Commit Graph

30526 Commits (45b86970851b467b4954baa697b00e239219599e)

Author SHA1 Message Date
UbitUmarov c521ff394e recover the UnAckedBytes are in KB fix 2019-03-19 10:59:01 +00:00
UbitUmarov 7884278097 try to avoid some useless full object updates 2019-03-19 10:29:48 +00:00
UbitUmarov a7927e9d7b lludp ObjectAnimation encoding 2019-03-19 09:44:13 +00:00
UbitUmarov 71361f61f4 lludp SimStats encoding 2019-03-19 08:52:14 +00:00
UbitUmarov 132d8be9cc UnAckedBytes are in KB 2019-03-19 07:22:24 +00:00
UbitUmarov b10a3ba023 take the deafult on the parameter overlay 2019-03-19 06:52:57 +00:00
UbitUmarov 182977a872 do not send parceloverlay on crossings (may be bad, or not) 2019-03-19 06:38:43 +00:00
UbitUmarov 1c6be0fae3 ooops 2019-03-19 06:10:08 +00:00
UbitUmarov 6dde1aaa14 try save a few ns on parcel overlays 2019-03-19 06:00:36 +00:00
UbitUmarov c2086e6257 add a few extra checks for viewers animated objects support, to avoid timming issues 2019-03-19 00:47:45 +00:00
UbitUmarov 199d4a1bd0 lludp ReplyTaskInventory, SendXferPacket and AbortXfer enconding 2019-03-18 23:36:49 +00:00
UbitUmarov ee0eef5ee0 also fix the ThrottleOutPacketType 2019-03-18 22:29:24 +00:00
UbitUmarov f17dba9925 oops 2019-03-18 22:26:02 +00:00
UbitUmarov 37619443a7 lludp GenericMessage enconding 2019-03-18 22:19:23 +00:00
UbitUmarov 606d096709 lludp ImprovedInstantMessage enconding 2019-03-18 21:04:42 +00:00
UbitUmarov 6fd7b931b1 lludp ChatFromSimulator enconding; some simplification 2019-03-18 18:58:07 +00:00
UbitUmarov 84187975bd lludp AgentMovementComplete enconding 2019-03-18 18:03:22 +00:00
UbitUmarov b9987b4183 stop sending some useless small packets 2019-03-17 21:37:21 +00:00
UbitUmarov 9ccca71c1b remove redundant code 2019-03-17 19:00:02 +00:00
UbitUmarov 8bb0c05825 lludp: direct encode PacketAck, StartPingCheck and CompletePingCheck 2019-03-17 18:16:38 +00:00
UbitUmarov ee8ad3e69d lludp: direct encode AvatarAppearance 2019-03-17 02:02:40 +00:00
UbitUmarov 2ff5b322be lludp: direct encode CoarseLocationUpdate 2019-03-16 17:44:34 +00:00
UbitUmarov 5428b4799d lludp: direct encode rest of send terseupdates 2019-03-16 15:40:01 +00:00
UbitUmarov d8f9a007f4 bug fix on mapblockreply; direct encode mapitemreply just because.. 2019-03-16 14:30:53 +00:00
UbitUmarov 4a80802bec lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it needed work anyways 2019-03-16 00:38:49 +00:00
UbitUmarov 492ba8f644 minor cleanup 2019-03-15 19:21:44 +00:00
UbitUmarov e1c20a32ca LSL: limit sittext and touchtext to length current viewers cand display 2019-03-15 18:17:50 +00:00
UbitUmarov 46dc9ebd4e lludp: change zero encode of strings; limit them to what current viewers expect 2019-03-15 18:08:05 +00:00
UbitUmarov f143dbc23f lludp direct encode object Properties update packets 2019-03-14 17:11:23 +00:00
UbitUmarov b82337de09 Robust: to tell main httpserver to stop on shutdown 2019-03-12 11:48:17 +00:00
UbitUmarov 1b8999b130 try to work around robust shutdown/quit blocking on mono 2019-03-12 11:14:59 +00:00
root c7a02dc058 Merge branch 'master' of brain.opensimulator.org:/var/git/opensim 2019-03-11 23:41:26 +00:00
root 0a4f0758fa Should have been in the last commit 2019-03-11 23:40:55 +00:00
root c3f9b1568c Fix multi, and single tenancy on MapGet 2019-03-11 23:38:57 +00:00
root e877c94b51 Add a but more status info on marker files 2019-03-11 23:37:53 +00:00
root d8e558a3da Allow anyone to get a CAP to the console - check rights on use 2019-03-11 23:36:52 +00:00
UbitUmarov 68b0d9f31d errr use invariantculture compare not current 2019-03-11 23:24:20 +00:00
UbitUmarov 186e9e2838 at login do try proper region name match before sending just somewhere that looks similar 2019-03-11 23:15:30 +00:00
UbitUmarov 32a03a49fc lludp: direct encode terrain patchs packets 2019-03-10 15:56:14 +00:00
UbitUmarov 7b55d42b11 lludp fix max packet size on ack appends 2019-03-10 11:23:38 +00:00
UbitUmarov 343239c7c3 do not send animated attachments to viewers that do not support them. 2019-03-09 12:04:26 +00:00
UbitUmarov 6bc37f348e ooops bad zeroencode flag 2019-03-08 22:28:57 +00:00
UbitUmarov e9d7ced733 just direct encode avatar animation also 2019-03-08 21:14:08 +00:00
UbitUmarov a32060180f agent animation object ids are only for self avatar 2019-03-08 19:14:09 +00:00
UbitUmarov 155e499457 well let trees have special state and grass data block again. 2019-03-07 18:57:13 +00:00
UbitUmarov 95c4de6144 grass even more 2019-03-07 18:20:17 +00:00
UbitUmarov 4e7cddc6a8 vegetation is special 2019-03-07 17:11:52 +00:00
UbitUmarov 9ccc3ed756 make use of direct object update encoding 2019-03-07 14:53:32 +00:00
UbitUmarov fbd741ece3 prims have at most 9 face textures 2019-03-07 12:12:11 +00:00
UbitUmarov 6ae1341c58 don't read from dbs wrong sound flags 2019-03-07 04:53:41 +00:00