d2b19f00da 
								
							
								 
							
						 
						
							
							
								
								Fix minor issues from commit  28483150 
							
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							Fix spelling of collide, change to more self-documenting property BadMeshAssetCollideBits, add method doc, change to private to reduce code analysis complexity 
							
						 
						
							2012-10-20 02:49:16 +01:00  
				
					
						
							
							
								 
						
							
							
								d55f72f3df 
								
							
								 
							
						 
						
							
							
								
								minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.  
							
							
							
						 
						
							2012-10-20 02:35:39 +01:00  
				
					
						
							
							
								 
						
							
							
								ac037dfe21 
								
							
								 
							
						 
						
							
							
								
								Add method doc for IPresenceService  
							
							
							
						 
						
							2012-10-20 02:26:08 +01:00  
				
					
						
							
							
								 
						
							
							
								1937e5f1ec 
								
							
								 
							
						 
						
							
							
								
								Relocate temporary debug message for sending group IMs to online members only so that we can add ms it takes to send.  
							
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							This is chiefly to assess how long it may still take to send messages to such filtered groups. 
							
						 
						
							2012-10-20 02:13:00 +01:00  
				
					
						
							
							
								 
						
							
							
								da2b23f18d 
								
							
								 
							
						 
						
							
							
								
								Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.  
							
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							However, large groups could still take a very long time since we still need to message each avatar on different simulators. 
							
						 
						
							2012-10-20 02:02:13 +01:00  
				
					
						
							
							
								 
						
							
							
								cd3762ca9f 
								
							
								 
							
						 
						
							
							
								
								Add experimental [Groups] MessageOnlineUsersOnly option for Flotsam XmlRpc groups.  
							
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							This retrieves and caches information from the PresenceService to only send messages to online users.
This is reported to much improve performance for large groups where most users are offline.
Cache is 20 seconds to balance requests against users not receiving messages until cache updates.
This is an alternative to an approach where login/logout notification is sent directly from simulator to groups service.
However, I'm not convinced that this PresenceService approach is actually better.  Needs more thought. 
							
						 
						
							2012-10-20 01:26:04 +01:00  
				
					
						
							
							
								 
						
							
							
								6cca713679 
								
							
								 
							
						 
						
							
							
								
								Fix build break from commit  e469879 
							
							
							
						 
						
							2012-10-20 01:08:52 +01:00  
				
					
						
							
							
								 
						
							
							
								de869028cb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-10-20 01:04:08 +01:00  
				
					
						
							
							
								 
						
							
							
								45df324ab3 
								
							
								 
							
						 
						
							
							
								
								Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources and fixes problem where BulletSim would crash on startup on 32 bit Linux.  
							
							
							
						 
						
							2012-10-19 15:47:51 -07:00  
				
					
						
							
							
								 
						
							
							
								e469879725 
								
							
								 
							
						 
						
							
							
								
								Add "debug groups verbose <true|false>" region console command  
							
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							This allows one to turn on super-verbose groups debug logging on and off whilst the region is in operation. 
							
						 
						
							2012-10-19 23:45:55 +01:00  
				
					
						
							
							
								 
						
							
							
								d94c4646cc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add asset fetching so BulletSim works with new physics asset handling.  
							
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							Refactor some names to make them available for the asset tracking and fetching. 
							
						 
						
							2012-10-19 15:43:31 -07:00  
				
					
						
							
							
								 
						
							
							
								f422b9b388 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reorder avatar collision checking to eliminate double collision_end.  
							
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							Various tweekings to avatar shape/mass/inertia/etc.
Remove change from avatar radius to diameter. But still the avatar sinks.
Collision_end now happens immediately rather than at the next subscription time. 
							
						 
						
							2012-10-19 10:52:31 -07:00  
				
					
						
							
							
								 
						
							
							
								e87a179c89 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.  
							
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							Change character scaling to represent size of capsule (diameter rather than radius)
Modify create capsule call to pass radius and height.
Eliminate errors when calculating shape inertia (should have some type checking). 
							
						 
						
							2012-10-19 10:52:23 -07:00  
				
					
						
							
							
								 
						
							
							
								fc33afddd3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove code in ShapeCollection that hinted at shape sharing.  
							
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							Add new function to ParameterDefn for calling BulletSimAPI to set values.
Tweaking to BSCharacter parameter setting to try and have avatars stand. 
							
						 
						
							2012-10-19 10:52:14 -07:00  
				
					
						
							
							
								 
						
							
							
								eaccfa6d99 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Fix small problems with last patch: BSScene.World properly initialized and setting of C++ parameters commented out. Comments and logging added.  
							
