Commit Graph

15 Commits (3d098bf27df2a0728f4c8e8b0b3dd10137848410)

Author SHA1 Message Date
Melanie 4f39329d6f Rename the new default texture to be consistent with the others 2010-10-29 21:10:19 +01:00
Melanie 5f4badf9e2 Add my work on top of cmickeyb's 2010-10-29 20:44:29 +01:00
Melanie e6fe83cd93 Revert "Preliminary work on appearance layers. No user functionality yet."
This work conflicts with cmickeyb's more extensive, related work

This reverts commit 9c829c0410.
2010-10-29 20:17:59 +01:00
Melanie 9c829c0410 Preliminary work on appearance layers. No user functionality yet. 2010-10-29 18:58:22 +01:00
Diva Canto e47608fc62 One more go at GetExternalIpOf(user). Addresses mantis #4955 and #4943.
(Files .xml and .txt also want to be committed)
2010-08-18 16:22:50 -07:00
Justin Clark-Casey (justincc) 11db33d520 Add textures no longer shipped with newer viewers to OpenSim's standard asset library
These are appropriately licensed and include plant, tree and miscellaneous textures (face target crosshairs, etc).
Many thanks to Nebadon for sourcing and packaging these.
2010-08-18 23:15:05 +01:00
Diva Canto b1b9ac2e74 Added image for hyperlink map tiles. 2010-01-25 09:08:57 -08:00
John Hurliman 6e0c79b8fe * Rewrote LLImageManager to use a real priority queue and hold minimal state
* Rewrote the logic in J2KImage.RunUpdate()
* Added a default avatar texture (I made it myself)
2009-10-01 17:42:13 -07:00
idb 757762a630 Implement missing LSL TEXTURE_xxx constants including two new textures.
Fixes Mantis #3030
2009-01-22 23:58:46 +00:00
Homer Horwitz bf65290062 Add the "Blank" texture, too.
NOTE: I didn't mention that in my last checkin, but you'll have to
clear your viewer cache to see the new textures in the library.
2009-01-05 20:24:42 +00:00
Homer Horwitz a04560cf0c Added viewer's default terrain textures.
This fixes Mantis #2947. Thanks jhurliman
2009-01-05 19:59:29 +00:00
MW 0710fbb45e Fixed the missing reference to a texture in TexturesAssetSet.xml , reported in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed.
I don't think this is the only problem with avatar appearances though, as I've still seen the puffs of smoke even with that texture set correctly. Seems that anytime where before you would have seen a grey ruth, you now get a puff of smoke. So looks like a urgent drive is needed to fix the avatar appearance system.
2008-07-29 08:50:46 +00:00
Justin Clarke Casey 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
Jeff Ames 82af9b7a78 Set svn:eol-style. 2008-01-09 23:28:50 +00:00
Brian McBee 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 2008-01-07 01:03:46 +00:00