0d189165a8 
								
							
								 
							
						 
						
							
							
								
								BulletSim: distribute vehicle physical settings to all members of  
							
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							a linkset. Enables constraint based linksets.
Rename some internal variables to clarify whether values world or
vehicle relative. 
							
						 
						
							2013-07-30 15:23:33 -07:00  
				
					
						
							
							
								 
						
							
							
								75686e0e49 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable""  
							
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							Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 7b187deb19 
							
						 
						
							2013-07-23 08:13:56 -07:00  
				
					
						
							
							
								 
						
							
							
								aec8852af7 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""  
							
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							Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit c45659863d 
							
						 
						
							2013-07-23 08:13:01 -07:00  
				
					
						
							
							
								 
						
							
							
								af9deed135 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""  
							
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							Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 44543ebe63 
							
						 
						
							2013-07-23 08:11:21 -07:00  
				
					
						
							
							
								 
						
							
							
								44543ebe63 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: freshen up the code for constraint based linksets."  
							
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							The changes don't seem to be ready for prime time.
This reverts commit 803632f8f3 
							
						 
						
							2013-07-22 12:10:23 -07:00  
				
					
						
							
							
								 
						
							
							
								c45659863d 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"  
							
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							The changes don't seem to be ready for prime time.
This reverts commit b4c3a791aa 
							
						 
						
							2013-07-22 12:09:17 -07:00  
				
					
						
							
							
								 
						
							
							
								7b187deb19 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"  
							
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							The changes don't seem to be ready for prime time.
This reverts commit d0d654e218 
							
						 
						
							2013-07-22 12:08:25 -07:00  
				
					
						
							
							
								 
						
							
							
								d0d654e218 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable  
							
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							and start changing the logic to handle the base prim as a complex
object (ie, a linkset). 
							
						 
						
							2013-07-22 10:27:21 -07:00  
				
					
						
							
							
								 
						
							
							
								b4c3a791aa 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move collision processing for linksets from BSPrimLinkable  
							
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							into the linkset implementation classes.
Add HasSomeCollision attribute that remembers of any component of
   a linkset has a collision.
Update vehicle code (BSDynamic) to use the HasSomeCollision in place of
   IsColliding to make constraint based linksets properly notice the ground.
Add linkset functions to change physical attributes of all the members
   of a linkset. 
							
						 
						
							2013-07-22 10:27:15 -07:00  
				
					
						
							
							
								 
						
							
							
								803632f8f3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: freshen up the code for constraint based linksets.  
							
							
							
						 
						
							2013-07-22 10:27:06 -07:00  
				
					
						
							
							
								 
						
							
							
								2c761cef19 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameter to optionally disable vehicle linear deflection.  
							
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							Add parameter to not apply vehicle linear deflection Z forces if
vehicle is not colliding. This defaults to 'true' so vehicles will fall
even if there is some linear deflection to apply. 
							
						 
						
							2013-07-09 09:37:42 -07:00  
				
					
						
							
							
								 
						
							
							
								fad4241e4e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: make all the different angularVerticalAttraction algorithms  
							
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							selectable from configuration paramters.
Changed default algorithm to "1" from previous default as it seems to
handle Y axis correction a little better.
Add config file independent enablement of vehicle angular forces to
make debugging easier (independent testing of forces). 
							
						 
						
							2013-07-08 16:24:31 -07:00  
				
					
						
							
							
								 
						
							
							
								bbc40fab62 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Different Implementation of Angular Deflection for vehicles, Activates it again and fixes problem with fighting with vertical attractor removing wobble of forward axis. Comments on testing welcome, May require adjustments of this force or other forces after this commit, exact tweaking to come after testing on other hardware.  
							
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							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-07-07 06:18:50 -07:00  
				
					
						
							
							
								 
						
							
							
								5f97c6f8f0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: non-functional updates. Comments and formatting.  
							
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							Update TODO list. 
							
						 
						
							2013-07-06 08:25:13 -07:00  
				
					
						
							
							
								 
						
							
							
								8eb86c9ec9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add the reset of the last commit for flush log file problems.  
							
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							Fix small typo in one log message. 
							
						 
						
							2013-06-30 19:22:43 -07:00  
				
					
						
							
							
								 
						
							
							
								74539659f6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move new linear deflection code to own routine.  
							
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							Remove VehicleForwardVelocity changed storage since the value
will be modified as movement is processed. 
							
