Jeff Ames
eeca0ee009
Formatting cleanup.
2010-10-04 17:10:07 -04:00
Latif Khalifa
cb6e4035c7
Avoid throwing errors when adding existing meshes to the render scene
2010-10-04 06:02:09 +01:00
Melanie
0e7e92b67f
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-10-04 04:49:09 +01:00
Diva Canto
37231e0941
Made the home agent handler check for xff if behind a proxy.
2010-10-03 21:21:02 -07:00
Latif Khalifa
67cfde3fb4
Added Meshmerizer rendering plugin for libomv
2010-10-04 04:48:42 +01:00
Latif Khalifa
adc3cfdcdc
Removed linden renderer
2010-10-04 04:44:33 +01:00
Latif Khalifa
940246f2d5
Use libomv 0.8.4.3445
2010-10-04 04:44:16 +01:00
Diva Canto
934ae03d44
Made the Gatekeeper proxy-able.
2010-10-03 20:35:26 -07:00
Melanie
78aea6239d
Revert "Add linden prim renderer and update libOMV"
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This reverts commit 766ce9a141
.
2010-10-04 04:25:44 +01:00
Melanie
f35a88663b
Revert "Fix a comment marker"
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This reverts commit f89dd85f68
.
2010-10-04 04:25:37 +01:00
Melanie
d4ba505c85
Revert "Add the matching PrimMesher.dll"
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This reverts commit be301c5815
.
2010-10-04 04:25:30 +01:00
Melanie
5715545c57
Revert "Replaced OpenMetaverse dlls with ones compiled in Windows."
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This reverts commit eb0cde7959
.
2010-10-04 04:25:10 +01:00
Diva Canto
2d5173c205
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2010-10-03 20:02:31 -07:00
Diva Canto
0772e19af2
Added viewer's channel, mac, and id0 to agent circuit data. Also moved client ip address to agent circuit data, so that it's always there.
2010-10-03 20:01:59 -07:00
Diva Canto
eb0cde7959
Replaced OpenMetaverse dlls with ones compiled in Windows.
2010-10-03 17:08:09 -07:00
Melanie
be301c5815
Add the matching PrimMesher.dll
2010-10-04 01:04:38 +01:00
Melanie
f89dd85f68
Fix a comment marker
2010-10-04 00:17:48 +01:00
Melanie
766ce9a141
Add linden prim renderer and update libOMV
2010-10-04 00:10:08 +01:00
Jonathan Freedman
e3099d48f9
Merge branch 'master' of git://opensimulator.org/git/opensim
2010-10-03 18:04:38 -04:00
Jonathan Freedman
69acf9c79b
* additional serveruri cleanup
2010-10-03 18:03:53 -04:00
Melanie
4d371b9d80
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-10-03 22:37:50 +01:00
Melanie
511751a733
I really have to say it again and again: e.Message is NOT enough data for
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troubleshooting. It MUST be combined with e.StackTrace, or e.ToString() must
be used.
Fix one more instance of that cr.p
2010-10-03 22:36:27 +01:00
Diva Canto
72c1b09d57
Upgraded Mono.Addins.dll to 0.5, coming from here: http://monoaddins.codeplex.com/
2010-10-03 10:35:53 -07:00
Melanie
bda02da152
Add the Warp3D dll
2010-10-03 16:58:22 +01:00
Melanie
189cda1c3d
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-10-03 16:51:41 +01:00
Melanie
0b13cfa4dd
Port ExecutingDirectory from omfOS Util class.
2010-10-03 16:50:50 +01:00
Melanie
4f70ac018b
Adapt to core changes
2010-10-03 16:40:11 +01:00
Melanie
27340f616e
Addign the new / renamed files for previous commit
2010-10-03 16:34:55 +01:00
Melanie
ab4be3ffdf
Initial port of the Warp3D map tile renderer
2010-10-03 16:34:17 +01:00
Diva Canto
0133619af2
Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker.
2010-10-02 17:02:02 -07:00
Jonathan Freedman
32ccc7a9d9
* refactor refactor refactor ServerURI 4 lyfe
2010-10-02 19:17:02 -04:00
Melanie
6fc1ceb2ee
So, the client can have an old idea of the object properties for the object when it goes to buy. This can cause a problem in the buy process. Additionally Hazim mentioned that the buy packets are spoofable. The core modules are the crowing glory example of best practice :P, so therefore, setting the example here, Validate Client sent Buy Data. WebAppSecurity 101, Never trust a client. Validate Validate Validate! Or you'll have problems whether intentional or not.
2010-10-02 20:11:43 +01:00
Melanie
87c6386884
Reapplying the parts of the prior revert that were not derived from the
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original patch
2010-10-02 18:47:26 +01:00
Melanie
b01020b84a
Revert "Forward-port 0.6 fix"
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This reverts commit 90b51dc7d6
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2010-10-02 18:45:48 +01:00
Melanie
f220a2c5eb
Replace CalculateMass with a more accurate version, contributed by Ubit.
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Thank you.
2010-10-02 00:24:16 +01:00
Melanie
2427e16b42
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-10-01 05:42:42 +01:00
BlueWall
ffc1123ca5
adding -logconfig to Robust.exe
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Adding -logconfig to Robust.exe. will still process the
-logfile option, as before. No options given, the value
"Robust.log" will be written in the ./bin directory
2010-10-01 05:42:18 +01:00
Master ScienceSim
9c6a591ad0
couple fixes to enable profiles in simian connector
2010-09-30 09:59:53 -07:00
Melanie
eb58d91098
Prevent dropping someone else's attachments
2010-09-30 15:57:52 +01:00
Melanie
90b51dc7d6
Forward-port 0.6 fix
2010-09-30 15:52:33 +01:00
Melanie
29646bcf67
Fix an inventory fetch issue
2010-09-30 02:52:35 +01:00
John Hurliman
08ee7a0e51
Actually log users out (call LogoutAgent) in the SimianPresenceServiceConnector when LoggedOut() is called
2010-09-29 15:14:13 -07:00
John Hurliman
1255c7ceb6
Cleanup: Removed an unreferenced variable from ActivityDetector.cs
2010-09-29 14:39:13 -07:00
John Hurliman
b6e0563ad7
Part two of the previous commit, making IGridUserService.LoggedOut() more flexible without changing current behavior
2010-09-29 14:34:02 -07:00
John Hurliman
9b7c99f0cf
Made IGridUserService.SetLastPosition() more flexible to allow different possible implementations. This doesn't change any behavior or any Robust code, but it simplifies the SimianGrid connector by using the standard OpenSim interface for setting last position now
2010-09-29 14:24:32 -07:00
Melanie
0339d420e7
Restrict top colliders / top scripts to estate managers
2010-09-27 03:45:22 +01:00
Melanie
8e547d3491
Prevent setting arbitrary groups on your objects.
2010-09-27 02:11:55 +01:00
Melanie
c2a4bdb2fe
Fix build break
2010-09-27 01:40:29 +01:00
Melanie
84ab4742c8
Quash the region ID on intersim messages. That prevents people from determining
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another avatars location
2010-09-27 01:31:17 +01:00
Melanie
aaa4cb64a4
if you can't edit a prim's inventory, you don't need to see the asset ids.
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Prevents stealing IDs of animations, sounds and textures from prim
inventories. Prevents copybot from gathering the wearable UUIDs needed for
pirating things from vendors.
2010-09-27 00:34:30 +01:00