							
							
						 
						
							2012-10-19 10:52:06 -07:00  
				
					
						
							
							
								 
						
							
							
								fd7a097849 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Update BSCharacter to use API2 interface.  
							
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							Add capsule shape to BSShapeCollection().
Remember last updated values so inter frame diffs can be computed.
Parameterize avatarStandingFriction and reduce to 10 from 999.
    The latter high value made avatars very hard to push.
Set CCD parameters for prims and characters of specified. 
							
						 
						
							2012-10-19 10:51:58 -07:00  
				
					
						
							
							
								 
						
							
							
								f7dcd33008 
								
							
								 
							
						 
						
							
							
								
								minor: Increase attachment name field from 36 to 50 chars in "attachments show" report  
							
							
							
						 
						
							2012-10-19 03:12:58 +01:00  
				
					
						
							
							
								 
						
							
							
								6ba42e9e75 
								
							
								 
							
						 
						
							
							
								
								Fix a few minor issues in ArchiveReadRequest logging.  
							
							
							
						 
						
							2012-10-19 02:54:13 +01:00  
				
					
						
							
							
								 
						
							
							
								71b73d6dc3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-10-19 02:52:12 +01:00  
				
					
						
							
							
								 
						
							
							
								af5383e479 
								
							
								 
							
						 
						
							
							
								
								altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary".  
							
							
							
						 
						
							2012-10-19 02:48:59 +01:00  
				
					
						
							
							
								 
						
							
							
								645e3171b4 
								
							
								 
							
						 
						
							
							
								
								since llGetLinkName has a "simplest case", it should be the first check made.  
							
							
							
						 
						
							2012-10-19 02:48:59 +01:00  
				
					
						
							
							
								 
						
							
							
								597df51f91 
								
							
								 
							
						 
						
							
							
								
								the simplest case for llGetLinkName also applies to the LINK_THIS constant  
							
							
							
						 
						
							2012-10-19 02:48:59 +01:00  
				
					
						
							
							
								 
						
							
							
								ec044537d5 
								
							
								 
							
						 
						
							
							
								
								ensuring that operand order in llGetLinkName is internally consistent  
							
							
							
						 
						
							2012-10-19 02:48:59 +01:00  
				
					
						
							
							
								 
						
							
							
								32171708c3 
								
							
								 
							
						 
						
							
							
								
								normalize quaternion.Slerp outputs  
							
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							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2012-10-19 01:37:46 +01:00  
				
					
						
							
							
								 
						
							
							
								28483150e2 
								
							
								 
							
						 
						
							
							
								
								[UNTESTED] core Ode: let broken mesh physical prims collide with land as  
							
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							the defaul basic box so they don't go off world. 
							
						 
						
							2012-10-19 01:19:48 +01:00  
				
					
						
							
							
								 
						
							
							
								0f70460a32 
								
							
								 
							
						 
						
							
							
								
								minor: comment out currently unused logger in DynamicTextureModule  
							
							
							
						 
						
							2012-10-19 00:39:18 +01:00  
				
					
						
							
							
								 
						
							
							
								9417176389 
								
							
								 
							
						 
						
							
							
								
								Make "show part" console commands print out information about each item the part contains  
							
							
							
						 
						
							2012-10-19 00:37:25 +01:00  
				
					
						
							
							
								 
						
							
							
								38e96afa38 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-10-19 00:31:30 +01:00  
				
					
						
							
							
								 
						
							
							
								b058ba5859 
								
							
								 
							
						 
						
							
							
								
								[UNTESTED] core Ode: stop trying to load a broken asset. Make broken  
							
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							assets behave like phantom by Nebadon request 
							
						 
						
							2012-10-19 00:30:48 +01:00  
				
					
						
							
							
								 
						
							
							
								845228b35e 
								
							
								 
							
						 
						
							
							
								
								minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDisplayList  
							
							
							
						 
						
							2012-10-18 23:58:29 +01:00  
				
					
						
							
							
								 
						
							
							
								75f5e66d1c 
								
							
								 
							
						 
						
							
							
								
								Add local and UUID to information output of "show object" and "show part" region console commands  
							
							
							
						 
						
							2012-10-18 23:45:07 +01:00  
				
					
						
							
							
								 
						
							
							
								1f3c9db2b9 
								
							
								 
							
						 
						
							
							
								
								Add --full option to "show object name/uuid/pos" to show info on all parts of an object, not just whole object summary information.  
							