						 
						
							2013-06-21 10:46:21 -07:00  
				
					
						
							
							
								 
						
							
							
								a5de4f692b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Implementation of Linear Deflection, it is a partial help for the vehicle tuning diffrence between Opensim and Second life.  
							
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							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-06-20 19:02:15 -07:00  
				
					
						
							
							
								 
						
							
							
								5f1f5ea5ab 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add VehicleInertiaFactor to allow modifying inertia.  
							
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							Another parameter for vehicle operation tuning.
Default to <1,1,1> which means nothing is different under normal use. 
							
						 
						
							2013-05-24 16:24:16 -07:00  
				
					
						
							
							
								 
						
							
							
								ac6dcd35fb 
								
							
								 
							
						 
						
							
							
								
								Bulletsim: and the rotational friction.  
							
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							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-05-07 07:14:10 -07:00  
				
					
						
							
							
								 
						
							
							
								f247ae1a75 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Another way to create vehicle framed friction.  
							
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							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-05-07 07:14:06 -07:00  
				
					
						
							
							
								 
						
							
							
								93e1986d69 
								
							
								 
							
						 
						
							
							
								
								BulletSim: apply linear and angular friction in vehicle coordinates  
							
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							and not world coordinates. 
							
						 
						
							2013-05-06 16:48:01 -07:00  
				
					
						
							
							
								 
						
							
							
								045aaa838a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove friction calcuation from BSMotor and move linear and  
							
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							angular friction computation into linear and angular movement code.
The friction wasn't being applied properly. This will make it so vehicles
don't drift as much and the drift is tunable by changing the friction
timescales. 
							
						 
						
							2013-05-06 13:32:26 -07:00  
				
					
						
							
							
								 
						
							
							
								bf31896983 
								
							
								 
							
						 
						
							
							
								
								BulletSim: simplify parameter specification by reducing the number of  
							
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							specifications required for simple properties with defaults. 
							
						 
						
							2013-05-06 13:32:24 -07:00  
				
					
						
							
							
								 
						
							
							
								5d25bb3084 
								
							
								 
							
						 
						
							
							
								
								BulletSim: zero vehicle motion when changing vehicle type.  
							
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							Rebuild compound linkset of any child in the linkset changes shape.
Comments and better detailed logging messages. 
							
						 
						
							2013-05-03 14:23:53 -07:00  
				
					
						
							
							
								 
						
							
							
								d9c3947824 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Rebuild physical body if physical shape changes for mesh and hull.  
							
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							Properly rebuilds collision caches.
Release asset data fetched when building mesh or hulls. 
							
						 
						
							2013-05-02 10:06:12 -07:00  
				
					
						
							
							
								 
						
							
							
								92ee288d66 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove trailing white space to make git happier. No functional changes.  
							
							
							
						 
						
							2013-04-29 07:54:50 -07:00  
				
					
						
							
							
								 
						
							
							
								ad1787770e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.  
							
							
							
						 
						
							2013-04-29 07:38:55 -07:00  
				
					
						
							
							
								 
						
							
							
								e5582939fd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.  
							
							
							
						 
						
							2013-04-29 07:38:40 -07:00  
				
					
						
							
							
								 
						
							
							
								b53713cdda 
								
							
								 
							
						 
						
							
							
								
								BulletSim: some formatting changes.  
							
							
							
						 
						
							2013-04-09 18:00:27 -07:00  
				
					
						
							
							
								 
						
							
							
								9cc41d5118 
								
							
								 
							
						 
						
							
							
								
								Another algorithm for AngularVerticalAttraction. This one Takes into account all rotations before it and makes the corrections more close to the time that sl does.  
							
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							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-04-09 18:00:25 -07:00  
				
					
						
							
							
								 
						
							
							
								7d50015a74 
								
							
								 
							
						 
						
							
							
								
								BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions.  
							
							
							
						 
						
							2013-03-31 22:19:42 -07:00  
				
					
						
							
							
								 
						
							
							
								747ece59d2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: convert BSDynamic to a BSActor and change BSPrim to set  
							
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							up the vehicle actor. 
							
						 
						
							2013-03-31 22:19:41 -07:00  
				
					
						
							
							
								 
						
							
							
								285dc554ec 
								
							
								 
							
						 
						
							
							
								
								BulletSim: new algorithm for vertical attraction which uses quaternion  
							
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							arithmetic to compute the shortest path between the current tilt
and vertical. 
							
