UbitUmarov
3b33a90e37
update ode binaries for windows
2017-04-21 13:49:25 +01:00
Michael Cerquoni
b498d554e1
update ode binaries for linux; add a minimal velocity for bounce
2017-04-19 21:50:32 -04:00
UbitUmarov
84c9125016
update ode binaries for windows; add a minimal velocity for bounce
2017-04-20 02:25:22 +01:00
Michael Cerquoni
52e03ee5bd
update ubODE for Linux x86 and x86_64 to include lasted ODE 0.13.2
2017-04-19 13:24:38 -04:00
UbitUmarov
49884b94a7
update ODE binaries for windows. Other platforms need to compile from opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that
2017-04-18 00:50:55 +01:00
UbitUmarov
22e9647748
update ode binaries for windows
2017-04-14 03:45:03 +01:00
UbitUmarov
040037d713
update ode.dll for windows. Other platforms need fo be compiled from opensim-libs repo, folder ODE-OpenSim.0.13.2. This adds OsTerrain, a replacevment for Heightfield that ubOde can use. Its already rotated as needed and has a diferent Sphere collider, rest is still almost identical. Keep previus ode version in case this goes wrong.
2017-04-12 06:50:34 +01:00
UbitUmarov
ad76687227
update libode for mac osX. Thanks Gavin Hird (mantis 7781)
2016-08-04 15:05:33 +01:00
UbitUmarov
6427930a7e
ODE lib: update the lib for linux 32bit and 64bit, this time without debug info. Thnx again Dan. (keep older close in case this fails
2015-12-26 02:29:53 +00:00
UbitUmarov
74c48d495b
ODE lib: update the lib for linux 32bit. Thnx Dan. (keep older close in case this fails
2015-12-26 01:55:13 +00:00
UbitUmarov
14250c3d84
ODE lib change: fix capsule - mesh faces double side collisions. Do double side collisions if at least two dimensions of the mesh are 1.5x the capsule height, otherwise do single side as before. SL and bullet do double Side always. Double side can cause instabilities in some cases. i only windows dev enviroment for the moment. to build for your enviroment: git clone git://opensimulator.org/git/opensim-libs. This maybe be very broken, let us know
2015-12-25 17:43:20 +00:00
UbitUmarov
2718018cb8
update ODE windows DLL libraries to a modified version 0.13.1 r1902. Linux will be updated later if all goes well
2015-10-20 02:12:51 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Robert Adams
7b9ad11a98
BulletSim: update the OSX BulletSim binary to the latest sources in
...
opensim-libs.
2015-02-21 14:27:01 -08:00
Robert Adams
f62008f728
BulletSim: bring the BulletSim dll's and so's up to date with
...
the sources in the 'libs' source repository. No functional changes.
2015-02-13 20:59:13 -08:00
Robert Adams
e26ba505f6
BulletSim: update DLLs, SOs, and dylib with latest versions.
...
The dylib update is a new version that doesn't leak memory.
2015-01-25 13:24:50 -08:00
Robert Adams
d3a74894ab
BulletSim: update BulletSim DLLs and SOs to remove chatty debug log messages.
2015-01-04 14:21:43 -08:00
Robert Adams
db2a22e622
BulletSim: update BulletSim DLLs and SOs.
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Hopefully fix problem of multiple physical meshes crashing Windows simulators.
2014-11-30 19:53:01 -08:00
Robert Adams
64cf75866e
BulletSim: Windows and Linux 32 and 64 bit versions of Bullet 2.82
2014-08-18 15:52:49 -07:00
Melanie
91b70bf3fe
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2013-11-08 17:55:01 +00:00
Melanie
ba203ed94f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-11-03 21:34:36 +00:00
Robert Adams
d23ef79f98
BulletSim: restore collision flags when clear collision cache.
...
THis fixes the extranious addition of objects to the collision cache
which created extra CPU overhead.
2013-10-26 21:30:51 -07:00
Robert Adams
a7e7bed660
BulletSim: update SOs and DLLs with version that enables compressed
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AABB maps for Bvh meshes. This greatly reduces the memory usage for
large meshes and for mesh terrain in particular.
2013-10-19 11:44:27 -07:00
Robert Adams
571a75f934
BulletSim: update lib32/libBulletSim.dylib to current BulletSim C++ API.
2013-10-18 09:15:08 -07:00
Melanie
75c68fa29e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-10-04 20:03:12 +01:00
Robert Adams
2d7adcb22f
BulletSim: update DLLs and SOs to disable Bullet's internal profiling.
