Robert Adams
0d189165a8
BulletSim: distribute vehicle physical settings to all members of
...
a linkset. Enables constraint based linksets.
Rename some internal variables to clarify whether values world or
vehicle relative.
2013-07-30 15:23:33 -07:00
Robert Adams
75686e0e49
Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable""
...
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 7b187deb19
.
2013-07-23 08:13:56 -07:00
Robert Adams
aec8852af7
Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""
...
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit c45659863d
.
2013-07-23 08:13:01 -07:00
Robert Adams
af9deed135
Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
...
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 44543ebe63
.
2013-07-23 08:11:21 -07:00
Robert Adams
44543ebe63
Revert "BulletSim: freshen up the code for constraint based linksets."
...
The changes don't seem to be ready for prime time.
This reverts commit 803632f8f3
.
2013-07-22 12:10:23 -07:00
Robert Adams
c45659863d
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
...
The changes don't seem to be ready for prime time.
This reverts commit b4c3a791aa
.
2013-07-22 12:09:17 -07:00
Robert Adams
7b187deb19
Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"
...
The changes don't seem to be ready for prime time.
This reverts commit d0d654e218
.
2013-07-22 12:08:25 -07:00
Robert Adams
d0d654e218
BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable
...
and start changing the logic to handle the base prim as a complex
object (ie, a linkset).
2013-07-22 10:27:21 -07:00
Robert Adams
b4c3a791aa
BulletSim: move collision processing for linksets from BSPrimLinkable
...
into the linkset implementation classes.
Add HasSomeCollision attribute that remembers of any component of
a linkset has a collision.
Update vehicle code (BSDynamic) to use the HasSomeCollision in place of
IsColliding to make constraint based linksets properly notice the ground.
Add linkset functions to change physical attributes of all the members
of a linkset.
2013-07-22 10:27:15 -07:00
Robert Adams
803632f8f3
BulletSim: freshen up the code for constraint based linksets.
2013-07-22 10:27:06 -07:00
Robert Adams
2c761cef19
BulletSim: add parameter to optionally disable vehicle linear deflection.
...
Add parameter to not apply vehicle linear deflection Z forces if
vehicle is not colliding. This defaults to 'true' so vehicles will fall
even if there is some linear deflection to apply.
2013-07-09 09:37:42 -07:00
Robert Adams
fad4241e4e
BulletSim: make all the different angularVerticalAttraction algorithms
...
selectable from configuration paramters.
Changed default algorithm to "1" from previous default as it seems to
handle Y axis correction a little better.
Add config file independent enablement of vehicle angular forces to
make debugging easier (independent testing of forces).
2013-07-08 16:24:31 -07:00
Vegaslon
bbc40fab62
BulletSim: Different Implementation of Angular Deflection for vehicles, Activates it again and fixes problem with fighting with vertical attractor removing wobble of forward axis. Comments on testing welcome, May require adjustments of this force or other forces after this commit, exact tweaking to come after testing on other hardware.
...
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-07-07 06:18:50 -07:00
Robert Adams
5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
...
Update TODO list.
2013-07-06 08:25:13 -07:00
Robert Adams
8eb86c9ec9
BulletSim: add the reset of the last commit for flush log file problems.
...
Fix small typo in one log message.
2013-06-30 19:22:43 -07:00
Robert Adams
74539659f6
BulletSim: move new linear deflection code to own routine.
...
Remove VehicleForwardVelocity changed storage since the value
will be modified as movement is processed.
2013-06-21 10:46:21 -07:00
Vegaslon
a5de4f692b
BulletSim: Implementation of Linear Deflection, it is a partial help for the vehicle tuning diffrence between Opensim and Second life.
...
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-06-20 19:02:15 -07:00
Robert Adams
5f1f5ea5ab
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
...
Another parameter for vehicle operation tuning.
Default to <1,1,1> which means nothing is different under normal use.
2013-05-24 16:24:16 -07:00
Vegaslon
ac6dcd35fb
Bulletsim: and the rotational friction.
...
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-07 07:14:10 -07:00
Vegaslon
f247ae1a75
BulletSim: Another way to create vehicle framed friction.
...
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-07 07:14:06 -07:00
Robert Adams
93e1986d69
BulletSim: apply linear and angular friction in vehicle coordinates
...
and not world coordinates.
2013-05-06 16:48:01 -07:00
Robert Adams
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
...
angular friction computation into linear and angular movement code.
The friction wasn't being applied properly. This will make it so vehicles
don't drift as much and the drift is tunable by changing the friction
timescales.
