Add ability to load IARs directly from URIs
So, something like load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar Will load my IAR directly from the web.soprefactor
parent
14c39461c2
commit
fff5459f4d
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@ -182,8 +182,7 @@ namespace OpenSim.Framework.Console
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public void AddCommand(string module, bool shared, string command,
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string help, string longhelp, CommandDelegate fn)
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{
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AddCommand(module, shared, command, help, longhelp,
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String.Empty, fn);
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AddCommand(module, shared, command, help, longhelp, String.Empty, fn);
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}
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/// <summary>
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@ -37,7 +37,6 @@ using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Osp;
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using OpenSim.Framework.Serialization;
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using OpenSim.Framework.Serialization.External;
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@ -72,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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scene,
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userInfo,
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invPath,
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new GZipStream(new FileStream(loadPath, FileMode.Open), CompressionMode.Decompress))
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new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress))
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{
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}
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@ -91,13 +91,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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scene.AddCommand(
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this, "load iar",
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"load iar <first> <last> <inventory path> <password> [<archive path>]",
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"Load user inventory archive.", HandleLoadInvConsoleCommand);
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"load iar <first> <last> <inventory path> <password> [<IAR path>]",
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"Load user inventory archive (IAR).",
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"<first> is user's first name." + Environment.NewLine
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+ "<last> is user's last name." + Environment.NewLine
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+ "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine
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+ "<password> is the user's password." + Environment.NewLine
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+ "<IAR path> is the filesystem path or URI from which to load the IAR."
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+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
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HandleLoadInvConsoleCommand);
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scene.AddCommand(
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this, "save iar",
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"save iar <first> <last> <inventory path> <password> [<archive path>]",
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"Save user inventory archive.", HandleSaveInvConsoleCommand);
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"save iar <first> <last> <inventory path> <password> [<IAR path>]",
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"Save user inventory archive (IAR).",
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"<first> is the user's first name." + Environment.NewLine
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+ "<last> is the user's last name." + Environment.NewLine
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+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine
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+ "<IAR path> is the filesystem path at which to save the IAR."
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+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
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HandleSaveInvConsoleCommand);
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m_aScene = scene;
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}
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@ -498,7 +498,30 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Call this from a region module to add a command to the OpenSim console.
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/// </summary>
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/// <param name="mod"></param>
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/// <param name="command"></param>
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/// <param name="shorthelp"></param>
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/// <param name="longhelp"></param>
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/// <param name="callback"></param>
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public void AddCommand(object mod, string command, string shorthelp, string longhelp, CommandDelegate callback)
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{
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AddCommand(mod, command, shorthelp, longhelp, string.Empty, callback);
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}
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/// <summary>
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/// Call this from a region module to add a command to the OpenSim console.
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/// </summary>
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/// <param name="mod"></param>
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/// <param name="command"></param>
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/// <param name="shorthelp"></param>
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/// <param name="longhelp"></param>
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/// <param name="descriptivehelp"></param>
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/// <param name="callback"></param>
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public void AddCommand(
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object mod, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
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{
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if (MainConsole.Instance == null)
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return;
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@ -523,7 +546,8 @@ namespace OpenSim.Region.Framework.Scenes
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else throw new Exception("AddCommand module parameter must be IRegionModule or IRegionModuleBase");
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}
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MainConsole.Instance.Commands.AddCommand(modulename, shared, command, shorthelp, longhelp, callback);
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MainConsole.Instance.Commands.AddCommand(
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modulename, shared, command, shorthelp, longhelp, descriptivehelp, callback);
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}
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public virtual ISceneObject DeserializeObject(string representation)
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