Commit Graph

322 Commits (37afd69febae96e7f008f8d692c7383c1d3f788a)

Author SHA1 Message Date
Dahlia Trimble 37afd69feb Removed remaining meshing code
Add PrimMesher.dll r21
All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll
2008-11-30 03:13:02 +00:00
Tedd Hansen efceda464c And fix to prebuild.xml 2008-11-26 11:24:50 +00:00
Justin Clarke Casey e187972377 * Apply http://opensimulator.org/mantis/view.php?id=2640
* This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list
* Applied some minor prebuild.xml jiggling to resolve a dependency issue
* Thanks Diva!
2008-11-25 15:19:00 +00:00
Justin Clarke Casey 81dcf223bf * Add enough infrastructure code to run an extremely basic and flaky add root agent scene test 2008-11-20 16:58:40 +00:00
Melanie Thielker 4efd36510a Re-add prebuild.xml (r7381) 2008-11-19 06:53:38 +00:00
Melanie Thielker 3234472d62 Reverting the texture sending patch and the new libOMV. This makes this
release a direct descendant of the stable 7364, with all the features and
none of the issues.
This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373
r7372 r7370 r7369 r7368 r7367 r7366
2008-11-19 06:15:21 +00:00
Melanie Thielker 0abb762ecc Patch from jhurliman. Fixing the texture decoding issues in progressive
texture sending. Grain of salt not included.
2008-11-18 20:02:25 +00:00
Justin Clarke Casey 70ad3ecd5e * Create TestScene to get at the async object deleter for use in a future test 2008-11-11 21:31:39 +00:00
Adam Frisby c43e466301 * Enabled GTCache for AssetCache
* Items will now be locally cached for only 24 hours from last access. (Rather than until restart)
* Caveat: Implementing the new caching mechanism means statistics gathering on AssetCache is no longer functional. (Justin - you might want to take a look and see if you can somehow get that back and running if you still need it)
2008-11-09 15:00:26 +00:00
Homer Horwitz 03e056646e - Try to fix build again... 2008-11-08 18:40:19 +00:00
Tedd Hansen 73b85d2e84 CIA test 2008-11-08 18:02:07 +00:00
Adam Frisby 2205a86a8a * Fixed prebuild 2008-11-08 17:56:43 +00:00
Tedd Hansen 9511a8c763 Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components. 2008-11-08 17:35:48 +00:00
Homer Horwitz 07cfa1e70b Fix broken build since r7179 2008-11-08 17:16:28 +00:00
Justin Clarke Casey 8c71954e08 * Use nini to pass config information to the client stack, rather than the ClientStackUserSettings class
* This conforms better to other module usage
2008-11-03 18:33:35 +00:00
Justin Clarke Casey 269303d97d * test: Add basic scene test which merely instantiates the scene right now
* set debug scene name on scene registration, rather than within the Scene constructor
2008-10-31 18:39:51 +00:00
Sean Dague 409e7262df Mid-work, trying to fix region part insertion and retrieval
SQLite reports System NUll Reference, but works, inside
LoadItems, on SQLiteRegionData.cs

