lbsa71
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1747d49d71
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* built binaries, pdb's and user files should not be under version control.
* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
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2007-04-11 07:33:14 +00:00 |
Adam Frisby
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44989288d6
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Well, it *appears* to compile. Initial SQLite Local Storage module (supports saving, deletion and update of prims, but does not yet load them.)
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2007-04-11 06:42:07 +00:00 |
Adam Frisby
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adb56a46f4
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Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
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2007-04-11 05:19:27 +00:00 |
Adam Frisby
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c070d2bbf3
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ZOMG Comments!
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2007-04-07 17:30:11 +00:00 |
Adam Frisby
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c18cf96824
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Terrain can now import from a specially formatted file.
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2007-04-07 16:48:38 +00:00 |
Adam Frisby
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55aaf8060f
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Added setHeights1D to allow importing from a 1D array
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2007-04-07 16:30:16 +00:00 |
Adam Frisby
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30a5e028c5
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Port to a 2D Heightmap complete
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2007-04-07 16:19:49 +00:00 |
Adam Frisby
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d28dd8f456
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I am a freaking idiot.
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2007-04-07 16:05:45 +00:00 |
Adam Frisby
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e0b84e0aa1
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Added getHeights1D() function to TerrainEngine
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2007-04-06 18:53:18 +00:00 |
Adam Frisby
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fb0dffbf13
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**BREAKING CHANGE** Changing the way terrain is stored and used internally.
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2007-04-06 18:48:23 +00:00 |
Adam Frisby
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df4df07c39
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And now for some solution files...
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2007-04-06 18:09:03 +00:00 |
Adam Frisby
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9169e9c18b
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Shelling out a basic terrain manager using the BSD parts of libTerrain, with the intention to make a more complex version communicating with the main libterrain later via socket.
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2007-04-06 18:07:46 +00:00 |