							
							
						 
						
							2012-10-18 23:41:18 +01:00  
				
					
						
							
							
								 
						
							
							
								8aa43e72e5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-10-18 23:32:40 +01:00  
				
					
						
							
							
								 
						
							
							
								a960273e91 
								
							
								 
							
						 
						
							
							
								
								Add number of inventory items to information displayed via "show part" console command  
							
							
							
						 
						
							2012-10-18 23:02:57 +01:00  
				
					
						
							
							
								 
						
							
							
								a2c93133be 
								
							
								 
							
						 
						
							
							
								
								Remove extraneous calls to the now commented CheckSculptAndLoad  
							
							
							
						 
						
							2012-10-18 21:23:57 +01:00  
				
					
						
							
							
								 
						
							
							
								afab5f5cd1 
								
							
								 
							
						 
						
							
							
								
								extend coment to include all unused SOG CheckSculptAndLoad()  
							
							
							
						 
						
							2012-10-18 21:13:25 +01:00  
				
					
						
							
							
								 
						
							
							
								7ab83f9eb2 
								
							
								 
							
						 
						
							
							
								
								[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts  
							
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							now
Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2012-10-18 21:13:02 +01:00  
				
					
						
							
							
								 
						
							
							
								de44e93aa2 
								
							
								 
							
						 
						
							
							
								
								missing changed file  
							
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							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2012-10-18 20:58:34 +01:00  
				
					
						
							
							
								 
						
							
							
								1e7fb2dc36 
								
							
								 
							
						 
						
							
							
								
								i update core ode plugin and make it load is meshs (i hope)  
							
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							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2012-10-18 20:58:12 +01:00  
				
					
						
							
							
								 
						
							
							
								991151250d 
								
							
								 
							
						 
						
							
							
								
								If we're avoiding printing a long request warning for a GetTexture CAP call, check we received a request handler first since this is not guaranteed.  
							
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							Resolves harmless logged exception when content type and generic xml rpc requests take more than 3 seconds. 
							
						 
						
							2012-10-18 00:39:43 +01:00  
				
					
						
							
							
								 
						
							
							
								0811f3d28d 
								
							
								 
							
						 
						
							
							
								
								minor: Remove event method doc from LLClientView that I forgot in the last commit (1de80c)  
							
							
							
						 
						
							2012-10-18 00:34:10 +01:00  
				
					
						
							
							
								 
						
							
							
								1de80cdafe 
								
							
								 
							
						 
						
							
							
								
								minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into IClientAPI from LLClientView  
							
							
							
						 
						
							2012-10-18 00:04:23 +01:00  
				
					
						
							
							
								 
						
							
							
								3ec2923022 
								
							
								 
							
						 
						
							
							
								
								Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of which there are 10 a second) rather than constructing a new one every time.  
							
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							We can do this because AgentUpdate packets are handled synchronously. 
							
						 
						
							2012-10-17 23:54:05 +01:00  
				
					
						
							
							
								 
						
							
							
								faf6b56839 
								
							
								 
							
						 
						
							
							
								
								Explicitly return only the incoming AgentUpdate packet as this is the only one we pool atm, rather than attempting to return all incoming packets.  
							
							
							
						 
						
							2012-10-17 23:08:14 +01:00  
				
					
						
							
							
								 
						
							
							
								2ed59ad8ac 
								
							
								 
							
						 
						
							
							
								
								If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory churn  
							
							
							
						 
						
							2012-10-17 21:08:15 +01:00  
				
					
						
							
							
								 
						
							
							
								f35826eb31 
								
							
								 
							
						 
						
							
							
								
								minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ignoring it.  
							
							
							
						 
						
							2012-10-16 23:50:45 +01:00  
				
					
						
							
							
								 
						
							
							
								4e5b2346a5 
								
							
								 
							
						 
						
							
							
								
								Add LastMemoryChurn stat using existing data so we can more quickly tell how memory churn changes rather than waiting for the average to move.  
							
							
							
						 
						
							2012-10-16 23:44:52 +01:00  
				
					
						
							
							
								 
						
							
							
								fc861c7904 
								
							
								 
							
						 
						
							
							
								
								Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.  
							
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							Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects.  This reduces memory churn.
Currently off by default.  Works but the scope can be expanded. 
							
						 
						
							2012-10-16 23:35:05 +01:00  
				
					
						
							
							
								 
						
							
							
								db4ca57590 
								
							
								 
							
						 
						
							
							
								
								Make it possible to separate start and stop lludp packet processing from the console for debug processes.  
							
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							This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands.
The command "debug lludp status" will show current status. 
							
						 
						
							2012-10-16 21:55:00 +01:00  
				
					
						
							
							
								 
						
							
							
								8459b98f68 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now.  
							
							
							
						 
						
							2012-10-16 01:40:25 +01:00