Commit Graph

115 Commits (6df3a5680585765d35915daefe4a12cd3e57f17e)

Author SHA1 Message Date
MW 6df3a56805 trying to fix the problem of Mono not liking to work with Mono.Addins, but MS .net is fine with it. 2007-11-04 16:27:57 +00:00
MW 039f2c46c0 Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
Charles Krinke 33d6222e8d Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins. 2007-10-31 04:18:34 +00:00
Tleiades Hax 6a8d8f54e8 Step one on the long march towards grid based inventory. Introduction of an InevntoryServer 2007-10-30 22:42:34 +00:00
Jeff Ames 2cf117cc6c Added preliminary support for sitting on prims 2007-10-28 03:58:46 +00:00
lbsa71 fb6aa6eafc * Added 'Jim' and 'Goblin' shapes; not available in inventory yet though 2007-10-27 11:45:52 +00:00
lbsa71 070047ce1b * Added prototypical AvatarFactory module interface to load avatar parameters
* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00
Tleiades Hax 5e7dba7268 Very early first implementation of grid based assets.
Run this on a major grid, and weep
2007-10-26 11:46:27 +00:00
Sean Dague 1d5ec16865 move out the config files to .example files so that they
don't clobber people's configs all the time, and that
we don't get new changes pulled in randomly from people's
configs
2007-10-25 15:33:11 +00:00
dan miller 1d402134ac updated libode.so (no exception on assert) 2007-10-24 05:04:11 +00:00
dan miller 3d689f1cd6 ode.dll with dnorm4 exception bypassed (windows) 2007-10-24 04:29:34 +00:00
Adam Frisby c4707a284f * Major ass commit.
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22 15:23:48 +00:00
dan miller 779eaada40 updating windows sqlite binary 2007-10-20 05:38:32 +00:00
Adam Frisby 4f1abe3e76 * Whisper, Say and Shout distances are now configurable (what the hell!) 2007-10-19 23:36:27 +00:00
Sean Dague 9a17bc58a6 enable IRC bridge via runtime configuration 2007-10-19 21:36:58 +00:00
dan miller 6f70d6964a checking in linux libode.so and config 2007-10-19 06:00:59 +00:00
dan miller d92d17ef7f windows: ODE binaries and build patches 2007-10-19 05:57:03 +00:00
dan miller 3a4b53077d putting openjpeg-libsl source in /libraries; updating binaries 2007-10-18 08:19:20 +00:00
Charles Krinke 884edac78e Add gryc's patch to run commands in a shutdown_commands.txt file when the sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc. 2007-10-18 02:13:06 +00:00
dan miller 94c098784c recompiled libode with g++ 3.3 -- should fix problems loading on some distros, such as openmv machine 2007-10-14 11:06:54 +00:00
Tleiades Hax 8b440cef13 Opdated the MySql.Data.dll in bin to version 5.0.8.1. runprebuild should be run prior to rebuilding the solution 2007-10-11 19:10:27 +00:00
dan miller 23eeeaae03 fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.so 2007-10-11 05:54:56 +00:00
dan miller 2d5f5e2b32 applied Darok"s BulletXPlugin changes 003.patch 2007-10-07 14:40:02 +00:00
dan miller e8917c9e14 this ode.dll should fix problems with windows server 2003, and perhaps other windows systems 2007-10-06 07:04:29 +00:00
dan miller 04b85c0711 reverting opensim.ini & ode.NET.dll 2007-10-01 16:07:54 +00:00
dan miller d644b1f440 this should fix mantis 452 and related -- hollow prims work in Linux! (I hope) 2007-10-01 16:01:42 +00:00
lbsa71 863195612b Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445. 2007-09-27 14:57:43 +00:00
Sean Dague a6f3fa2fbe revert change to libsecondlife.dll.config which breaks Linux
loading of native libraries
2007-09-27 14:17:01 +00:00
Sean Dague dc7fdcb431 added missing inventory xml files 2007-09-27 14:07:25 +00:00
lbsa71 048e762f1f That weren't supposed to go there. 2007-09-27 13:49:08 +00:00
lbsa71 8143c597fc * Tleiades grid mode inventory (#444) - thanx Tleiades!
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-27 13:25:45 +00:00
Adam Frisby 4e01aa4879 * Added time dilation property to Scene
* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Sean Dague b6f1ad2a36 updated prebuild 2007-09-17 11:01:37 +00:00
Sean Dague 4b03834f8d update url in default welcome note 2007-09-14 08:27:54 +00:00
Sean Dague 860620c24e default to sqlite for assets, will help flush out any other bugs 2007-09-11 08:26:51 +00:00
MW 91cc820f34 Added "asset_database =" option to opensim.ini, so the asset database can be selected. Currently set default back to db4o until more people test using sqlite. 2007-09-10 07:23:43 +00:00
Brian McBee d91b1434fe Another attempt at an i386 version of libode. If this doesn't test out for people with older processors... I dunno what the next step is. 2007-09-08 13:27:11 +00:00
Brian McBee 60b3b7f5e7 Fix for permissions on library textures. 2007-09-05 05:05:25 +00:00
Brian McBee 038a6f2aec Recompiled libode to work on older processors 2007-09-05 02:54:59 +00:00
dan miller 94b1d3c128 reverting opensim.ini to proper default state 2007-09-01 23:07:58 +00:00
dan miller 825a2208c6 ODE bugfix: multiple avatars now supported properly 2007-09-01 21:30:51 +00:00
dan miller b371f049b4 oops -- restoring opensim.ini 2007-09-01 10:34:45 +00:00
dan miller af7e11a81c more ODE fixes & optimizations. Works better with 1834! 2007-09-01 10:32:19 +00:00
Sean Dague 5735d611de default to sqlite for user storage. You will have to recreate
users after this change.
2007-08-30 01:28:34 +00:00
Sean Dague e29e064fa6 remove inventory, this is auto created now 2007-08-27 20:13:57 +00:00
Sean Dague 211116ec7e enable sqlite storage by default 2007-08-27 19:16:00 +00:00
Brian McBee 67d2571301 Here is your ocean back. You will probably need to delete your regionassets.yap, and will lose your uploaded assets. 2007-08-27 05:18:07 +00:00
Tedd Hansen 7e06df5f83 llList-commands from ldvoipeng, new Default.lsl from dalien 2007-08-26 21:21:21 +00:00
Brian McBee 5ce230ccee Added texture set for the library. To enable, delete your regionassets.yap. WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED. 2007-08-25 19:29:30 +00:00
MW a53125aae0 Updated sqlite3.dll to version 3.4.2
Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it).
When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine.
2007-08-24 11:04:07 +00:00