99bb6c9304 
								
							
								 
							
						 
						
							
							
								
								Move PluginManager  
							
							... 
							
							
							
							Move PluginManager out to OpenSimFramework for general use 
							
						 
						
							2012-10-19 07:38:36 -04:00  
				
					
						
							
							
								 
						
							
							
								f7dcd33008 
								
							
								 
							
						 
						
							
							
								
								minor: Increase attachment name field from 36 to 50 chars in "attachments show" report  
							
							
							
						 
						
							2012-10-19 03:12:58 +01:00  
				
					
						
							
							
								 
						
							
							
								6ba42e9e75 
								
							
								 
							
						 
						
							
							
								
								Fix a few minor issues in ArchiveReadRequest logging.  
							
							
							
						 
						
							2012-10-19 02:54:13 +01:00  
				
					
						
							
							
								 
						
							
							
								71b73d6dc3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-10-19 02:52:12 +01:00  
				
					
						
							
							
								 
						
							
							
								af5383e479 
								
							
								 
							
						 
						
							
							
								
								altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary".  
							
							
							
						 
						
							2012-10-19 02:48:59 +01:00  
				
					
						
							
							
								 
						
							
							
								645e3171b4 
								
							
								 
							
						 
						
							
							
								
								since llGetLinkName has a "simplest case", it should be the first check made.  
							
							
							
						 
						
							2012-10-19 02:48:59 +01:00  
				
					
						
							
							
								 
						
							
							
								597df51f91 
								
							
								 
							
						 
						
							
							
								
								the simplest case for llGetLinkName also applies to the LINK_THIS constant  
							
							
							
						 
						
							2012-10-19 02:48:59 +01:00  
				
					
						
							
							
								 
						
							
							
								ec044537d5 
								
							
								 
							
						 
						
							
							
								
								ensuring that operand order in llGetLinkName is internally consistent  
							
							
							
						 
						
							2012-10-19 02:48:59 +01:00  
				
					
						
							
							
								 
						
							
							
								32171708c3 
								
							
								 
							
						 
						
							
							
								
								normalize quaternion.Slerp outputs  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2012-10-19 01:37:46 +01:00  
				
					
						
							
							
								 
						
							
							
								28483150e2 
								
							
								 
							
						 
						
							
							
								
								[UNTESTED] core Ode: let broken mesh physical prims collide with land as  
							
							... 
							
							
							
							the defaul basic box so they don't go off world. 
							
						 
						
							2012-10-19 01:19:48 +01:00  
				
					
						
							
							
								 
						
							
							
								0f70460a32 
								
							
								 
							
						 
						
							
							
								
								minor: comment out currently unused logger in DynamicTextureModule  
							
							
							
						 
						
							2012-10-19 00:39:18 +01:00  
				
					
						
							
							
								 
						
							
							
								9417176389 
								
							
								 
							
						 
						
							
							
								
								Make "show part" console commands print out information about each item the part contains  
							
							
							
						 
						
							2012-10-19 00:37:25 +01:00  
				
					
						
							
							
								 
						
							
							
								38e96afa38 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-10-19 00:31:30 +01:00  
				
					
						
							
							
								 
						
							
							
								b058ba5859 
								
							
								 
							
						 
						
							
							
								
								[UNTESTED] core Ode: stop trying to load a broken asset. Make broken  
							
							... 
							
							
							
							assets behave like phantom by Nebadon request 
							
						 
						
							2012-10-19 00:30:48 +01:00  
				
					
						
							
							
								 
						
							
							
								845228b35e 
								
							
								 
							
						 
						
							
							
								
								minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDisplayList  
							
							
							
						 
						
							2012-10-18 23:58:29 +01:00  
				
					
						
							
							
								 
						
							
							
								75f5e66d1c 
								
							
								 
							
						 
						
							
							
								
								Add local and UUID to information output of "show object" and "show part" region console commands  
							
							
							
						 
						
							2012-10-18 23:45:07 +01:00  
				
					
						
							
							
								 
						
							
							
								1f3c9db2b9 
								
							
								 
							
						 
						
							
							
								
								Add --full option to "show object name/uuid/pos" to show info on all parts of an object, not just whole object summary information.  
							
