Commit Graph

6296 Commits (513ce9caee7bbacc167c1f3241e64e201ac412cf)

Author SHA1 Message Date
Sean Dague c2dc1636a6 oops, it helps to reference the *right* migration 2008-06-19 14:46:54 +00:00
Teravus Ovares e6ce30d4f1 * 0001571: (PATCH) patch to implement editable sphere meshes for meshmerizer/ode (Initial Implementation) from Dahlia! Thanks Dahlia!!!
* The included patch implements the editor parameters twist, dimple, path cut, and profile cut to the sphere mesh for meshmerizer. The mesh will default back to the geodesic sphere if the parameters are adjusted to beyond a reasonable arbitrarily chosen threshold that would expose too many inverted normals on the mesh.
2008-06-19 04:17:04 +00:00
Charles Krinke 0fe5c5eadf Mantis#1566. Thank you kindly for a number of
sounds for the OpenSim library.
2008-06-19 03:30:13 +00:00
Sean Dague 33c40c0e0d typo in xml 2008-06-18 23:06:02 +00:00
Teravus Ovares cb29926e3c * Refactors call to OutPacket out of AssetCache and into LLClientView 2008-06-18 23:04:15 +00:00
Sean Dague 6753578465 commit justin's grafitti board to the base OpenSim script
library.
2008-06-18 22:56:04 +00:00
Sean Dague 6dea8f3435 clean up the nhibernate definitions to work with mysql
integrate migration support into nhibernate
2008-06-18 21:14:19 +00:00
Sean Dague b58dc7fb33 add mysql migrations for nhibernate driver 2008-06-18 21:08:16 +00:00
Charles Krinke b6667e7224 Mantis#1567. Thank you kindly, Dmiles for a patch that addresses:
Add a .Trim() that was forgotten in a previous patch titled:
[PATCH] Adds an API for for plugins to create new Console commands and Help
2008-06-18 21:07:40 +00:00
Sean Dague 6711adb8b1 add inventory store migration 2008-06-18 20:51:42 +00:00
Sean Dague b57b24655c contribute weather map cycling script using osDynamicTextures. 2008-06-18 19:38:30 +00:00
Sean Dague 2c78bdef84 fix minor xml fubar. 2008-06-18 19:28:13 +00:00
Sean Dague 7355d79881 prune all the empty script directories. Contribute
my text board script to be part of the stock scripts.
2008-06-18 19:23:46 +00:00
Teravus Ovares 1fcb7c2db4 * By popular demand, skipping trees from the map tile generation routine. Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items. 2008-06-18 16:27:27 +00:00
Sean Dague eda34a6d3a revert 5134. Changing these bitmaps to 24bit just breaks things, and they never display
on the client.
2008-06-18 14:04:24 +00:00
Jeff Ames a728417eda Minor formatting cleanup. 2008-06-18 03:50:39 +00:00
Sean Dague 7a11f6f1e2 make neb happy. I found where we initialized the dynamic textures to
32bit images and changed them to 24bit images.
2008-06-18 02:35:53 +00:00
Sean Dague 6d30d71256 change the default drawing font from Times -> Arial, as
san serif fonts are a bit easier on the eyes on textures.
Add a new "FontName" attribute that can be used to override
the font type.
2008-06-18 02:23:27 +00:00
Sean Dague c01ebb281b tweak dynamic texture stuff after the meeting today. This should
now preserve the bulk of the texture attributes, and force on full
bright.  Not tested yet, but shouldn't bother most people.
2008-06-17 23:01:48 +00:00
Justin Clarke Casey 16d0a895cb * Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis
* This also has the effect of stopping the archiver generating ghost in-world prims
* Some code dupliction also removed
2008-06-17 20:36:21 +00:00
Justin Clarke Casey 33d32355a1 * refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromXml2() 2008-06-17 17:23:00 +00:00
Jeff Ames 255b87464a Update svn properties. 2008-06-17 08:14:58 +00:00
Teravus Ovares a401b03ab0 * Increase WEBMAP tile jpeg quality.
* I'm not sure if this method works on Linux..    but I guess I'll find out :P
2008-06-17 00:55:30 +00:00
Justin Clarke Casey cb70299092 * Fix a bug in the archiver where I didn't realize a shape still needs its default texture as well as its face textures 2008-06-16 22:43:30 +00:00
Teravus Ovares 53c9ce46b3 * Enables binary data in BaseHttpServer with 'image' in content type.
* Enables regular jpeg map images to be served directly from the region.
* EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5
* This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes>
* The Webmap image location gets printed on the console when the simulator starts up.
* JPEG data is cached so we only create the webjpeg once.
2008-06-16 22:06:55 +00:00
Justin Clarke Casey 1898674254 * minor: Get rid of rogue "Current node RootPart" message in the SceneObjectGroup 2008-06-16 22:03:15 +00:00
Justin Clarke Casey 4c2171ec82 * Allow archiver to save and load objects within other objects to arbitrary levels
* This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved 
contained items).  These will be found and eliminated in subsequent patches.
