Justin Clark-Casey (justincc)
a483525016
Change default max threads if SmartThreadPool is used as the main thread pool from 15 to 300
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Running out of such threads under heavy load causes delayed packet processing which can lead to spurious UDP resends and knock on issues.
We already massively boost the min/max builtin pool worker and IOCP threads (which even with STP are still used for inbound network requests) without obvious adverse effects.
The threads are only instantiated if they are required.
This change does not affect other async_call_method options.
2014-08-08 23:34:49 +01:00
UbitUmarov
ebbf236abc
of course.. bug..
2014-08-08 02:25:31 +01:00
UbitUmarov
9aa6389b8b
lock set appearence during ValidateBakedTextureCache there seems to be a
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overlap in same cases
2014-08-08 02:22:18 +01:00
UbitUmarov
998e3d435a
DANGER back to right current max number of wearables ( TP out of regions
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with this may kill old regions)
2014-08-08 01:39:19 +01:00
UbitUmarov
c6cdd597f3
add wearables array size checks on unpack
2014-08-08 01:32:16 +01:00
UbitUmarov
2a457c862e
Merge branch 'master' into ubitworkmaster
2014-08-08 00:52:41 +01:00
UbitUmarov
16bcd86dfb
back to max 15 wearables until its safe ( and before i kill other grid
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regions)
2014-08-08 00:01:49 +01:00
UbitUmarov
a8e49a4538
max 16 for testing
2014-08-07 23:33:48 +01:00
UbitUmarov
4ae0bb7df1
add limites checks on wearables size, revert to max 15 for
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compatibility/testing
2014-08-07 23:29:31 +01:00
Melanie Thielker
5628c0bcd6
Reduce delay time on regin handshake reply to speed up terrain sending.
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Terrain IS more important than avatar!
2014-08-07 23:54:38 +02:00
UbitUmarov
7486684436
update the max number of texture faces and wearables to current values.
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This should be safe now..
2014-08-07 22:47:29 +01:00
UbitUmarov
73cbdf2c6b
bug
2014-08-07 22:00:23 +01:00
UbitUmarov
6d372f3d9e
remove annoying debug msg . still a lot of spam, but to remove later
2014-08-07 21:37:11 +01:00
UbitUmarov
f788947594
make grid baked textures override the ones on appearance. Due to bug
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somewhere they are always bad at ValidateBakedTextures entry. ( even if
they where good and on assets cache we whould need to generate the
cacheID hash )
2014-08-07 21:24:52 +01:00
UbitUmarov
38e2e5942c
bug on upload new bakes decision
2014-08-07 19:16:51 +01:00
Melanie Thielker
a06d66b70b
Merge branch 'ubitworkmaster'
2014-08-07 16:55:00 +02:00
UbitUmarov
dfa9ba0937
minor clean, dont check for cache if we aren't using it..
2014-08-07 08:47:03 +01:00
UbitUmarov
1408c9eee7
reply to cached checks with same serial number
2014-08-07 07:55:56 +01:00
UbitUmarov
a95afb7fc5
bug
2014-08-07 07:36:23 +01:00
UbitUmarov
12d8ed2dcd
only send to bakedmodule the baked textures :)
2014-08-07 07:08:01 +01:00
UbitUmarov
b7f24bacce
bugg
2014-08-07 06:09:56 +01:00
UbitUmarov
c3f9c99fb3
DANGER... changed bakedtextures caching. Assuming grid baking is cache
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only, reduced number of accesses to it. TESTING
2014-08-07 05:20:45 +01:00
BlueWall
2924d250ab
Fix short help string for show region command.
2014-08-06 21:41:53 -04:00
BlueWall
10a8d2852e
OpenSimExtras
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Move the experimental extra features functionality into the GridService. This sends default values for map, search and destination guide, plus ExportSupported control to the region on startup. Please watch http://opensimulator.org/wiki/SimulatorFeatures_Extras for changes and documentation.