							
							
						 
						
							2012-10-18 23:41:18 +01:00  
				
					
						
							
							
								 
						
							
							
								8aa43e72e5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-10-18 23:32:40 +01:00  
				
					
						
							
							
								 
						
							
							
								a960273e91 
								
							
								 
							
						 
						
							
							
								
								Add number of inventory items to information displayed via "show part" console command  
							
							
							
						 
						
							2012-10-18 23:02:57 +01:00  
				
					
						
							
							
								 
						
							
							
								a2c93133be 
								
							
								 
							
						 
						
							
							
								
								Remove extraneous calls to the now commented CheckSculptAndLoad  
							
							
							
						 
						
							2012-10-18 21:23:57 +01:00  
				
					
						
							
							
								 
						
							
							
								afab5f5cd1 
								
							
								 
							
						 
						
							
							
								
								extend coment to include all unused SOG CheckSculptAndLoad()  
							
							
							
						 
						
							2012-10-18 21:13:25 +01:00  
				
					
						
							
							
								 
						
							
							
								7ab83f9eb2 
								
							
								 
							
						 
						
							
							
								
								[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts  
							
							... 
							
							
							
							now
Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2012-10-18 21:13:02 +01:00  
				
					
						
							
							
								 
						
							
							
								de44e93aa2 
								
							
								 
							
						 
						
							
							
								
								missing changed file  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2012-10-18 20:58:34 +01:00  
				
					
						
							
							
								 
						
							
							
								1e7fb2dc36 
								
							
								 
							
						 
						
							
							
								
								i update core ode plugin and make it load is meshs (i hope)  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2012-10-18 20:58:12 +01:00  
				
					
						
							
							
								 
						
							
							
								991151250d 
								
							
								 
							
						 
						
							
							
								
								If we're avoiding printing a long request warning for a GetTexture CAP call, check we received a request handler first since this is not guaranteed.  
							
							... 
							
							
							
							Resolves harmless logged exception when content type and generic xml rpc requests take more than 3 seconds. 
							
						 
						
							2012-10-18 00:39:43 +01:00  
				
					
						
							
							
								 
						
							
							
								0811f3d28d 
								
							
								 
							
						 
						
							
							
								
								minor: Remove event method doc from LLClientView that I forgot in the last commit (1de80c)  
							
							
							
						 
						
							2012-10-18 00:34:10 +01:00  
				
					
						
							
							
								 
						
							
							
								1de80cdafe 
								
							
								 
							
						 
						
							
							
								
								minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into IClientAPI from LLClientView  
							
							
							
						 
						
							2012-10-18 00:04:23 +01:00  
				
					
						
							
							
								 
						
							
							
								3ec2923022 
								
							
								 
							
						 
						
							
							
								
								Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of which there are 10 a second) rather than constructing a new one every time.  
							
							... 
							
							
							
							We can do this because AgentUpdate packets are handled synchronously. 
							
						 
						
							2012-10-17 23:54:05 +01:00  
				
					
						
							
							
								 
						
							
							
								faf6b56839 
								
							
								 
							
						 
						
							
							
								
								Explicitly return only the incoming AgentUpdate packet as this is the only one we pool atm, rather than attempting to return all incoming packets.  
							
							
							
						 
						
							2012-10-17 23:08:14 +01:00  
				
					
						
							
							
								 
						
							
							
								2ed59ad8ac 
								
							
								 
							
						 
						
							
							
								
								If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory churn  
							
							
							
						 
						
							2012-10-17 21:08:15 +01:00  
				
					
						
							
							
								 
						
							
							
								f35826eb31 
								
							
								 
							
						 
						
							
							
								
								minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ignoring it.  
							
							
							
						 
						
							2012-10-16 23:50:45 +01:00  
				
					
						
							
							
								 
						
							
							
								4e5b2346a5 
								
							
								 
							
						 
						
							
							
								
								Add LastMemoryChurn stat using existing data so we can more quickly tell how memory churn changes rather than waiting for the average to move.  
							
							
							
						 
						
							2012-10-16 23:44:52 +01:00  
				
					
						
							
							
								 
						
							
							
								fc861c7904 
								
							
								 
							
						 
						
							
							
								
								Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.  
							
							... 
							
							
							
							Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects.  This reduces memory churn.
Currently off by default.  Works but the scope can be expanded. 
							
						 
						
							2012-10-16 23:35:05 +01:00  
				
					
						
							
							
								 
						
							
							
								db4ca57590 
								
							
								 
							
						 
						
							
							
								
								Make it possible to separate start and stop lludp packet processing from the console for debug processes.  
							
							... 
							
							
							
							This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands.
The command "debug lludp status" will show current status. 
							
						 
						
							2012-10-16 21:55:00 +01:00  
				
					
						
							
							
								 
						
							
							
								8459b98f68 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now.  
							
