Commit Graph

15352 Commits (7447765f4de3a09333aab03a60f8c1c1ad1c3f19)

Author SHA1 Message Date
Dan Lake f5eb2ffe93 Merge branch 'master' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-06-21 16:58:34 -07:00
Dan Lake b71b7b2f7c Updated CacheUserName to work without circuit data on non-client manager actors. I need to fix this long term by creating a circuit data on non-cm actors and synchronizing properties across using sync layer. 2011-06-21 16:55:31 -07:00
Dan Lake 7573d3a1ac Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-06-21 10:44:54 -07:00
Dan Lake 974292996a * Switched Intel license for OpenSim contributors in DSG files
* Added Intel Corporation copyright for DSG to contributors.txt file
* Removed non-DSG bullet development files
2011-06-17 15:21:54 -07:00
Dan Lake e6141db0dc * Switched Intel license for OpenSim contributors in DSG files
* Added Intel Corporation copyright for DSG to contributors.txt file
* Removed non-DSG bullet development files
2011-06-17 15:18:31 -07:00
Diva Canto 7819b4a794 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-06-16 17:15:12 -07:00
Diva Canto 409738726d Added a couple of guards and warnings to the MapImage/MapImageServiceModule. 2011-06-16 17:14:41 -07:00
Dan Lake 2c27067dec Fixed typo in merge 2011-06-15 15:38:16 -07:00
Dan Lake b6d93d0c40 Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
Conflicts:
	OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
	OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/GridDialogModule.cs
2011-06-15 15:26:17 -07:00
Dan Lake 66f905b09c Fixed up merge conflicts from master due to changes in sending IMs
between DSG regions
2011-06-15 15:05:17 -07:00
Dan Lake 327f30e6d1 Merge branch 'master' into dev
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Physics/Manager/PhysicsActor.cs
	OpenSim/Region/Physics/Manager/PhysicsScene.cs
2011-06-15 14:13:58 -07:00
Dan Lake 97ea994a4b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-06-15 13:43:57 -07:00
Dan Lake 8791e5dac0 Working out merge errors with master 2011-06-15 13:43:02 -07:00
Mic Bowman ad84728aba Add localID to physical object creation functions. 2011-06-15 11:31:32 -07:00
Mic Bowman 29da57e380 Add the PhysActor to the correct SOP when duplicating a physical
prim. Thanks, MisterBlue
2011-06-15 11:26:45 -07:00
Mic Bowman 289c8fe1bc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-06-15 11:24:29 -07:00
Mic Bowman 7a4fbdac7c Added an expiring cache for region information to the
RemoteGridService connector. Timeout is currently set at five
minutes. Negative results are not cached.

