undo the hack.. its useless
parent
d31f361e89
commit
ffcc1d7fa2
|
@ -1782,10 +1782,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
// Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
|
||||
m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
|
||||
|
||||
AgentHasMovedAway(agent, true);
|
||||
|
||||
// this may need the attachments
|
||||
agent.parcelRegionCross();
|
||||
|
||||
AgentHasMovedAway(agent, true);
|
||||
|
||||
agent.MakeChildAgent();
|
||||
|
||||
// FIXME: Possibly this should occur lower down after other commands to close other agents,
|
||||
|
|
|
@ -1772,15 +1772,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (!WaitForUpdateAgent(client))
|
||||
// The sending region never sent the UpdateAgent data, we have to refuse
|
||||
return;
|
||||
|
||||
//HACK part A
|
||||
// kill in viewers sp.localID that they may still know about
|
||||
m_log.DebugFormat("[CompleteMovement] send old child kills");
|
||||
m_scene.SendKillObject(new List<uint> { LocalId });
|
||||
|
||||
//HACK part B
|
||||
// keep using same localID
|
||||
|
||||
}
|
||||
|
||||
// Prevent teleporting to an underground location
|
||||
|
|
Loading…
Reference in New Issue