Justin Clarke Casey
442a938a3f
* fix a bug where I was assuming all entities would be SceneObjectGroups - of course, some are ScenePresences
...
* would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
2008-06-27 18:18:44 +00:00
Justin Clarke Casey
ca88e3580b
* archive each object as a separate xml file rather than put them all in one single large file
...
* this is being done for reasons of compositionality
2008-06-21 23:45:22 +00:00
Jeff Ames
a728417eda
Minor formatting cleanup.
2008-06-18 03:50:39 +00:00
Justin Clarke Casey
cb70299092
* Fix a bug in the archiver where I didn't realize a shape still needs its default texture as well as its face textures
2008-06-16 22:43:30 +00:00
Justin Clarke Casey
4c2171ec82
* Allow archiver to save and load objects within other objects to arbitrary levels
...
* This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved
contained items). These will be found and eliminated in subsequent patches.
* Not yet ready for use
2008-06-16 21:59:39 +00:00
Justin Clarke Casey
e31de6707f
* refactor: Fission ArchiveWriteRequest into prepare and execute classes
2008-06-16 17:13:28 +00:00