The result is that operations like send an instant message do
not have to go through the grid service every time.
2011-06-15 11:22:51 -07:00
Diva Canto 5b7ab50319 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-06-15 11:11:54 -07:00
Diva Canto bbe489e64a Added missing config var for map image service. 2011-06-15 11:11:14 -07:00
Dan Lake 9c15c8897e Merge branch 'master' into dev 2011-06-14 23:16:48 -07:00
Dan Lake fc67a9212e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-06-14 23:16:02 -07:00
Dan Lake 32ddcefaca Merge branch 'master' into dev
Conflicts:
	OpenSim/Region/Framework/Scenes/EventManager.cs
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
	OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
	OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
2011-06-14 23:15:34 -07:00
Huaiyu (Kitty) Liu 941cec5548 Added code to propagate ScriptLandCollidingStart, ScriptLandColliding, and
ScriptLandCollidingEnd events.
2011-06-14 16:48:21 -07:00
Huaiyu (Kitty) Liu 57a42508ec Added AbsolutePosition as another SOP property to sync across, yet made
it a group property, so that only RootPart will trigger a sync message
for this property. An optimization to avoid sending many position updates
for linkset objects.
2011-06-14 14:53:12 -07:00
Justin Clark-Casey (justincc) 603dbea190 tweak messages. Make verbose inventory item save message give the item name as well as item id and asset id 2011-06-14 00:51:18 +01:00
Diva Canto 822b9e085f Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on the contents of the response.
Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap.
2011-06-13 10:21:29 -07:00
Diva Canto c62ccc75a1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-06-13 09:14:17 -07:00
Diva Canto ecb28ae130 V2 map now working in grids too. WARNING: A few visible configuration variables added in order for this to work. See .ini.example changes 2011-06-13 09:13:44 -07:00
Diva Canto ab11835aeb Same processing of the "/" in the MapImageService Cap as the one in the login service. 2011-06-13 07:59:28 -07:00
Diva Canto 0e4db3ca39 Added experimental new capability URL called MapImageService meant to work with Kokua viewer if devs are willing to do it. 2011-06-13 07:56:52 -07:00
Michael Cerquoni aka Nebadon Izumi dc978d02a7 match water color for warp3d map tiler and adjust lighting 2011-06-13 12:37:43 +01:00
Diva Canto 4b9de140ab Add credit and link to SimianGrid project. Thanks, guys! 2011-06-12 22:25:30 -07:00
Diva Canto 95e050130c People are bound to forget the '/' at the end of MapTileURL, so let's correct that from the inside. 2011-06-12 22:10:16 -07:00
Diva Canto 2e77518c6d bit depth: 24!!! begeez! -- zoom levels work now. 2011-06-12 21:51:26 -07:00
Diva Canto 07d7c1cd2d Trailing / in MapTileURL must be there! 2011-06-12 18:29:44 -07:00
Diva Canto 78c16da544 A few bug fixes on map V2. Zoom level weirdness still there. 2011-06-12 17:05:45 -07:00
Diva Canto fd57c91b4a First pass at making the V2 map work. Standalones only for now. There are some issues with the zoom level -- TBD. 2011-06-12 15:37:42 -07:00
Diva Canto 06e254c392 A few more cleanups on the way to close http://opensimulator.org/mantis/view.php?id=5516 once and for all. Moral of the story: don't send AgentOnline/Offline to viewers with a zero-length array. 2011-06-11 17:48:19 -07:00
Diva Canto e1ca77a0db Only send AgentOnline to the client if the friendsOnline list has elements. Also, increased the timeout on UserAgentServiceConnector, StatusNotification again. 2011-06-11 17:22:35 -07:00
Diva Canto d992779397 Switched order of SQL statements in Friends migration -- resulted in the wrong key 2011-06-11 09:36:57 -07:00
Diva Canto e07d71d298 Added a Sleep in between each site call, to slow the xml-rpc requests down. 2011-06-10 21:17:34 -07:00
Diva Canto 5f311c91c7 More tweaking on the UserAgentServiceConnector: add constructor that does not do DNS lookup, and use that for friends notification. 2011-06-10 21:07:50 -07:00
Diva Canto 0ae022d688 Decreased timeout of HG StatusNotification to 4secs. http://opensimulator.org/mantis/view.php?id=5516 2011-06-10 20:59:57 -07:00
Diva Canto 487cb51f69 3rd way of reseting the HG Map. This time, don't use the grid service; instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes. 2011-06-10 17:22:17 -07:00
Justin Clark-Casey (justincc) 9a62bfab0e If the flotsam asset cache console command "fcache clear" is specified on its own, clear both memory and file caches 2011-06-11 00:50:20 +01:00
Justin Clark-Casey (justincc) 39e878eb8f Align CenomeCache.ini.example values with CenomeCache defaults. 2011-06-11 00:35:31 +01:00
Justin Clark-Casey (justincc) c7cef650db Make it clear that WaitOnInprogressTimeout is currently a dead setting in FlotsamCache.ini.example 2011-06-11 00:10:40 +01:00
Justin Clark-Casey (justincc) b13b54c526 Make the internal flotsam asset cache defaults match config-include/FlotsamCache.ini.example. Enable the flotsam console commands even if FlotsamCache.ini isn't present.
For the most part, defaults are made to match those already in FlotsamCache.ini.example.
The one exception is that the 48 hour file timeout from the code is used instead of the 0 hours that was in the example file.  This can be tweaked if necessary.
Most importantly, the default cache directory is now ./assetcache (as in FlotsamCache.ini.example) rather than ./FlotsamAssetCache (as was the internal code default).
Therefore, if you were using flotasm without using the config file, then please rename your cache directory or start using the ini file and change the default there if you want to keep using your existing cache.
2011-06-11 00:04:21 +01:00
Justin Clark-Casey (justincc) fc7e17baf7 When serializing objects, stop accidentally using the green text colour value for alpha
This addresses http://opensimulator.org/mantis/view.php?id=5111
2011-06-10 21:49:25 +01:00
Makopoppo c7bdb66a1f Added missing "Old Guids=true" to ConnectionString 2011-06-10 21:10:37 +01:00