnimations());
else
cmd.Parameters.AddWithValue("sopanims", null);
} }
/// <summary> /// <summary>

View File

@ -467,3 +467,10 @@ COMMIT;
BEGIN; BEGIN;
ALTER TABLE `prims` ADD COLUMN `PhysInertia` TEXT default NULL; ALTER TABLE `prims` ADD COLUMN `PhysInertia` TEXT default NULL;
COMMIT; COMMIT;
:VERSION 58 #----- Add sop animations
BEGIN;
ALTER TABLE `prims` ADD COLUMN `sopanims` blob default NULL;
COMMIT;

View File

@ -2424,8 +2424,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
/// <summary> /// <summary>
/// Send an alert message to the client. On the Linden client (tested 1.19.1.4), this pops up a brief duration /// Send an alert message to the client. This pops up a brief duration information box at a corner
/// blue information box in the bottom right hand corner.
/// </summary> /// </summary>
/// <param name="message"></param> /// <param name="message"></param>
public void SendAlertMessage(string message) public void SendAlertMessage(string message)
@ -2463,17 +2462,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// middle of the window. If false, the message is displayed in a brief duration blue information box (as for /// middle of the window. If false, the message is displayed in a brief duration blue information box (as for
/// the AlertMessage packet).</param> /// the AlertMessage packet).</param>
public void SendAgentAlertMessage(string message, bool modal) public void SendAgentAlertMessage(string message, bool modal)
{
OutPacket(BuildAgentAlertPacket(message, modal), ThrottleOutPacketType.Task);
}
/// <summary>
/// Construct an agent alert packet
/// </summary>
/// <param name="message"></param>
/// <param name="modal"></param>
/// <returns></returns>
public AgentAlertMessagePacket BuildAgentAlertPacket(string message, bool modal)
{ {
// Prepend a slash to make the message come up in the top right // Prepend a slash to make the message come up in the top right
// again. // again.
@ -2484,8 +2472,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
alertPack.AgentData.AgentID = AgentId; alertPack.AgentData.AgentID = AgentId;
alertPack.AlertData.Message = Util.StringToBytes256(message); alertPack.AlertData.Message = Util.StringToBytes256(message);
alertPack.AlertData.Modal = modal; alertPack.AlertData.Modal = modal;
OutPacket(alertPack, ThrottleOutPacketType.Task);
return alertPack;
} }
public void SendLoadURL(string objectname, UUID objectID, UUID ownerID, bool groupOwned, string message, public void SendLoadURL(string objectname, UUID objectID, UUID ownerID, bool groupOwned, string message,

View File

@ -64,21 +64,7 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void SynchronizeSceneHandler(Scene scene); public delegate void SynchronizeSceneHandler(Scene scene);
protected static int m_animationSequenceNumber = (int)(Util.GetTimeStampTicks() & 0x5fffafL);
public int NextObjectAnimationSequenceNumber
{
get
{
int ret = Interlocked.Increment(ref m_animationSequenceNumber);
if (ret <= 0 )
{
m_animationSequenceNumber = (int)(Util.GetTimeStampTicks() & 0xafff5fL);
ret = Interlocked.Increment(ref m_animationSequenceNumber);
}
return ret;
}
}
#region Fields #region Fields
/// <summary> /// <summary>

