undo the hack.. its useless
parent
d31f361e89
commit
ffcc1d7fa2
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@ -1782,10 +1782,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
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// Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
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m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
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m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
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AgentHasMovedAway(agent, true);
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// this may need the attachments
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agent.parcelRegionCross();
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agent.parcelRegionCross();
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AgentHasMovedAway(agent, true);
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agent.MakeChildAgent();
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agent.MakeChildAgent();
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// FIXME: Possibly this should occur lower down after other commands to close other agents,
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// FIXME: Possibly this should occur lower down after other commands to close other agents,
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@ -1772,15 +1772,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (!WaitForUpdateAgent(client))
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if (!WaitForUpdateAgent(client))
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// The sending region never sent the UpdateAgent data, we have to refuse
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// The sending region never sent the UpdateAgent data, we have to refuse
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return;
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return;
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//HACK part A
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// kill in viewers sp.localID that they may still know about
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m_log.DebugFormat("[CompleteMovement] send old child kills");
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m_scene.SendKillObject(new List<uint> { LocalId });
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//HACK part B
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// keep using same localID
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}
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}
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// Prevent teleporting to an underground location
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// Prevent teleporting to an underground location
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