Diva Canto
9a643a1bb9
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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Conflicts:
bin/OpenSim.ini.example
2012-03-16 13:14:26 -07:00
Diva Canto
a5488650ff
More on map search: send extra messages to the user regarding the region being found or not, because the UI is horribly confusing -- places profile is always "loading..." whether the region exists or not.
2012-03-15 20:24:26 -07:00
Diva Canto
a275127a65
More on SLURLs and V3. This is hacky, but it works. Basically, we have to redefine the encoding of HG URLs because the viewer messes them up. Examples of what works and doesn't work:
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- secondlife://ucigrid00.nacs.uci.edu|8002/128/128 <-- works throughout the viewer
- secondlife://http|!!ucigrid00.nacs.uci.edu|8002+Test+Zone+1/128/128 <-- works throughout the viewer
- secondlife://http|!!grid.sciencesim.com!grid!hypergrid.php+Yellowstone01+74/128/128 <-- works throughout
- secondlife://http%3A%2F%2Fucigrid00.nacs.uci.edu%3A8002%20UCI%20Central%201/128/128 <-- works in chat, but not as URLs in the webkit
2012-03-15 16:14:20 -07:00
Diva Canto
02db31db6a
Revert "Revert "More hacking around viewer bug""
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This reverts commit 0434758a0d
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2012-03-15 16:14:07 -07:00
Diva Canto
8bd813e6fc
Revert "Revert "Hack around https://jira.secondlife.com/browse/VWR-28570 ""
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This reverts commit 09ff121654
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2012-03-15 16:13:50 -07:00
Diva Canto
09ff121654
Revert "Hack around https://jira.secondlife.com/browse/VWR-28570 "
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This reverts commit d7651a389e
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2012-03-15 14:38:22 -07:00
Diva Canto
0434758a0d
Revert "More hacking around viewer bug"
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This reverts commit 8bb0a71083
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2012-03-15 14:38:03 -07:00
Diva Canto
8bb0a71083
More hacking around viewer bug
2012-03-15 11:04:56 -07:00
Diva Canto
d7651a389e
Hack around https://jira.secondlife.com/browse/VWR-28570
2012-03-15 10:18:55 -07:00
Justin Clark-Casey (justincc)
824318a0c1
Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914
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The part reverted is from commit 2ebb421
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Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments.
I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :)
Regression test added for this case.
Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
2012-03-06 01:32:44 +00:00
Justin Clark-Casey (justincc)
5e9ed22e84
Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes
2012-03-06 00:48:24 +00:00
Chris Hart
a6c611e7c9
Updates to MSSQL store for 0.7.3 to include:
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* Telehub support
* Bugfix to Friends lookups
* Updates to Creator fields to store up to 255 characters for HG item creator storage
2012-03-06 00:45:58 +00:00
Diva Canto
72b325f8b5
Send the right name and creation date on the BasicProfileModule.
2012-03-01 19:58:57 -08:00
Justin Clark-Casey (justincc)
54d0514b13
Move SenseRepeaters.Count check inside the SenseRepeatListLock.
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No methods in the List class are thread safe in the MS specification/documentation
2012-03-02 00:37:48 +00:00
Justin Clark-Casey (justincc)
58b1c3cec0
lock SenseRepeatListLock when added a new sensor during script reconstitution.
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This is already being done in the other place where a sensor is added.
Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception.
2012-03-02 00:37:42 +00:00
Justin Clark-Casey (justincc)
71641523a3
Flick 0.7.3-post-fixes to Flavour.Post_Fixes
2012-02-29 23:43:41 +00:00
Justin Clark-Casey (justincc)
94c5e25c3b
Extend distsrc target to cleanup the files generated by running prebuild
2012-02-29 22:32:32 +00:00
Justin Clark-Casey (justincc)
20bad0aa6c
Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes
2012-02-29 22:22:42 +00:00
Justin Clark-Casey (justincc)
e7f23a6218
Switch flavour to release
2012-02-29 22:10:33 +00:00
Justin Clark-Casey (justincc)
25c29db8b6
Don't start pCampbot if the user doesn't supply bot firstname, lastname stub and password
2012-02-29 22:04:17 +00:00
Justin Clark-Casey (justincc)
1750fba9ce
Call Dispose() via using() on SqliteCommands in WebStatsModule after use.
2012-02-29 22:04:04 +00:00
PixelTomsen
b18e410586
PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implemented
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http://opensimulator.org/mantis/view.php?id=5763
2012-02-29 22:03:28 +00:00
Justin Clark-Casey (justincc)
38d5e1fab3
Move libopenjpeg native libraries into lib32 and lib64 as appropriate.
2012-02-29 22:03:15 +00:00
Justin Clark-Casey (justincc)
4180c32eb1
Remove some more unused Bullet libraries.