						 
						
							2013-03-25 15:40:46 -07:00  
				
					
						
							
							
								 
						
							
							
								8360223fed 
								
							
								 
							
						 
						
							
							
								
								BulletSim: code to generate a higher resolution terrain mesh. Parameter  
							
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							TerrainMeshMagnification controls number of vertices generated per
heightmap point. Default is 3. 
							
						 
						
							2013-03-19 00:00:03 -07:00  
				
					
						
							
							
								 
						
							
							
								464201b41d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add INI parameter for angular banking timescale fudge parameter.  
							
							
							
						 
						
							2013-03-16 15:34:07 -07:00  
				
					
						
							
							
								 
						
							
							
								fc84ebb819 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis)  
							
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							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-03-16 15:13:40 -07:00  
				
					
						
							
							
								 
						
							
							
								78b25094dc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Tweak vertical angular attraction to remove double VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side.  
							
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							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-03-15 14:05:38 -07:00  
				
					
						
							
							
								 
						
							
							
								1c740798b4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameters, code cleanup around checking and enforcing  
							
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							maximum velocity and angular velocity values for prims. 
							
						 
						
							2013-03-01 09:44:37 -08:00  
				
					
						
							
							
								 
						
							
							
								885b45b112 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rework parameter setting for different types of values  
							
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							(like vectors or quaternions). 
							
						 
						
							2013-02-17 20:13:48 -08:00  
				
					
						
							
							
								 
						
							
							
								1b203601f4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.  
							
							
							
						 
						
							2013-02-08 16:29:29 -08:00  
				
					
						
							
							
								 
						
							
							
								2b6d226911 
								
							
								 
							
						 
						
							
							
								
								BulletSim: correct angular vertical attraction to properly correct an upside down vehicle.  
							
							
							
						 
						
							2013-02-05 16:56:17 -08:00  
				
					
						
							
							
								 
						
							
							
								ed71c939fc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: make sure vehicle physical properties are set when going  
							
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							physical by delaying setting until pre-step time. Change vehicle.Refresh()
to schedule the pre-step setting.
Comments and updating of TODO list. 
							
						 
						
							2013-01-31 15:56:02 -08:00  
				
					
						
							
							
								 
						
							
							
								47f09ed4c1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: enable angular vertical attraction.  
							
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							Increase terrain collision margin to help vehicles from tunneling
into same. 
							
						 
						
							2013-01-28 17:21:13 -08:00  
				
					
						
							
							
								 
						
							
							
								531d0429d1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: first unit test: vehicle angular attraction  
							
							
							
						 
						
							2013-01-28 17:08:34 -08:00  
				
					
						
							
							
								 
						
							
							
								b546af9ac2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: simplify the initialization of some of the parameters.  
							
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							Disable vertical attraction for vehicles by default (for the moment).
Fix bug where vehicle would go crazy when velocity got above a
   certain speed. 
							
						 
						
							2013-01-27 12:50:07 -08:00  
				
					
						
							
							
								 
						
							
							
								36f401d850 
								
							
								 
							
						 
						
							
							
								
								BulletSim: parameterize the value for gravity reduction for ground vehicles on the ground. Set defaults for vehicle factors to one. Debug logging changes.  
							
							
							
						 
						
							2013-01-27 12:50:05 -08:00  
				
					
						
							
							
								 
						
							
							
								ddef8f16e5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: first attempt at reporting top colliders  
							
							
							
						 
						
							2013-01-27 12:50:05 -08:00  
				
					
						
							
							
								 
						
							
							
								dd08e1fba6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: parameterize several vehicle debugging values: physical linear and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values  
							
							
							
						 
						
							2013-01-27 12:50:05 -08:00  
				
					
						
							
							
								 
						
							
							
								c44a8e9f92 
								
							
								 
							
						 
						
							
							
								
								BulletSim: finish the post step event for physical object actions. Modify vehicle to use post step event for logging.  
							
							
							
						 
						
							2013-01-27 12:50:04 -08:00  
				
					
						
							
							
								 
						
							
							
								6a5d088197 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reduce the force of gravity on ground vehicles when they  
							
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							are on the ground. Makes them a little more stable. 
							
						 
						
							2013-01-24 16:26:04 -08:00