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This was accidentily left on. This version should make performance better
and fix the memory leak.
2013-09-12 13:07:18 -07:00
Robert Adams
8bcf753127
BulletSim: update DLLs and SOs with ClearCollisionCache inteface calls
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and constraint debugging messages.
2013-09-11 09:12:26 -07:00
Robert Adams
e34385634b
BulletSim: update DLLs and SOs for spring parameters and constraint
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debugging dump code.
2013-09-11 09:12:22 -07:00
Robert Adams
8755aeb348
BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) and with BulletSim implementing more of the constraint types and parameter settings.
2013-09-11 09:11:56 -07:00
Melanie
669fa3ff9a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
2013-05-30 21:48:09 +01:00
Robert Adams
0c35d28933
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
...
which recompute GImpact shape bounding box after creation as Bullet
doesn't do that itself (something it does for nearly every other shape).
Now, physical prims without cuts become single mesh convex meshes. Physical
prims with cuts become GImpact meshes. Meshes become a set of convex
hulls approximated from the mesh unless the hulls are specified in the
mesh asset data. The use of GImpact shapes should make some mechanical
physics more stable.
2013-05-26 17:35:12 -07:00
Melanie
09c2cd0d76
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-05-24 00:45:08 +01:00
Robert Adams
10097f13aa
BulletSim: update DLLs and SOs with version containing gImpact code.
2013-05-21 21:40:26 -07:00
Melanie
d36a52ea55
Merge branch 'master' into careminster
2013-04-25 00:22:28 +01:00
Robert Adams
1593d795ea
BulletSim: version of libBulletSim.so for 32 bit systems that doesn't
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crash on startup. Doesn't yet solve the new glibcxx dependencies.
2013-04-24 15:01:11 -07:00
Robert Adams
e324f6f3f0
BulletSim: update DLLs and SOs to they have no dependencies on newer
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glibc (2.14) since that is not yet in some Linux distributions.
Add unmanaged API calls and code for creating single convex hull shapes.
2013-04-24 08:03:45 -07:00
Melanie
7cf377fff0
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLAssetData.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
2013-04-10 13:20:55 +01:00
Robert Adams
59135c9a31
BulletSim: add Bullet HACD library invocation. Turned off by default as not
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totally debugged. Updated DLLs and SOs with more debugged HACD library code.
2013-04-09 18:00:23 -07:00
Robert Adams
4d2203ff52
BulletSim: Add dylib for BulletSim and add he who figured out building BulletSim
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on a Mac to the CONTRIBUTORS file.
2013-04-08 09:15:20 -07:00
Melanie
41a652f6bd
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-04-02 23:47:19 +01:00
Robert Adams
17aef1c883
BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
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mesh to hull conversion calls in place but code not working. Update
BulletSim DLLs and SOs for new API and HACD code.
2013-04-01 18:03:11 -07:00
Melanie
9534d5f929
Merge branch 'master' into careminster
2013-02-22 01:28:54 +00:00
Robert Adams
1d7276235a
BulletSim: add calls for creating all the different Bullet constraint types.
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Updated the DLLs and SOs and code for BulletXNA to create the types.
All the detailed control calls are not all in place yet.
2013-02-17 20:13:49 -08:00
Melanie
d0c5e0990b
Merge branch 'master' into careminster
2013-02-13 01:54:06 +00:00
Robert Adams
0194a3d890
BulletSim: fix density since the simulator/viewer track density in a
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funny unit that is 100 times real density (default 1000).
Fix avatar drifting slowly when stationary flying.
Fix for physical prims getting corrected for being under terrain when it was
just its geometric center that was below terrain.
Add PreUpdatePropertyAction allowing plugable modifiction of phys
parameters returned from Bullet.
Fix an exception setting GravityMultiplier on initialization.
Update DLLs and SOs for good measure (no functional change).
2013-02-12 15:52:10 -08:00
Melanie
069e587841
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
2013-02-10 00:17:14 +00:00
Robert Adams
4808b8ee38
BulletSim: add parameter to set global contact breaking threshold. Update DLLs and SOs for setting same.
2013-02-08 16:29:52 -08:00
Melanie
f567ff9f51
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
2013-02-06 02:22:12 +00:00
Robert Adams
3646361279
BulletSim: make removing zero width triangles from meshes optional
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and, for the moment, default to 'off'.
2013-02-05 17:19:55 -08:00
Robert Adams
ad438ee59f
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
2013-02-05 16:56:23 -08:00