2014-08-06 17:25:12 -04:00
Oren Hurvitz
e36e416637
Fixed crash when using Allowed/Denied Viewers, and the viewer's name is shorter than one of the test strings
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This fixes http://opensimulator.org/mantis/view.php?id=7294
2014-08-06 19:02:15 +03:00
UbitUmarov
552b4e45e8
bakemodule didnt like last changes
2014-08-06 05:56:10 +01:00
UbitUmarov
66dea8fe05
some debug to remove later
2014-08-06 05:17:30 +01:00
UbitUmarov
bd3d58dd00
try to make the baked textures cache work
2014-08-06 04:54:14 +01:00
Justin Clark-Casey (justincc)
78ccadb27e
Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini
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These govern when AgentUpdates are sent to observers on position, rotation and velocity changes to an avatar (including the avatar themselves).
Higher values reduce AgentUpdate traffic but at a certain level will degrade smoothness of avatar and perceived avatar movement.
2014-08-06 00:53:14 +01:00
Justin Clark-Casey (justincc)
961cb9cc77
refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters
2014-08-06 00:35:26 +01:00
UbitUmarov
e1a5a1f829
apply objectSlamSale to all roots of coalescence objects. replace the
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single object condition for renaming
2014-08-05 23:25:08 +01:00
UbitUmarov
3c321e5bb3
dont mess with names and descriptions on coalescence objects. Inventory
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name can change for inventory purposes only.
2014-08-05 22:49:41 +01:00
UbitUmarov
2c4908578e
revert to old avn-current code, not using ApplyPermissionsOnRez() till its
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reviewed/fixed
2014-08-05 21:55:42 +01:00
UbitUmarov
01780d4dc6
put back a check for null foldedperms
2014-08-05 19:59:21 +01:00
UbitUmarov
31b5a587a4
Merge branch 'master' into ubitworkmaster
2014-08-05 19:28:56 +01:00
UbitUmarov
c80322f1e6
dont change agentItem.BasePermissions where avination-current didn't
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change
2014-08-05 19:03:11 +01:00
UbitUmarov
6eca2475d4
dont assume that all zero folded perms are to ignore ( coerence with old
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code in avn-current )
2014-08-05 17:55:30 +01:00
Oren Hurvitz
dc2471fedd
Fixed premature closing of the connection in DataSnapshotManager
2014-08-05 19:09:11 +03:00
Justin Clark-Casey (justincc)
0e71e3889c
Go back to disconnecting bots in parallel since serially is too slow.
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However, disconnecting now halts any current connection, with the possible exception of the single currently connecting bot.
2014-08-05 01:37:10 +01:00
Justin Clark-Casey (justincc)
fcc665a567
Put pCampbot "disconnect" command on separate thread like "connect" so that we can continue to run status commands whilst bots are disconnecting.
2014-08-05 01:15:07 +01:00
Justin Clark-Casey (justincc)
e57e9e95d4
Allow "show bots" pCampbot console command to quickly report status by not locking entire bot list for almost 100% of connection time.
2014-08-05 01:07:08 +01:00
Justin Clark-Casey (justincc)
d6890d78ad
Make currently unfiltered EventQueue log messages only appear now at DebugLevel 1
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This covers event queue setup messages and some outgoing messages (e.g. EnableSimulator)
In my experience these messages are only useful if you really know what they mean and you're looking for them
Otherwise, they're quite spammy.
Event queue DebugLevel 1 is enabled with the "debug eq 1" console command
2014-08-05 00:52:04 +01:00
UbitUmarov
507a29d581
diference fix
2014-08-04 21:55:58 +01:00
UbitUmarov
3cca5ec667
check...
2014-08-04 21:52:29 +01:00
UbitUmarov
3d81f25e34
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
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This reverts commit 05a2feba5d
.
2014-08-04 20:32:11 +01:00
UbitUmarov
05a2feba5d
start sending terrain in scenePresence after well defined avatar. Minor
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change on significante AgentUpdate check.
2014-08-04 19:57:47 +01:00
Melanie Thielker
2ab0790aa8
Merge branch 'ubitworkmaster'
2014-08-04 02:23:43 +02:00
UbitUmarov
8cf945544c
local chat gods bug fix
2014-08-04 00:43:57 +01:00
UbitUmarov
b07b0ff555
missing child login parcel overlay
2014-08-04 00:16:56 +01:00
UbitUmarov
14250c776a
missing currentParcelUUID update
2014-08-03 23:44:51 +01:00