2013-05-06 13:32:26 -07:00
Robert Adams
bf31896983
BulletSim: simplify parameter specification by reducing the number of
...
specifications required for simple properties with defaults.
2013-05-06 13:32:24 -07:00
Robert Adams
5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
...
Rebuild compound linkset of any child in the linkset changes shape.
Comments and better detailed logging messages.
2013-05-03 14:23:53 -07:00
Robert Adams
d9c3947824
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
...
Properly rebuilds collision caches.
Release asset data fetched when building mesh or hulls.
2013-05-02 10:06:12 -07:00
Robert Adams
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
2013-04-29 07:54:50 -07:00
Robert Adams
ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
2013-04-29 07:38:55 -07:00
Robert Adams
e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
2013-04-29 07:38:40 -07:00
Robert Adams
b53713cdda
BulletSim: some formatting changes.
2013-04-09 18:00:27 -07:00
Vegaslon
9cc41d5118
Another algorithm for AngularVerticalAttraction. This one Takes into account all rotations before it and makes the corrections more close to the time that sl does.
...
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-04-09 18:00:25 -07:00
Robert Adams
7d50015a74
BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions.
2013-03-31 22:19:42 -07:00
Robert Adams
747ece59d2
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
...
up the vehicle actor.
2013-03-31 22:19:41 -07:00
Robert Adams
285dc554ec
BulletSim: new algorithm for vertical attraction which uses quaternion
...
arithmetic to compute the shortest path between the current tilt
and vertical.
2013-03-25 15:40:46 -07:00
Robert Adams
8360223fed
BulletSim: code to generate a higher resolution terrain mesh. Parameter
...
TerrainMeshMagnification controls number of vertices generated per
heightmap point. Default is 3.
2013-03-19 00:00:03 -07:00
Robert Adams
464201b41d
BulletSim: add INI parameter for angular banking timescale fudge parameter.
2013-03-16 15:34:07 -07:00
Vegaslon
fc84ebb819
BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis)
...
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-03-16 15:13:40 -07:00
Vegaslon
78b25094dc
BulletSim: Tweak vertical angular attraction to remove double VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side.
...
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-03-15 14:05:38 -07:00
Robert Adams
1c740798b4
BulletSim: add parameters, code cleanup around checking and enforcing
...
maximum velocity and angular velocity values for prims.
2013-03-01 09:44:37 -08:00
Robert Adams
885b45b112
BulletSim: rework parameter setting for different types of values
...
(like vectors or quaternions).
2013-02-17 20:13:48 -08:00
Robert Adams
1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
2013-02-08 16:29:29 -08:00
Robert Adams
2b6d226911
BulletSim: correct angular vertical attraction to properly correct an upside down vehicle.
2013-02-05 16:56:17 -08:00
Robert Adams
ed71c939fc
BulletSim: make sure vehicle physical properties are set when going
...
physical by delaying setting until pre-step time. Change vehicle.Refresh()
to schedule the pre-step setting.
Comments and updating of TODO list.
2013-01-31 15:56:02 -08:00
Robert Adams
47f09ed4c1
BulletSim: enable angular vertical attraction.
...
Increase terrain collision margin to help vehicles from tunneling
into same.
2013-01-28 17:21:13 -08:00
Robert Adams
531d0429d1
BulletSim: first unit test: vehicle angular attraction
2013-01-28 17:08:34 -08:00
Robert Adams
b546af9ac2
BulletSim: simplify the initialization of some of the parameters.
...
Disable vertical attraction for vehicles by default (for the moment).
Fix bug where vehicle would go crazy when velocity got above a
certain speed.
2013-01-27 12:50:07 -08:00
Robert Adams
36f401d850
BulletSim: parameterize the value for gravity reduction for ground vehicles on the ground. Set defaults for vehicle factors to one. Debug logging changes.
2013-01-27 12:50:05 -08:00
Robert Adams
ddef8f16e5
BulletSim: first attempt at reporting top colliders
2013-01-27 12:50:05 -08:00
Robert Adams
dd08e1fba6
BulletSim: parameterize several vehicle debugging values: physical linear and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values
2013-01-27 12:50:05 -08:00
Robert Adams
c44a8e9f92
BulletSim: finish the post step event for physical object actions. Modify vehicle to use post step event for logging.
2013-01-27 12:50:04 -08:00
Robert Adams
6a5d088197
BulletSim: reduce the force of gravity on ground vehicles when they
...
are on the ground. Makes them a little more stable.
2013-01-24 16:26:04 -08:00