Commit Graph

34 Commits (03f5ff9dc21767d1757c9b9ccd3c7ef40b49880f)

Author SHA1 Message Date
MW 03f5ff9dc2 2007-04-10 10:45:46 +00:00
gareth 868f184f23 Avatar now stands still and does the normal animation stuff 2007-04-10 01:23:03 +00:00
MW d3766d0aef Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
Split World class into two partial classes
2007-04-04 18:26:33 +00:00
MW a70ef1c2cb Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version. 2007-04-04 11:06:39 +00:00
MW 6d8dcd1d1d Another temporary bug fix attempt, this time for the packet overflow problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK. 2007-04-03 18:47:10 +00:00
MW 9b2a4e8172 Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to. 2007-04-03 18:15:11 +00:00
MW ba2c94721c Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects. 2007-04-03 16:10:00 +00:00
MW 86f6a33bc8 More cleaning up of SimClient and packet handling 2007-04-01 15:30:27 +00:00
MW f0a3edfb34 Moved more packet types to handlers 2007-04-01 12:02:44 +00:00
MW def7335b6c More work on adding Packets handlers and tested the first handler. 2007-04-01 10:19:21 +00:00
MW 548b125b7c Added Packet handlers to SimClient 2007-03-31 21:18:05 +00:00
MW af93263a3b Can now Rez and DeRez objects (take to and from inventory).
Very much a work in progress and likely to be a number of bugs.
2007-03-31 15:54:16 +00:00
MW 8c5b51b7c0 2007-03-31 09:14:07 +00:00
MW bcae0bce85 Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size) 2007-03-30 16:50:19 +00:00
MW ef4cae5587 2007-03-30 15:51:38 +00:00
MW cf182b9897 Clothing now seems to work (though there are likely to still be some problems) 2007-03-30 12:12:33 +00:00
MW 43da731307 Removed a few comments sent to the console 2007-03-30 11:12:10 +00:00
MW 00579d3581 Should now be able to create and edit Notecards 2007-03-30 11:09:51 +00:00
MW b2ae86dd6a When you change the name of a inventory item, it should no longer revert after a logout / login 2007-03-29 20:55:44 +00:00
MW f673b73471 Fixed so Inventory structure is correct after a log out and re-login (in Sandbox accounts) 2007-03-29 17:04:24 +00:00
MW 35fa85069e After hours of searching for a bug, it works - User accounts in sandbox mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout).
Use the -account command line arg to enable them and then create new accounts through the web interface
2007-03-28 18:10:52 +00:00
MW 98d81485e7 RIP OpenSimRoot. (removed)
Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
2007-03-28 13:08:27 +00:00
lbsa71 f42d1fc825 * revert the revert - begin the beguine 2007-03-27 21:42:14 +00:00
lbsa71 7adbe756fb * Reverting todays work. It was worth a try. 2007-03-27 20:45:04 +00:00
lbsa71 893a1824d0 * Introduced BaseHttpServer (doing nothing at the moment)
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27 18:27:11 +00:00
lbsa71 a4fc6b5fbb * Now there's one Console class, and instead the apps responds to cmd's and show's
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
MW 7cb8ef79cb 2007-03-26 19:11:03 +00:00
MW ff71d2d4cd preparing to add full clothes/body part support.
Currently you can:
now create new body parts and clothes. 
edit those clothes and wear them.
But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
2007-03-26 19:05:50 +00:00
MW 42ba071276 Added a very very very basic Web front end for admin use - ready to be used in sandbox mode for adding new accounts. 2007-03-26 16:51:50 +00:00
MW 84c2a72140 Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved. 2007-03-25 20:23:06 +00:00
MW 40af8c2561 You want large textures, you shall have! - Xfer system now working for large asset uploads
Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-25 17:34:58 +00:00
Adam Frisby 47c682075c Applying Randomskk's patches 2007-03-24 16:06:43 +00:00
MW 085c184c5c Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23 16:05:32 +00:00
gareth 7daa3955bc brought zircon branch into trunk 2007-03-22 10:11:15 +00:00