* Not yet ready for use
2008-06-16 21:59:39 +00:00
Sean Dague be79b56cc3 I really didn't expect that one to work out of the box, but just managed
to get NHibernate + MySQL + Assets working.
2008-06-16 19:58:48 +00:00
Sean Dague bdb0dddfcf set CommandTimeout = 0 in the migration commands so that long
migrations (like converting asset ids) don't run into the 
normal 30 second kill switch.
2008-06-16 19:39:08 +00:00
Sean Dague e1409e0c04 be a bit more verbose about what we are doing on the migration
side so that people don't think we're hung.
2008-06-16 19:33:08 +00:00
Sean Dague 340ef33e2e fix nhibernate driver so that it starts (based on the appearance
changes it wouldn't come up).
include embedded dialect specific sql files for nhibernate migrations
figure out how to get the raw db connection so that migrations can
work with nhibernate.
create initial migration for NHibernate + SQLite + Assets.
2008-06-16 19:22:00 +00:00
Sean Dague caa6b8467d futzing around on the NHibernate side again trying to connect
migrations into it.
2008-06-16 18:53:55 +00:00
Justin Clarke Casey e31de6707f * refactor: Fission ArchiveWriteRequest into prepare and execute classes 2008-06-16 17:13:28 +00:00
Sean Dague 94034d665d change some messages on the migrations front to be
more clear
2008-06-16 16:03:37 +00:00
Justin Clarke Casey ba69cc31e5 * Refactor: Break out AssetsRequest to a separate file in the Archiver module 2008-06-16 15:36:01 +00:00
Sean Dague ec78a2871b the beginning of the great id format migration. This makes
asset uuids no longer binary.  I've tested this migration a
few times, and it seems working in all the scenarios I've found
but it wouldn't hurt to backup your asset db before running this
as it does touch a very sensitive part of our content system.
2008-06-16 14:10:51 +00:00
Teravus Ovares 11d68ce0f5 * 0001558: [PATCH] Add support for full collision geometry feature set for linear path prims (patch attached) By Dahlia. Thanks Dahlia!
* This update re-does the cube/cylinder/prism prims to dynamically add faces as twist is used.
2008-06-15 19:34:48 +00:00
Jeff Ames 3d8d713128 Update svn properties. 2008-06-15 12:48:50 +00:00
Charles Krinke c04e284854 Change VersionInfo string from
"Opensimulator release (0.5.8)" to
"Opensimulator trunk (post 0.5.8)"
as we move forward with trunk again.
2008-06-15 01:08:55 +00:00
Charles Krinke b226855d34 Change VersionInfo string from:
"OpenSimulator trunk (post 0.5.7)" to
"OpenSimulator release 0.5.8" in preparation
for tagging this minor release.
2008-06-14 23:51:35 +00:00
Justin Clarke Casey c9a983a85e * minor: A few miscellaneous doc comments before I break and start on something else 2008-06-14 20:52:42 +00:00
Teravus Ovares 5cccd4f6e5 * Vintage 2, a good year. 2008-06-14 20:33:03 +00:00
Teravus Ovares 7ca868dca5 * Fixes: 0001554: r5106 update fails to load on some regions with NullRef error on volume portion of maptile drawing routine. 2008-06-14 20:04:48 +00:00
Justin Clarke Casey 4af6286512 * Start recording asset request failures
* This includes problems such as connection failures and timeouts.  It does not include 'asset not found' replies from the asset service.
2008-06-14 17:47:25 +00:00
Teravus Ovares 6bea792436 * Enables maptile display in grid mode for simulators that are not on the same instance.
* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
2008-06-14 02:39:27 +00:00
Sean Dague b47dd07932 save_assets_to_file path shouldn't always assume uploaded
content are images and use .jp2 for the file extension.
2008-06-13 19:41:13 +00:00
Sean Dague 987c7498c3 the first pass at Asset Fridays. Contribution of a handshake
animation from Mo Hax at IBM.  This took us a while to sort out
the conversion path, expection more efficiency in the future.
2008-06-13 19:15:27 +00:00
Sean Dague cdc4061426 rename to index.xml just to make this more consistant 2008-06-13 18:20:30 +00:00
Justin Clarke Casey d6519924ba * refactor: catch asset service request exceptions at the AssetServerBase level rather than in the GridAssetClient
* this is to enable logging of asset request exceptions soon
2008-06-13 18:04:01 +00:00
Justin Clarke Casey ea52e71205 * minor: Remove LINK_SET debug Console Writeline
* only appeared in DotNetEngine's LSL_BuildIn_Commands.cs
* Nice spot Ewe Loon (http://opensimulator.org/mantis/view.php?id=1548)
2008-06-13 17:11:33 +00:00