Justin Clark-Casey (justincc)
1d737b010c
minor: remove some mono compiler warnings
2009-11-03 18:52:20 +00:00
Diva Canto
9e6f01321e
Fixed a couple of NREs in corner cases.
2009-11-03 10:24:02 -08:00
dahlia
82554e9a89
Delete depricated extrusion methods and redirect to universal extrude method.
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Sync with PrimMesher.cs r47 on forge.
2009-11-02 22:24:58 -08:00
John Hurliman
1927945053
Another race condition fix in SceneObjectGroup
2009-11-02 15:09:07 -08:00
John Hurliman
de71d23e14
Removing Console.WriteLine()s that were brought in with the revert
2009-11-02 11:54:39 -08:00
John Hurliman
0e8b5c7ffa
Fixing race conditions in the SceneObjectPart properties
2009-11-02 11:40:57 -08:00
John Hurliman
67ac9881fa
Removing duplicate SceneObjectPart.RotationalVelocity property
2009-11-02 11:28:35 -08:00
John Hurliman
6309fcc5b4
Reverting the memory leak patch for MySQL. Problems have been reported with the grid server after running for several hours
2009-11-02 11:19:55 -08:00
Melanie
f4e9809b7d
Fix an invalid argument exception in the remote admin module when.
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Patch from CasperW
2009-11-02 06:13:05 +00:00
Adam Frisby
3c0881c83c
* Committing missing file from last commit.
2009-11-02 00:20:41 +11:00
Adam Frisby
838bc80ab9
* Implemented some tweaks to monitoring module.
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* Output is prettier & more useful.
* Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
2009-11-02 00:05:49 +11:00
Adam Frisby
711dde34e4
* Implements new 'Monitoring' system for reporting performance.
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* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process)
* Type 'monitor report' on the console to see output.
* SNMP Implementation forthcoming.
2009-11-01 19:37:40 +11:00
Diva Canto
58c260140c
Patch + minor formatting fixes.
2009-10-31 19:10:33 -07:00
Douglas R. Miles
7f4d646aea
http://opensimulator.org/mantis/view.php?id=4337
2009-10-31 19:05:02 -07:00
Teravus Ovares (Dan Olivares)
50b599a62b
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-10-30 19:25:41 -04:00
Teravus Ovares (Dan Olivares)
fb08133999
* Remove the locklessqueue tests since I guess I didn't understand what it was when I wrote the test.
2009-10-30 19:24:14 -04:00
Teravus Ovares (Dan Olivares)
5101f688ee
* Add LocklessQueueTests. One Test is commented out because it fails. It should probably work.. but I'm awaiting clarification.
2009-10-30 19:13:57 -04:00
Teravus Ovares (Dan Olivares)
2e81acec48
* Adding Tests for OpenSim.Framework.Cache. Some test cases disabled until mantis resolutions.
2009-10-30 18:13:58 -04:00
Melanie
f54d611771
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-10-30 22:08:34 +00:00
Melanie
c6246050d9
Make the default and max RTO configurable int he linden client stack
2009-10-30 22:07:56 +00:00
Teravus Ovares (Dan Olivares)
419303a40f
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-10-30 17:28:08 -04:00
Teravus Ovares (Dan Olivares)
4563f00852
* Another ACL Test
2009-10-30 17:27:44 -04:00
Teravus Ovares (Dan Olivares)
9d6a540198
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-10-30 17:04:55 -04:00
Teravus Ovares (Dan Olivares)
120c731a3b
* Moving A test from the OpenSim.Framework.ACL object to the OpenSim.Framework.Tests assembly. Fixing the test.
2009-10-30 17:04:10 -04:00
John Hurliman
f5e470d4ba
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-10-30 13:18:38 -07:00
John Hurliman
cb1492aaf0
Fixed a regression in SendAvatarGroupsReply()
2009-10-30 13:18:18 -07:00
Melanie
8eb3ea02ee
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-10-30 19:55:51 +00:00
Melanie
92f4835ba6
Convert the AvatarGroupsReply message to the event queue.
2009-10-30 19:54:56 +00:00
Melanie
39f95e8cf0
Add a using for OSD to the client view
2009-10-30 19:44:01 +00:00
John Hurliman
5d5d0e699a
* Disables automatic packet splitting on AvatarGroupsReply packets. This packet is a mess and shouldn't be used at all (in favor of the event queue message)
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* Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title
2009-10-30 11:12:32 -07:00
Melanie
8a64421735
Squelch an error message on sim shutdown when not using MXP
2009-10-30 18:08:58 +00:00
John Hurliman
8a73dc0f8a
* Fix for a potential race condition in ScenePresence.AbsolutePosition
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* Unified the way region handles are stored and used in ScenePresence
* Fixed camera position for child agents
* CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization)
* Removing debug code from the previous commit
2009-10-30 03:01:15 -07:00
John Hurliman
7965b6eb61
* Moving parcel media and avatar update packets from the unthrottled category to task
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* Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth
* Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30 00:43:46 -07:00
John Hurliman
a05c67bebb
* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
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* Prints a warning for any future packet splitting failures
2009-10-30 00:08:41 -07:00
John Hurliman
aecaa51063
* Fixed a NullReferenceException in GetMovementAnimation() and added more protection against NREs in AddNewMovement()
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* Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim
2009-10-29 16:31:48 -07:00
John Hurliman
2913c24c8a
* Commented out two noisy debug lines in the LLUDP server
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* Misc. cleanup in ScenePresence.HandleAgentUpdate()
2009-10-29 15:24:31 -07:00
John Hurliman
ec7fd8b1f8
More performance improvements to XEngine script loading
2009-10-29 06:42:40 -07:00
John Hurliman
dd13fa361b
* Misc. formatting cleanup for the previous patch
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* Added the new AppDomainLoading variable to the [XEngine] section in the example config
2009-10-29 05:56:37 -07:00
Dan Lake
33448e4ba8
Optimizations
2009-10-29 05:39:18 -07:00
John Hurliman
5c894dac8b
* Implemented foot collision plane for avatars
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* Fixed a NullReferenceException regression
2009-10-29 05:34:40 -07:00
John Hurliman
3f2d6fe470
Ported the Simian avatar animation system to OpenSim. Landing is currently not working
2009-10-29 04:13:51 -07:00
John Hurliman
fd2c99f184
Fixing NullReferenceException regression in the previous commit
2009-10-29 02:10:48 -07:00
John Hurliman
7132877075
* Log progress messages when loading OAR files with a lot of assets
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* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-29 01:46:58 -07:00
John Hurliman
59eb378d16
Small performance tweaks to code called by the heartbeat loop
2009-10-28 23:10:16 -07:00
John Hurliman
1c9696a9d2
Always send a time dilation of 1.0 while we debug rubberbanding issues
2009-10-28 15:11:01 -07:00
John Hurliman
a069a1ee68
Limit physics time dilation to 1.0
2009-10-28 14:44:05 -07:00
John Hurliman
b81c829576
* Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
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* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
John Hurliman
c003f49432
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-10-28 12:45:56 -07:00
John Hurliman
a65c8cdc38
* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
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* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28 12:45:40 -07:00
John Hurliman
ee0f7e10c8
Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times)
2009-10-28 12:20:34 -07:00