Commit Graph

9663 Commits (01446074b1cc2cde2fb3789b3a00d58a899a587f)

Author SHA1 Message Date
Adam Frisby 8ee81f98ea * Implements IObject.Materials[].*
* This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");
2009-04-09 14:51:18 +00:00
Adam Frisby c77e7fce9e * Implements IGraphics interface for MRM Scripting.
* This allows you to utilize System.Drawing tools on textures within the region.
* Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap.
2009-04-09 14:19:49 +00:00
Adam Frisby 98eda9ebdb * Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e);
* This event fires when a new avatar is created within the Scene. (Internally corresponds to EventManager.OnNewPresence)
2009-04-09 13:22:27 +00:00
Adam Frisby c91c24441b * Limits MRM scripting to Region Master Avatar only.
* This makes MRM scripting ever so slightly more secure. If you have enforced Object Permissions enabled, it may be acceptable to enable MRM within your regions.
* Security bug reports on this feature are much appreciated (eg: anyone finding ways around this to execute a MRM as a basic user).
2009-04-09 13:14:25 +00:00
Adam Frisby 162dd5c65c * World.OnChat no longer fires if there is no chat text (prevents the typing animation packet from firing OnChat) 2009-04-09 13:05:01 +00:00
Adam Frisby 03984e7304 * Added additional debug testing info to Scene
* Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.)
* Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException
* Added some temporary logging to MRM World.*
2009-04-09 13:03:27 +00:00
Adam Frisby 0af0399198 * Forgot to commit IEntity in last commit.
* Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;)
2009-04-09 11:25:50 +00:00
Adam Frisby b529750548 * Moves Name, GlobalID and WorldPosition into new IEntity interface.
* Avatar and Object now inherit from IEntity.
* Avatar.Position is now Avatar.WorldPosition to match IObject property.
* Implements event World.OnChat += delegate(IWorld sender, ChatEventArgs e);
2009-04-09 11:09:24 +00:00
Adam Frisby 1b56fff7c8 * Implements retrieving child primitives via World.Objects[id] (MRM)
* Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core)
* Updates Test MRM.
2009-04-09 10:07:40 +00:00
lbsa71 73ab6bd455 * Thank you, mpallari for a patch that updates NHibernate inventory base mapping.
This fixes mantis #3435
2009-04-09 07:49:16 +00:00
Adam Frisby 232241ab25 * Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e)
* This is equivalent to LSL 'touch(int senders)'
2009-04-09 07:46:05 +00:00
lbsa71 99bf4ce72f * Fixed a number of culture-variant bugs in lsl implicit type conversions. 2009-04-09 07:33:05 +00:00
lbsa71 0366cc1601 * argh. reverted untested fix that snuck into the last commit 2009-04-09 07:14:20 +00:00
lbsa71 ed33878a0f * tagged some more database tests as such 2009-04-09 07:11:49 +00:00
lbsa71 a707fa7bea * Added custom DatabaseTestAttribute to help separating unit tests from component tests. 2009-04-09 06:42:15 +00:00
Sean Dague 65dcfdf031 SQLite doesn't work on ppc64, so ignore these tests if we are
on this platform
2009-04-08 20:16:23 +00:00
lbsa71 ed70ef6407 * butterfingers 2009-04-08 20:10:43 +00:00
lbsa71 e93b782f9d * Introduced some experimental code with regards to asset data substitution 2009-04-08 19:59:37 +00:00
Justin Clarke Casey f3c7298fc5 * Make it possible to store creator strings in user inventory items as well as UUIDs
* All existing functionality should be unaffected.
* Database schemas have not been changed.
2009-04-08 17:50:57 +00:00
Teravus Ovares 8d8c45b659 * Fix the remainder of the packets that require sessionId checks. 2009-04-08 16:31:56 +00:00
lbsa71 f913221313 * Restored GridLaunch that was mistakenly deleted in 9036 2009-04-08 16:30:43 +00:00
lbsa71 abf1df8ae0 * Restored 32BitLaunch that was mistakenly deleted in 9036 2009-04-08 16:27:30 +00:00
Adam Frisby 5118f88bc4 * [SECURITY] Implements additional packet security checks for Object related packets.
* Note: as with the last commit, this requires additional testing.
* This represents 2/8ths of packets now being checked appropriately.
2009-04-08 06:41:52 +00:00
Adam Frisby 2bd6a915a0 * [SECURITY] Implements a large number of new security checks into Scene/Avatar packet processing within ProcessInPacket.
* Notes: this requires heavy testing, it may cause new issues where LL have recycled agent block data for non-security purposes. It can be disabled on Line 4421 of LLClientView.cs by changing m_checkPackets to false.
* This represents approx 1/8th of the packets being checked.
