Jeff Ames
f1f0bc23f4
Formatting cleanup.
2010-09-12 13:43:49 -04:00
Justin Clark-Casey (justincc)
f84dbafb0c
remove gods event subscription to gods module from scene
2010-07-30 21:58:24 +01:00
Justin Clark-Casey (justincc)
424b4b2b86
move attachment subscription events into AttachmentsModule from scene.
...
restored to some heavy casting in order to preserve RegionCombinerModule semantics, pending better events.
2010-07-30 21:41:44 +01:00
Dan Lake
ca2abc43ad
Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
2010-06-08 16:44:18 -07:00
OpenSim Master
4c740e1717
Implements three new OSSL functions for parcel management: osParcelJoin joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
2010-05-13 14:22:48 -07:00
John Hurliman
5e65bef805
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-19 15:17:15 -07:00
Dan Lake
859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00
Melanie
734b0416de
Unify a previous refactor of object return with the older solution. We
...
really don't need two methods doing the same thing, but differently.
2010-03-18 18:57:29 +00:00
Teravus Ovares (Dan Olivares)
25544ac04a
* Attempts to resolve the megaregion terrain edit rebound.
...
* It does this by tweaking the throttles on child agent connection to a megaregion and multiplying the land throttle by 50. (various bit and byte magic ensue)
* While, I doubt this will cause terrain crater sized potholes.. since it actually increases the bandwidth available for land in child regions when MegaRegions area active, more testing would be good.
* This, in theory, also shouldn't cause missing objects in child regions.. because all objects are in the root region anyway. As I said, more testing would be good.
2009-12-29 21:59:19 -05:00
Justin Clark-Casey (justincc)
59caa68e08
minor: add doc to a few parcel methods
2009-11-25 17:49:38 +00:00
Jeff Ames
9f5c2acd12
Formatting cleanup.
2009-11-23 11:26:06 +09:00
Teravus Ovares (Dan Olivares)
4a2d82e14b
* Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule.
2009-11-11 02:47:17 -05:00
Teravus Ovares (Dan Olivares)
c8268a270f
* Fix resources file mapping
2009-11-11 00:00:21 -05:00
Teravus Ovares (Dan Olivares)
1bb510ab17
* Update namespace in the regioncombinermodule.
2009-11-10 23:43:18 -05:00
Teravus Ovares (Dan Olivares)
2e514bfb1b
* Move RegionCombinerModule to it's own project
...
* Moves the mono_metadata_token_from_dor message to a different module on loading.
2009-11-10 22:40:08 -05:00