							
							
						 
						
							2012-10-16 01:40:25 +01:00  
				
					
						
							
							
								 
						
							
							
								ab0294f010 
								
							
								 
							
						 
						
							
							
								
								Add missing category paremeter to llGiveInventoryList grid IM construction.  
							
							... 
							
							
							
							This was a regression from 16c9c1dfhttp://opensimulator.org/mantis/view.php?id=6360  
							
						 
						
							2012-10-16 01:33:35 +01:00  
				
					
						
							
							
								 
						
							
							
								0eb457442d 
								
							
								 
							
						 
						
							
							
								
								minor: Add missing newlines and spacing to help for "debug eq" console command  
							
							
							
						 
						
							2012-10-16 01:31:51 +01:00  
				
					
						
							
							
								 
						
							
							
								d469bde849 
								
							
								 
							
						 
						
							
							
								
								minor: Add/correct some doc messages associated with entity teleport.  
							
							... 
							
							
							
							I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish().  However, we will continue to send it. 
							
						 
						
							2012-10-16 01:20:41 +01:00  
				
					
						
							
							
								 
						
							
							
								3ac6a423f7 
								
							
								 
							
						 
						
							
							
								
								minor: comment out "Registered seed capability" message for "Received SEED caps request" message for now.  
							
							... 
							
							
							
							I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region). 
							
						 
						
							2012-10-16 00:54:25 +01:00  
				
					
						
							
							
								 
						
							
							
								8c2564c05c 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out the region console caps message for now.  
							
							
							
						 
						
							2012-10-16 00:40:28 +01:00  
				
					
						
							
							
								 
						
							
							
								dc460579fd 
								
							
								 
							
						 
						
							
							
								
								minor: Fix and elaborate on log information printed when an unrecognized estate method is received from the client.  
							
							
							
						 
						
							2012-10-13 01:47:10 +01:00  
				
					
						
							
							
								 
						
							
							
								946c2e7e7c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-10-13 01:05:28 +01:00  
				
					
						
							
							
								 
						
							
							
								330b976a62 
								
							
								 
							
						 
						
							
							
								
								Improve on TBG Renfold's fix to llRequestSimulatorData DATA_SIM_POS by only performing HG regionflags service check if the region secret is not empty.  
							
							... 
							
							
							
							An empty RegionSecret is never HG, whilst a non-empty one may be HG or being genuinely used as a RegionSecret. 
							
						 
						
							2012-10-13 01:03:09 +01:00  
				
					
						
							
							
								 
						
							
							
								f6e166cd0b 
								
							
								 
							
						 
						
							
							
								
								Now using region flags for llRequestSimulatorData DATA_SIM_POS.  
							
							... 
							
							
							
							If the region is not classed a hypergrid region, then the region secret is checked to make sure that it is a valid UUID.
Just a temporary fix at this time. 
							
						 
						
							2012-10-13 00:50:34 +01:00  
				
					
						
							
							
								 
						
							
							
								8c40215834 
								
							
								 
							
						 
						
							
							
								
								BulletSim: only use native sphere shape if it is a sphere.  
							
							
							
						 
						
							2012-10-12 07:41:31 -07:00  
				
					
						
							
							
								 
						
							
							
								fba59d905c 
								
							
								 
							
						 
						
							
							
								
								Get rid of accidental scene start left in ScenePresenceAutopilotTests  
							
							
							
						 
						
							2012-10-12 03:20:27 +01:00  
				
					
						
							
							
								 
						
							
							
								b9c2a1508e 
								
							
								 
							
						 
						
							
							
								
								Fix problems with regression tests by allowing invoke of Update() with a finite number of frames even if the scene isn't active.  
							
							
							
						 
						
							2012-10-12 03:19:12 +01:00  
				
					
						
							
							
								 
						
							
							
								ab7b7c5d3d 
								
							
								 
							
						 
						
							
							
								
								Get Watchdog to log thread removal  
							
							
							
						 
						
							2012-10-12 02:59:28 +01:00  
				
					
						
							
							
								 
						
							
							
								b5a3c74a5c 
								
							
								 
							
						 
						
							
							
								
								Add "active true|false" to "debug scene" console command.  
							
							... 
							
							
							
							This allows the scene update and maintenance loops to be started and stopped for debug purposes. 
							
						 
						
							2012-10-12 02:52:08 +01:00  
				
					
						
							
							
								 
						
							
							
								b7e75d467c 
								
							
								 
							
						 
						
							
							
								
								minor: Use && instead of & when deciding whether to print Improve/ObjectUpdate packet out messages when debug is turned on.  
							
							... 
							
							
							
							Practical effect is probably none. 
							
						 
						
							2012-10-12 02:10:30 +01:00