Commit Graph

21204 Commits (74cda2ad78bd4349d0151b60ad649d124ac57ff8)

Author SHA1 Message Date
Justin Clark-Casey (justincc) c23d37a509 Fix recent asset request timeout issue by commenting out (for now) the m_maxAssetRequestConcurrency mistakenly passed in as a timeout to SynchronousRestObjectRequester.MakeRequest()
For a long time, possibly forever, the m_maxAssetRequestConcurrency was mistakenly passed in as a 30 ms timeout rather than as a concurrent connection limiter.
This didn't come to light until the timeout was actually used in recent commit faf9ba53
Since this hasn't been operational for a long time and in release candidate phase, commenting it out for now though will need to revisit this.
Relates to http://opensimulator.org/mantis/view.php?id=7165
2014-05-14 00:11:07 +01:00
Justin Clark-Casey (justincc) 4569c595bf Fix behaviour change in recent commit bbc1dc6 so that SynchronousRestObjectRequester.MakeRequest() calls with no timeout specified use the default HttpWebRequest timeout as previously.
I mistakenly thought that that default request timeout was inifite rather than 100 seconds, restoring previously behaviour.
As per http://msdn.microsoft.com/en-us/library/system.net.httpwebrequest.timeout%28v=vs.100%29.aspx
Relates to http://opensimulator.org/mantis/view.php?id=7165
2014-05-13 22:21:20 +01:00
Justin Clark-Casey (justincc) 484aa72ff8 minor: Add some method doc to IMessageTransferModule 2014-05-12 23:49:37 +01:00
Justin Clark-Casey (justincc) 8ad29fc5c8 Make offline IM delivery to URL (pre recent Addons code) have a 10 second rather than infinite timeout.
This both signals a problem with the URL and eventually frees the thread, rather than hanging indefinitely with no information.
2014-05-12 23:42:47 +01:00
Justin Clark-Casey (justincc) 87e2668529 For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, handle notices to offline users directly as known undeliverable messages rather than discarding or attempting delivery.
Offline notices can still be controlled with the [Messaging] ForwardOfflineGroupMessages setting.
Looks to address more of http://opensimulator.org/mantis/view.php?id=7037
Only for Flotsam now for testing, but if approach works should be possible with core offline notices as well.
2014-05-12 23:38:48 +01:00
Justin Clark-Casey (justincc) 515d373a8e Add send group notice regression test for when MessageOnlineUsersOnly=true 2014-05-12 22:54:54 +01:00
Justin Clark-Casey (justincc) bbc1dc6bce Replace existing 0 timeout in internal overloaded SynchronousRestObjectRequester.MakeRequest() methods with proper Timeout.Infinite (-1) instead.
Triggered by recent faf9ba53 though this was wrong in the code before, it's just that we didn't actually try to set the timeout given.
2014-05-12 22:37:07 +01:00
Justin Clark-Casey (justincc) 8457044b2f Eliminate subsequently unused scene finding in UndeliveredMessage() method of xmlrpc and core offline IM modules 2014-05-12 22:23:24 +01:00
Justin Clark-Casey (justincc) 19d8f05584 minor: eliminate unused UUID in xmlrpc GroupsMessagingModule.ProcessMessageFromGroupSession() 2014-05-12 22:15:01 +01:00
Justin Clark-Casey (justincc) 7db4336f1c minor: Add method doc to SynchronousRestObjectRequester.MakeRequest() methods 2014-05-12 22:05:02 +01:00
Justin Clark-Casey (justincc) faf9ba53fc In SynchronousRestObjectRequester.MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj, int pTimeout, int maxConnections) actually set timeout on WebRequest if given.
Previously, we were doing nothing with this parameter.
No effect on current code since none of the 6 callers attempt to use the timeout.
2014-05-12 19:20:00 +01:00
Oren Hurvitz bf8f64e40e Fixed error if a user didn't have a "Current Outfit" folder in their suitcase.
This fixes http://opensimulator.org/mantis/view.php?id=7161
2014-05-12 08:54:31 +03:00
Diva Canto 73891c7fd3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-05-09 11:06:33 -07:00
Diva Canto 667a272cce This little sucker had evaded my attention forever. As a consequence some assets associated with foreign users were being missed. 2014-05-09 11:06:03 -07:00
Justin Clark-Casey (justincc) f41809e07d minor: Capitalize Hypergrid help category like others 2014-05-08 22:39:52 +01:00
Diva Canto afb938e579 Fix test breakage 2014-05-08 11:30:45 -07:00
Diva Canto a31393ba0b Make the URL for texture redirects match the path of the resource that we use in OpenSim. 2014-05-08 11:18:17 -07:00
Diva Canto a845c1a893 Finished implementing redirects in GetTexture. 2014-05-07 19:38:33 -07:00
Diva Canto 093705efd1 Delete extraneous console message in the Configger. 2014-05-07 17:19:57 -07:00
Diva Canto f4cba27105 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-05-07 17:00:12 -07:00
Diva Canto 3db9b847bf Allow Tools.Configger to take -inifile as argument 2014-05-07 16:59:11 -07:00
Justin Clark-Casey (justincc) 2b33677402 Add GridUserService service config to [UserAccountService] in Robust[.HG].ini.example so that home can be set for new users rather than always warning that it can't be set.
Code already exists to do this but forgot to put entry into config files a long time ago.
Thanks to AliciaRaven for the spot.
Relates to http://opensimulator.org/mantis/view.php?id=7155
2014-05-07 23:32:02 +01:00
Justin Clark-Casey (justincc) 812f5e124d Remove duplicate HypergridLinker entry from [GridService] in Robust.HG.ini.example 2014-05-07 18:39:56 +01:00
Justin Clark-Casey (justincc) 2fbafc7465 Add Matt Lehmann to contributors 2014-05-06 22:37:26 +01:00
Justin Clark-Casey (justincc) e44450cce1 Revert "fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync()"
There is a problem here with infinite recursion, but this patch loses the 'hunting' behaviour where the code will attempt multiple lookups if the avatar is teleporting rapidly around different simulators.
This patch only does a single lookup before giving up.

