Commit Graph

12 Commits (6a27f3fb207881c394bc6279fa941f9fd6a973ab)

Author SHA1 Message Date
UbitUmarov 44c90bf294 misspell all across the board 2020-06-18 12:01:53 +01:00
UbitUmarov 369a2e1453 clear parcels uglysky on clearing override flag 2020-06-17 21:08:52 +01:00
UbitUmarov b10a3ba023 take the deafult on the parameter overlay 2019-03-19 06:52:57 +00:00
UbitUmarov 182977a872 do not send parceloverlay on crossings (may be bad, or not) 2019-03-19 06:38:43 +00:00
UbitUmarov e15fca60d1 mantis8342: make max ban height above ground configurable per regions instance with ini file option BanLineSafeHeight 2018-07-21 18:31:58 +01:00
UbitUmarov aff9c345dd osSetParcelDetails: add more land update code 2017-07-12 07:27:21 +01:00
UbitUmarov 25ca8695f3 find parcels by GlobalID.. well most time 2017-05-13 20:21:56 +01:00
Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UbitUmarov a5e9429f2b MESS: changes in MakeRootAgent and CompleteMovement reordering things.
Added sending of land overlay and parcel information. This in order to
only send avatar related information after having its position well
defined and on the right parcel. THIS MAY STILL BE BAD :)
2014-07-31 03:10:50 +01:00
Justin Clark-Casey (justincc) c1115e4c2e Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject()
This conforms to the existing ILandChannel.ParcelsNearPoint() method
2013-03-14 22:56:26 +00:00
Justin Clark-Casey (justincc) 0e465da187 remove now unused individual LandData prim counts.
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc.
This is probably why prim counts were being done there in the first place.
2011-04-05 21:25:54 +01:00
Justin Clark-Casey (justincc) 6ae04448f7 Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-03-25 23:05:51 +00:00