2009-04-08 06:31:19 +00:00
Dahlia Trimble d5727c8c1a Correct unit test for llAngleBetween()
Reinstate patch for Mantis #3007
2009-04-08 03:16:24 +00:00
Justin Clarke Casey ad7b005784 * minor: remove some mono compiler warnings 2009-04-07 20:24:09 +00:00
Teravus Ovares 41fab69ad5 * Remove unnecessary build dependencies on the ExamplemoneyModule stub.
(??? using OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney ???)
2009-04-07 19:37:54 +00:00
Justin Clarke Casey 0752dd65cc * Ooops, really put this on the task queue and not texture 2009-04-07 19:30:10 +00:00
Justin Clarke Casey 952960e375 * Put AgentTextureCached? response packet on the task queue rather than the wind queue
* Thanks to rtomita for pointing this out.
2009-04-07 19:23:17 +00:00
Justin Clarke Casey 513ae92bbb * Apply http://opensimulator.org/mantis/view.php?id=3406
* Makes Second Life environment sensor ranges and maximum response number configurable
* Thanks Intimidated
2009-04-07 19:15:26 +00:00
Justin Clarke Casey d0d481a0ab * Apply http://opensimulator.org/mantis/view.php?id=3418
* Prevents occasional wind module related exceptions on region server shutdown
* Thanks Intimidated!
2009-04-07 19:07:23 +00:00
Justin Clarke Casey ed6165ab9c * Apply http://opensimulator.org/mantis/view.php?id=3227
* Implement "Add To Outfit"
* Thanks FredoChaplin
2009-04-07 17:46:23 +00:00
Dahlia Trimble ea5b120006 temporarily revert llanglebetween patch until unit test can be updated - affects Mantis #3007 2009-04-07 17:29:55 +00:00
Dahlia Trimble e7a051d2be remove defective test criteria from unit test for llAngleBetween 2009-04-07 17:03:00 +00:00
Dr Scofield e540b66a86 From: Alan Webb <alan_webb@us.ibm.com>
Fix null reference exception during close down of IRC module if the
  region was not actually initialized.
2009-04-07 16:53:41 +00:00
Teravus Ovares b326b55bcd * Added finite testing to the character and object constructor 2009-04-07 16:41:07 +00:00
Teravus Ovares 9bbc7e8bf6 * Added a routine to check if a PhysicsVector and Quaternion is finite
* Now validating input to the Physics scene and warning when something is awry.
* This should help nail down that Non Finite Avatar Position Detected issue.
2009-04-07 16:13:17 +00:00
Teravus Ovares 11f8ea30f9 * Tweak the BulletDotNETPlugin character controller so it feels more finished. 2009-04-07 15:01:46 +00:00
Dahlia Trimble eb190905b5 Thanks Ewe Loon for Mantis #3007 - llAngleBetween is producing numbers greater then Pi Radians.
Also modified to use the system constant for Pi and prevent negative results.
2009-04-07 07:59:32 +00:00
Teravus Ovares 0d4880d5cf * This fixes BulletDotNET so it can now be used on linux. 2009-04-07 03:33:28 +00:00
Teravus Ovares 9459b16cc2 * BulletDotNET Updates.
* Should react somewhat normally to editing, and setting physics now.
2009-04-07 00:13:08 +00:00
Homer Horwitz 39f5dd1973 Added some null-checks to Intimidated's patch in r9024.
Hopefully fixes Mantis #3415.
2009-04-06 19:12:26 +00:00
Melanie Thielker fb900f6055 Applying Intimidated's patch to fix anim handling.
Fixes Mantis #3417
2009-04-06 18:02:12 +00:00
Dr Scofield f90c203b7d including Makefile.local iff it exists 2009-04-06 16:28:04 +00:00
Jeff Ames 465f1df592 Add copyright headers, formatting cleanup. 2009-04-06 14:36:44 +00:00
Jeff Ames 5f34bd73fb Update svn properties. 2009-04-06 14:24:13 +00:00
Melanie Thielker 2a5d38a580 Thank you, Intimidated, for a patch too fix the movement animation handling
Fixes Mantis #3413
2009-04-06 10:44:41 +00:00
Adam Frisby 9e51c2db95 * Implements World.Parcels[] array for MRM scripting. 2009-04-06 07:17:23 +00:00
Adam Frisby 918c466881 * Adds AutoOAR module, this will automatically OAR your regions every 20 minutes to a directory called "autooar", if enabled. Default disabled. Use [autooar] Enabled=true in OpenSim.ini to enable.
* Adds some MRM XMLDOC
2009-04-06 04:17:55 +00:00
diva 5b103aab89 Changed the asynchronous call to get inventory in HG, so that it properly reports problems. OGS1 should also be changed, but I'm leaving it as is for now. RestSessionObjectPosterResponse is fairly broken and should not be used.
Minor changes in Get inventory item in HGAssetMapper.
2009-04-05 22:39:19 +00:00