Commit Graph

423 Commits (53b0ee242d6b9f769a81743a52fa89e065bb7657)

Author SHA1 Message Date
Adam Frisby 084ffc74c6 * Implements MRM IObject.Say - this is equivilent to llSay
Example:
        public override void Start()
        {
            Host.Object.Say("Hello World!");
        }
2009-04-03 10:42:39 +00:00
Adam Frisby 254d3099f0 * Implements Scene.SimChat(string,...) rather than byte[]. We should probably mark byte[] as obsolete.
* Implements SOPObject.Say for MRM. (Note, not IObject yet)
2009-04-03 10:40:14 +00:00
Adam Frisby 36bc485e7e * MRM Scripts will now no longer disconnect the client if there was an error in compilation or script initialisation.
* Clarified some debug text for MRM Enabling
2009-04-03 10:30:51 +00:00
Adam Frisby 7e91f41535 * Implements "ID" semi-global within MRM scripts. This is tied to the 'state ID' for MRMs.
* Implements IPersistence interface, allows simple KeyValue access for MRM scripts to a more permanent datastore.
2009-04-03 09:22:34 +00:00
Jeff Ames 99cfcf405b Update svn properties. 2009-04-01 14:50:18 +00:00
Adam Frisby 1a25969096 * MRM Adjustments
* Renamed 'Material' to PhysicsMaterial (Wood, Glass, Metal, etc.). May want to place in subclass with other physics specific properties. (We however need to support these features in ODE/etc first.)
* Renamed Faces to Materials. IObjectFace to IObjectMaterial - this is for clarity for those coming from a 3D Programming background (it also makes more sense if/when we support Meshes in core). Properties and members remain identical.
* Added XMLDoc comments to IObject to assist people writing MRMs in XMLDoc aware editors.
2009-04-01 11:03:42 +00:00
Adam Frisby 5cd70a8c0e * MRM Adjustments
* Changes World.Objects from Array IObject[] to IObjectAccessor.
* Syntactically identical in most behaviour, however the indexer is now ranges not from 0..Count, but any valid internal LocalID. Additional indexers have been added for UUID.
* Example: for(int i=0;i<World.Objects.Count;i++) will not work any more, however foreach(World.Objects) will remain functional.
* This prevents us needing to create a list for each access to World.Objects which should [in theory] present a dramatic speed improvement to MRM scripts frequently accessing World.Objects.
2009-04-01 09:31:40 +00:00
Adam Frisby 7eccad05c9 * Adds World.Avatars[] to MRM Scripting. Contains an enumerable array containing IAvatar instances for each avatar in the region.
* Adds Test/TestModule.cs which demonstrates a very quick and simple MRM Test.
2009-04-01 06:55:39 +00:00
Adam Frisby 5225e40f9e * Removes some hard-coded magic numbers relating to RegionSize. We now use Constants.RegionSize as expected. (Working towards enlarged or smaller regionsizes that arent multiples of 256m)
* Adds minor functionality to MRM Scripting.
2009-04-01 05:58:07 +00:00
Dr Scofield fa619bdf8c From: Christopher Yeoh <yeohc@au1.ibm.com>
Patch to RegionReady which adds a field which adds to the message
whether the region is ready due to a server startup or due to an oar
file loading.
2009-03-12 18:51:28 +00:00
Jeff Ames 3fe42386e4 Add copyright headers. 2009-03-07 02:11:50 +00:00
Jeff Ames e1f68145be Update svn properties. 2009-03-07 02:00:18 +00:00
Adam Frisby 65990de390 MRM Scripting Changes
* Renames MiniRegionModule to MRMModule to make it more distinct from the actual Mini Region Module[s] executed in Scene.
* Renames MiniRegionModuleBase to MRMBase for convenience. MRM's need to be adjusted to inherit from MRMBase.
2009-03-05 00:52:59 +00:00
Adam Frisby 0e7e2eba14 * Implements a number of members on SOGObject for use with the MRM Script Engine API.
* It's lag-tacular! :D
2009-03-05 00:16:06 +00:00
Adam Frisby f3aac0fa4a * Fleshed out the MRM Module a little.
* Please don't use this yet, it represents a very heavy security risk if you enable it.
2009-03-04 22:14:40 +00:00
Adam Frisby e57ac6e0bf * Whoops. Left MiniModule enabled to anyone. (potential security risk). Disabled - edit code to load. 2009-03-04 20:29:50 +00:00
Adam Frisby ea9bb2f741 * More work on MiniRegionModule module. 2009-03-04 20:28:11 +00:00
Mike Mazur b2135c2029 IObjectFace needs to be public to compile. 2009-03-04 03:58:11 +00:00
Adam Frisby 915b0f2448 * More work on MiniRegionModule module. 2009-03-04 02:29:51 +00:00
Adam Frisby 3538eeafa2 * Implementing some interfaces for aformentioned script engine. Ignore this. 2009-03-04 01:38:22 +00:00
Dr Scofield 81bb87168f cosmetic: adding region name to logging statement 2009-02-16 09:17:55 +00:00
Jeff Ames 95d53d48d4 Add copyright headers. Minor formatting cleanup. Fix some compiler warnings. Fix some m_log declarations. 2009-02-13 02:06:28 +00:00
Dr Scofield f70e580f86 From: Christopher Yeoh <yeohc@au1.ibm.com>
This changeset add the RegionReady module code. The module sends a
message on a configurable channel when an oar file has finished
loading or if the script engine has emptied its queue for the first
time (eg server startup). Config is something like this:

[RegionReady]
enabled = true
channel_notify = -800

The module also knows if there was an error with startup.
2009-02-11 14:35:07 +00:00