This reverts commit cecb446e0e.
2014-05-06 19:53:35 +01:00
Dev Random 78015bbbdc Console commands for Estate Mgmt 2014-05-06 18:55:42 +01:00
Matt Lehmann 9e83b43009 new version of patch to add default-user switch new version :qw :wq updated version of default user switch for load oar :q :q 2014-05-06 18:48:59 +01:00
Matt Lehmann 8b3c2f7d0c updated version of default user switch for load oar :q :q 2014-05-06 18:48:42 +01:00
Kunta Kinte cecb446e0e fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync() 2014-05-06 17:52:32 +01:00
Vegaslon 0faba7dc33 Fix avatars going to corner of region when they are sitting on a child prim and the prim is deleted. 2014-05-06 17:41:13 +01:00
Vegaslon e245638f24 Change llUnSit to be able to unsit any avatar that is currently sat on the object, not just avatars sitting on the sittarget in the object containing the script. or when the object is owned by the parcel, land group or estate owner. 2014-05-06 17:35:34 +01:00
Talun c9742c826d Mantis 7146 The lsl function llGetMassMKS is not implemented
This patch implements llGetMassMKS as it is described in the wiki
http://wiki.secondlife.com/wiki/LlGetMassMKS
2014-05-06 17:31:21 +01:00
Justin Clark-Casey (justincc) 539165e6bd minor: Change configuration text in config files to reflect the existing situation of BulletSim as the default physics engine. 2014-05-06 17:28:21 +01:00
Justin Clark-Casey (justincc) 95eeb4dde8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-05-06 17:22:47 +01:00
Oren Hurvitz ef262799ca Better error handling in AssetServerPostHandler. Invalid XML causes an InvalidOperationException, not an XmlException 2014-05-06 09:43:07 +03:00
Oren Hurvitz 614b9e14c4 When moving an item from a prim to a user's inventory, don't delete the item from the prim until it was successfully copied to the user 2014-05-06 07:28:46 +01:00
Oren Hurvitz eb79c882ea Show more meaningful error messages when failed to move an item from a prim to a user's inventory.
Also, actually show the error to the user in more cases. (Previously, sometimes the operation failed without telling the user anything.)
2014-05-06 07:28:45 +01:00
Oren Hurvitz 1e5cff32fc Show more meaningful error messages when failed to give an item to another user 2014-05-06 07:28:44 +01:00
Oren Hurvitz df49196e17 Log whenever an inventory operation is blocked because the item/folder isn't in the Suitcase 2014-05-06 07:28:43 +01:00
Oren Hurvitz 0fe08c8799 - When sending the "My Suitcase" folder to the client, always claim it has Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.) 2014-05-06 07:16:37 +01:00
Oren Hurvitz 7862d1e20d Added range-checking for the parameters to PRIM_POINT_LIGHT (used in llSetLinkPrimitiveParamsFast() ) 2014-05-06 07:14:58 +01:00
Diva Canto 13b2ac1425 Makes it possible to support grids in which all the simulators share all central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets
are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server.

Note that this an advanced configuration and requires some security strengthening coming up.
2014-05-04 20:54:42 -07:00
Diva Canto 7f570636f8 Please note: older simulators (0.7.6) still send the info about gzip in ContentType 2014-05-04 11:41:52 -07:00
Diva Canto 5a10da3ee8 Added a optional key between the group remote connectors, sim and service. This allows for more secure group services, to be used by collections of mutually-trusting grids. 2014-05-03 17:13:53 -07:00
Justin Clark-Casey (justincc) 53b72ab4b8 minor: Comment out Cacheitems debug log lines for now 2014-05-02 13:31:58 +01:00
Talun 3a2c099169 Mantis 7144 missing ATTACH_AVATAR_CENTER constant
This patch adds ATTACH_AVATAR_CENTER and ATTACH_NECK
2014-05-01 23:20:31 +01:00
Justin Clark-Casey (justincc) c31d93cb6f Fix issue where only one of multiple attachments on the same attachpoint for NPCs would be seen by other viewers.
It appears that at least Singularity 1.8.5 (but probably others) rely on attachment FromItemIDs being different to display more than one.
This commit resolves this by generating random IDs instead of always using UUID.Zero for NPCs.
Resolves http://opensimulator.org/mantis/view.php?id=7110
2014-05-01 22:24:21 +01:00
Justin Clark-Casey (justincc) f0411dc128 minor: Use Vector2.Zero constant and only set in condition branch where it was missing in TryParseConsole2DVector(). xbuild still compiles. 2014-04-30 21:50:18 +01:00
Melanie 7c121a2acc Change XEngine to call StateChange rather than RemoveScript on state changes 2014-04-30 20:56:49 +01:00
Melanie f0eeb47262 Add the "StateChange" function to the async comand manager to differentiate
between state changes and script exit/reset.
2014-04-30 20:54:34 +01:00