Commit Graph

15 Commits (750492796d3f19028ddd7fdf5f696933f083fd33)

Author SHA1 Message Date
Robert Adams 750492796d BulletSim: begin movement of parameters from pinned memory block to variables all in managed code. Add note to TODO list to remember to do the rest. Other updates to TODO list. 2012-12-21 09:55:20 -08:00
Robert Adams e73dac4deb BulletSim: angularMotorUp working again (seems a little slow as it takes longer than timescale to correct, but getting better). Disabled angularDeflection (need to resolve interactions between angular corrections). Update TODO list. 2012-12-20 10:19:16 -08:00
Robert Adams cf89e29ac3 BulletSim: comments and TODO list update 2012-12-18 19:25:51 -08:00
Robert Adams 11532a4390 BulletSim: fix vehicles going underground when unsat. Problem was that, when doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard. 2012-12-17 13:22:04 -08:00
Robert Adams 3f2aaffd4d BulletSim: add even more to the TODO list. 2012-12-16 21:19:13 -08:00
Robert Adams ace1f1e931 BulletSim: rip out old code for linkset child position fetching. BulletSim doesn't need to do that bookkeeping because SOG/SOP already does it. 2012-12-16 21:19:10 -08:00
Robert Adams 664dad53dd BulletSim: Add more to the TODO list. Clean up and improve some comments. 2012-12-13 23:08:01 -08:00
Robert Adams 7bb5613dc6 BulletSim: updates and rearrangement of the TODO list. 2012-12-12 16:51:29 -08:00
Robert Adams 63099184db BulletSim: protect prim property setting to remove crash from taints setting properties after the destroy object taint has happened. 2012-12-11 13:42:23 -08:00
Robert Adams 8b861e880a BulletSim: add ini file and command line parameters to control
dumping of physical vehicle parameters (out of Bullet) on each
simulation step and to optionally scale vehicle angular velocity
by the time step. The latter looks to be part of a difference
between angular parameters for ODE and BulletSim. SL docs say
angular velocity is measured in radians/timeScale. Not sure if this
is different than what ODE does.
2012-12-11 00:13:13 -08:00
Robert Adams addb791f3d BulletSim: update comments and add more to TODO list. 2012-12-08 09:14:28 -08:00
Robert Adams edd1b353a5 BulletSim: update and add to the TODO list. 2012-12-06 09:31:05 -08:00
Robert Adams 41f1c5b7f7 BulletSim: rework angular corrections to remove any hybrid code and compute absolute collections. 2012-12-03 07:59:56 -08:00
Robert Adams 2586bab2dd BulletSim: add stubs for generalization of preStep actions. Will eventually replace the specialized vehicle processing with preStep event processing. Add TODO comments about this feature. Redo line endings in TODO file to be all Linux. 2012-12-03 07:59:52 -08:00
Robert Adams dc0497c1b8 BulletSim: begin tracking a TODO list. There just are so many things to remember to do. 2012-12-03 07:59:49 -08:00