2012-02-29 22:03:08 +00:00
Justin Clark-Casey (justincc)
5115229fdf
Remove old libbulletnet native libraries. These are not used in the current generation bullet physics plugin.
2012-02-29 22:02:59 +00:00
Justin Clark-Casey (justincc)
e8f2d814e7
Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as appropriate.
2012-02-29 22:02:50 +00:00
Diva Canto
1fda8c5a86
HG: Remove async in posting assets to foreign grid. Mono hates concurrency there.
2012-02-26 14:30:58 -08:00
Justin Clark-Casey (justincc)
6b77b55d40
Merge branch 'master' into 0.7.3-post-fixes
2012-02-25 00:49:16 +00:00
Justin Clark-Casey (justincc)
82cdb08c1f
Merge branch 'master' into 0.7.3-post-fixes
2012-02-25 00:49:05 +00:00
Justin Clark-Casey (justincc)
b48b0b1e58
Remove EXPERIMENTAL tags from load iar/save iar commands.
2012-02-25 00:48:41 +00:00
Justin Clark-Casey (justincc)
f9066e7d86
Establish a distsrc nant target for producing the source distribution.
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This is in addition to the distbin target. The distbin target now needs distsrc to be run first.
Still needs some extra tweaking that I shall eventually put in as sed invocations or similar.
2012-02-25 00:36:28 +00:00
Justin Clark-Casey (justincc)
dafcb3bcd7
Merge branch 'master' into 0.7.3-post-fixes
2012-02-24 23:35:59 +00:00
PixelTomsen
7b5e42c744
llGetLinkMedia, llSetLinkMedia, llClearLinkMedia implementation mantis: http://opensimulator.org/mantis/view.php?id=5756 http://opensimulator.org/mantis/view.php?id=5755 http://opensimulator.org/mantis/view.php?id=5754
2012-02-24 23:10:41 +00:00
Justin Clark-Casey (justincc)
bafef292f4
Take watchdog alarm calling back outside the m_threads lock.
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This is how it was originally. This stops a very long running alarm callback from causing a problem.
2012-02-24 05:25:18 +00:00
Justin Clark-Casey (justincc)
9e6ffe7798
Rename Watchdog.GetThreads() to GetThreadsInfo() to reflect what it actually returns and for consistency.
2012-02-24 05:15:47 +00:00
Justin Clark-Casey (justincc)
84735b644c
Get rid of some of the identical exception catching in Scene.Update().
2012-02-24 05:12:56 +00:00
Justin Clark-Casey (justincc)
f67f37074f
Stop spurious scene loop startup timeout alarms for scenes with many prims.
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On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-24 05:02:33 +00:00
Justin Clark-Casey (justincc)
fe229f10e6
In osSetSpeed(), if no avatar for a uuid is found then don't attempt to set speed.
2012-02-24 04:08:59 +00:00
PixelTomsen
0b9f4d7e74
llLinkSitTarget implementation http://wiki.secondlife.com/wiki/LlLinkSitTarget
2012-02-24 00:58:11 +00:00
Justin Clark-Casey (justincc)
f034958bdc
Load appropriate 32-bit/64-bit Windows sqlite dll if using WebStatsModule.
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This should resolve http://opensimulator.org/mantis/view.php?id=5901
2012-02-23 23:11:47 +00:00
Justin Clark-Casey (justincc)
90ea00a109
Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
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This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23 22:56:42 +00:00
Melanie
9ed4245d9e
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-02-23 01:42:08 +00:00
Melanie
1dfc990264
Add a position parameter to region crossing of objects. This avoids the
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potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
2012-02-23 01:40:30 +00:00
Justin Clark-Casey (justincc)
5d31267185
Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in constructor and never subsequent set to null.
2012-02-22 00:55:16 +00:00
Justin Clark-Casey (justincc)
cf9b3e7708
Restore the taskItem null check that I accidentally blatted in 5397a6d
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This is a valid check because the caller could supply an invalid uuid.
2012-02-21 23:41:48 +00:00
PixelTomsen
1c533eb520
Fix:LINK_ROOT flag for llGetLinkName() by SinglePrim
2012-02-21 23:15:33 +00:00
Justin Clark-Casey (justincc)
5397a6d4c6
Fix problem with dragging child part inventory item to user inventory.
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This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:54:30 +00:00
Justin Clark-Casey (justincc)
76f411147d
Revert "Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569 "
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This reverts commit 15ce73caca
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As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569 , I was going to fix this in a more general way.
2012-02-21 22:49:06 +00:00
PixelTomsen
15ce73caca
Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:07:12 +00:00
Justin Clark-Casey (justincc)
a27e5a9c95
Both 32-bit and 64-bit BulletSim.dll must have the same name. Rename the 64 bit one in lib64
2012-02-21 04:12:17 +00:00