From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-10-30 12:56:04 +00:00
Justin Clarke Casey 4b929804dc * cleanup: Update the avatar factory (appearance module) in Region/Environment and use that instead of the Region/Modules/AvatarFactory
* Remove the AvatarFactory dll
2008-10-27 20:48:18 +00:00
Melanie Thielker 6775b7d02d Lotsa plumming :) 2008-10-24 14:53:13 +00:00
Justin Clarke Casey f4ad99f89d * Introduce a basic udp circuit test for adding a client
* Temporarily disabled assert because it just picked up an existing bug.  Yay for tests!
2008-10-23 19:08:54 +00:00
Teravus Ovares c26d0ebc19 * Added missing dependencies that was causing build to fail in windows. Mono doesn't seem to care. 2008-10-17 01:59:43 +00:00
Justin Clarke Casey 82b7374ed2 * minor: get rid of pointless ipeSender 2008-10-16 19:50:12 +00:00
Melanie Thielker ca2b788c67 Correct an error with the auto-insert marker 2008-10-12 20:58:25 +00:00
Melanie Thielker 57bf09d3a6 Add a marker section to prebuild.xml for automatic insertion of forge module
sections
2008-10-12 19:32:21 +00:00
Homer Horwitz 60b86e1e62 - Fix the build for monodevelop, too. If that breaks the build on Windows,
please revert :)
2008-10-09 22:16:13 +00:00
Justin Clarke Casey 5232184a11 * Another windows build fix attempt. One day my pain will end. 2008-10-09 21:49:07 +00:00
Justin Clarke Casey 7bdfc16535 * fix windows build break - it helps if one actually puts in using statements and spells dlls correctly 2008-10-09 21:43:43 +00:00
Justin Clarke Casey 5212a26d29 * Fix broken build on Windows (repeat to self: must remember that .net on windows requires using references for null arguments) 2008-10-09 21:34:54 +00:00
Justin Clarke Casey 5a3827c317 * Put tests dll *after* the code it relies on. (repeat to self: always do nant clean after fiddling with prebuild.xml) 2008-10-09 19:32:55 +00:00
Justin Clarke Casey 285ae803e2 * minor: initialize udp server in unit test 2008-10-09 18:00:38 +00:00
Justin Clarke Casey 919d907a3d * Create project for LindenUDP ClientStack tests
* No functional tests yet
2008-10-09 16:52:33 +00:00
Dr Scofield a1f3409032 cleaning up OSHttpRequest removing old Http stuff. also adding test
case for OSHttpRequest (not very fancy yet, but still).
2008-10-06 19:42:03 +00:00
Jeff Ames f6699892dc Update svn properties, minor formatting cleanup. 2008-09-30 05:26:57 +00:00
Justin Clarke Casey 4daaac662f * Apply http://opensimulator.org/mantis/view.php?id=2295
* Updated MSSQL to reflect resend changes 
* Added the new columns in prims table.
* Created a implementation for getting gestures.
* Remove configurable table names for user. 
* Thanks Ruud Lathorp
2008-09-29 15:22:48 +00:00
Homer Horwitz 0e10c85617 Continue working on the new EventQueueGetModule. Not finished (or even working)
yet. This shouldn't break anything, but is work in progress, so be careful.
Contains a new file; do your runprebuilds.
2008-09-27 18:33:54 +00:00
Melanie Thielker d8c470343e Compiler Connection! One world, one compiler! 2008-09-26 16:11:53 +00:00
Melanie Thielker 12a6b7c835 Yay! Common/ is gone! One API is achieved! 2008-09-26 15:34:23 +00:00
Melanie Thielker c21a8b9969 Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.
The binaries are still different, but that is only a small step away now.
The OSSLPrim has been removed. This commit will breal all scripts
using Prim.Scale(), etc, syntax. It was not secure and will have to
be brought back in another form.
2008-09-26 02:51:00 +00:00
Melanie Thielker f926d917cb Fix script engine name parsing for DotNetEngine to make that actually work
Add a reference for Windows builds
2008-09-25 17:54:44 +00:00
Dr Scofield 60618c1895 temporarily disabling HttpServer related stuff (take #2: Exclude takes
regex not shell glob)
2008-09-25 09:20:01 +00:00
Dr Scofield c7f08c9c54 temporarily excluding OSHttp*.cs from prebuild.xml until they are
adapted to the new HttpServer.dll --- thx to dahlia for checking the
new HttpServer code in and it's my fault that the build didn't suceed,
well, actually, i blame it on our IP legal nazghuls... ;-)
2008-09-25 08:45:26 +00:00
Melanie Thielker f3c8963c86 Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-25 05:13:44 +00:00
Sean Dague 908f1bcbe2 check in stubbing for mysql tests. This is ignored with
Assert.Ignore() for now, so it won't change anything, but
I want to make sure it doesn't break the bamboo infrastructure
in it's current state.
2008-09-23 18:38:25 +00:00
Melanie Thielker 420a645036 Remove Common/LSL_Types.cs. Both script engines now use a single version
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs
Also changes the compiler in DotNetEngine to use that. You _will_ need to
let your region recompile all your scripts!
2008-09-23 15:14:15 +00:00
Melanie Thielker 488cb16619 Reorder projects in prebuild.xml to enable dependecies from DNE to Shared 2008-09-23 14:30:47 +00:00
Melanie Thielker 94aaf67dfa Change the scirpt engine loading mechanism. Script engines are now
ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-21 21:47:00 +00:00
Tedd Hansen 2dbb32ff15 One small bug fixed, now it compiles. 2008-09-21 00:10:37 +00:00
Tedd Hansen 752d3f3879 EXPERIMENTAL: Early commit of new Script Engine Component System 2008-09-21 00:03:13 +00:00
Teravus Ovares 293a822f74 * Implements an experimental method to define which region you want to go to in your 'region domain' in OGP. 2008-09-19 21:37:49 +00:00
Melanie Thielker 7e8320bada Kan-Ed fix series. Fix llTakeControls to behave as documented.
XEngine fixes: prevent queue overruns, prevent spamming when no key
is down. Release controls when conflicting permissions are requested
or permissions are refused later. Release when prim or script are deleted.
Fixes Scene script instance deletion semantics.
2008-09-17 22:00:56 +00:00