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@ -32,6 +32,8 @@ using System.IO;
using System.Reflection; using System.Reflection;
using System.Runtime.Serialization; using System.Runtime.Serialization;
using System.Security.Permissions; using System.Security.Permissions;
using System.Threading;
using System.Text;
using System.Xml; using System.Xml;
using System.Xml.Serialization; using System.Xml.Serialization;
using log4net; using log4net;
@ -5657,13 +5659,29 @@ namespace OpenSim.Region.Framework.Scenes
UpdatePrimFlags(wasUsingPhysics,wasTemporary,wasPhantom,makeVolumeDetect,false); UpdatePrimFlags(wasUsingPhysics,wasTemporary,wasPhantom,makeVolumeDetect,false);
} }
protected static int m_animationSequenceNumber = (int)(Util.GetTimeStampTicks() & 0x5fffafL);
public static int NextObjectAnimationSequenceNumber
{
get
{
int ret = Interlocked.Increment(ref m_animationSequenceNumber);
if (ret <= 0)
{
m_animationSequenceNumber = (int)(Util.GetTimeStampTicks() & 0xafff5fL);
ret = Interlocked.Increment(ref m_animationSequenceNumber);
}
return ret;
}
}
private object animsLock = new object(); private object animsLock = new object();
public Dictionary<UUID, int> Animations = null; public Dictionary<UUID, int> Animations = null;
public Dictionary<UUID, string> AnimationsNames = null; public Dictionary<UUID, string> AnimationsNames = null;
public bool AddAnimation(UUID animId, string animName) public bool AddAnimation(UUID animId, string animName)
{ {
if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.inTransit) if (animId == UUID.Zero || string.IsNullOrEmpty(animName) ||
ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.inTransit)
return false; return false;
lock (animsLock) lock (animsLock)
@ -5676,7 +5694,7 @@ namespace OpenSim.Region.Framework.Scenes
if (Animations.ContainsKey(animId)) if (Animations.ContainsKey(animId))
return false; return false;
Animations[animId] = ParentGroup.Scene.NextObjectAnimationSequenceNumber; Animations[animId] = NextObjectAnimationSequenceNumber;
AnimationsNames[animId] = animName; AnimationsNames[animId] = animName;
ScheduleUpdate(PrimUpdateFlags.Animations); ScheduleUpdate(PrimUpdateFlags.Animations);
} }
@ -5685,7 +5703,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool RemoveAnimation(UUID animId) public bool RemoveAnimation(UUID animId)
{ {
if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.inTransit) if (animId == UUID.Zero || ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.inTransit)
return false; return false;
lock (animsLock) lock (animsLock)
@ -5726,5 +5744,87 @@ namespace OpenSim.Region.Framework.Scenes
return Animations.Count; return Animations.Count;
} }
} }
public Byte[] SerializeAnimations()
{
if (AnimationsNames == null)
return null;
lock (animsLock)
{
if (AnimationsNames.Count == 0)
return new byte[] { 0 };
using (MemoryStream ms = new MemoryStream())
{
byte[] tmp = Utils.UInt16ToBytes((ushort)Animations.Count);
ms.Write(tmp, 0, 2);
foreach(KeyValuePair<UUID,string> kvp in AnimationsNames)
{
tmp = kvp.Key.GetBytes();
ms.Write(tmp, 0, 16);
if(string.IsNullOrEmpty(kvp.Value))
ms.WriteByte(0);
else
{
byte[] str = Util.StringToBytes(kvp.Value, 64);
int len = str.Length - 1;
ms.WriteByte((byte)len);
ms.Write(str, 0 , len);
}
}
return ms.ToArray();
}
}
}
public void DeSerializeAnimations(Byte[] data)
{
if(data == null)
{
Animations = null;
AnimationsNames = null;
return;
}
if (data.Length < 2)
{
Animations = new Dictionary<UUID, int>();
AnimationsNames = new Dictionary<UUID, string>();
return;
}
try
{
int count = (int)Utils.BytesToUInt16(data, 0);
if(count == 0)
return;
Animations = new Dictionary<UUID, int>(count);
AnimationsNames = new Dictionary<UUID, string>(count);
int pos = 2;
while(--count >= 0)
{
UUID id = new UUID(data, pos);
if(id == UUID.Zero)
break;
pos += 16;
int strlen = data[pos++];
string name = UTF8Encoding.UTF8.GetString(data, pos, strlen);
if(string.IsNullOrEmpty(name))
break;
pos += strlen;
Animations[id] = NextObjectAnimationSequenceNumber;
AnimationsNames[id] = name;
}
return;
}
catch { }
Animations = null;
AnimationsNames = null;
}
} }
} }