Commit Graph

2550 Commits (78c78f69b1865f9a12b1f286e115528a8e9942a8)

Author SHA1 Message Date
Robert Adams 78c78f69b1 Merge branch 'master' into BulletSim2017 2017-08-15 09:04:03 -07:00
UbitUmarov bf84e46c59 update libode for MAC, thanks again Gavin Hird 2017-08-15 16:01:56 +01:00
Robert Adams 76c29cb106 Update BulletSim with corrected collision computations.
A fix for Mantis 8010.
2017-08-14 18:46:16 -07:00
Robert Adams 2afd158b1d Update BulletSim with Bullet V2.86.
Should be no functional changes.
2017-08-09 13:43:44 -07:00
Kevin Cozens e9b7971929 Remove profile from basic configuration 2017-08-05 15:44:05 -04:00
UbitUmarov 169a50286b upload ODE lib for linux. Plz keep previus version in case something goes wrong. Thanks jakdaniels for the compilation 2017-07-29 00:08:40 +01:00
UbitUmarov 324bda8ab9 mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match stated on ini files. 2017-07-27 16:23:08 +01:00
UbitUmarov 93582523a7 ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.ini 2017-07-22 01:44:29 +01:00
UbitUmarov f6f0b1c513 fix a few EN typos 2017-07-21 14:41:13 +01:00
UbitUmarov 66a5b4d120 ubOde suport convex shapes on all normal prims and sculpts. Since code is experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems 2017-07-21 14:11:03 +01:00
UbitUmarov 4b7f79e296 fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.ini
[Trees] section. Does need more work, and some hardcode settings may not
be the optimal still"
2017-07-15 04:07:03 +01:00
UbitUmarov 4fe13ef639 update libomv fixing EnUsCulture 2017-07-13 05:21:00 +01:00
UbitUmarov dfef16297b ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) 2017-07-07 01:49:34 +01:00
UbitUmarov 39751891f4 ubOde: dont do avatar step climb on small true spheres. lets play simple football 2017-07-03 22:47:27 +01:00
UbitUmarov c5a4c299cb update ode.dll ( windows) 2017-07-02 05:59:49 +01:00
UbitUmarov edc7575f9e a few changes to ubOde avatar collisions 2017-07-01 01:43:58 +01:00
UbitUmarov 965d004fbe do calls to m_host.AddScriptLPS() on the right place on osslm this stat is of course still wrong LPS does not mean api function calls 2017-06-30 22:39:19 +01:00
UbitUmarov 6b0a3e981c put osGetAgentIP() in threat control with level Severe so it can be disabled even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information 2017-06-30 22:04:56 +01:00
UbitUmarov aa4eb2bc14 update ode.dll (windoes only. need bins for others :( ) 2017-06-30 00:30:46 +01:00
UbitUmarov e243dd0519 put back getAgentIP bug restricted, script owner must be a Administrator (god) 2017-06-28 02:19:27 +01:00
UbitUmarov e53f439981 add osGetNPCList() 2017-06-26 20:42:49 +01:00
UbitUmarov 3fda7c6315 take a few more out of level check 2017-06-26 20:23:24 +01:00
UbitUmarov 9ea6580c37 update osslEnable.ini. functions that have no level check are still listed but commented, just to be more visible 2017-06-26 20:05:11 +01:00
UbitUmarov 84abdf866a add respective ossl helper funtion osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y) 2017-06-25 02:26:36 +01:00
UbitUmarov cb8975e567 add string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings 2017-06-24 23:04:37 +01:00
UbitUmarov 1a8a77c41e revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc 2017-06-24 09:24:56 +01:00
UbitUmarov ed8fc359f3 change thread level of osSetDynamicTextureDataBlendFace to VeryHigh 2017-06-24 06:11:10 +01:00
UbitUmarov c3dbf91152 osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one 2017-06-24 03:21:23 +01:00
UbitUmarov fe0fce424c a defual can me comented out 2017-06-19 03:19:55 +01:00
UbitUmarov 4df19ece53 framework main thread pool is always active and in use ( even id hard to catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs 2017-06-16 18:16:26 +01:00
UbitUmarov 8e3a50212c remove options about script compilers the got back somehow on defaults also 2017-06-14 16:03:03 +01:00
UbitUmarov ef87370cf1 remove options about script compilers the got back somehow 2017-06-14 15:58:02 +01:00
UbitUmarov e650a4ff16 remove excessive notion of paralelism 2017-06-13 08:56:21 +01:00
UbitUmarov 25371933b4 update Robust32.exe build files 2017-06-12 20:36:36 +01:00
UbitUmarov 46ba2ead1a add Robust32.exe so recovering the option to run it also in 32bit on windows 2017-06-12 20:28:14 +01:00
UbitUmarov 5e83c2e422 forget about stupid mono 32bit 2017-06-11 19:29:59 +01:00
UbitUmarov 8c5f09f44b actually.. its opensim, use same log file name in 32b mode 2017-06-11 18:56:34 +01:00
UbitUmarov bd2da771a4 remove a ref to old 32bitlauncher 2017-06-11 18:38:54 +01:00
Kevin Cozens 46c8c4854e Set the execute bit on the bin/opensim*.sh files 2017-06-11 13:30:12 -04:00
UbitUmarov 7941f8da23 add opensim.sh and opensim32.sh for linux, replacing old opensim-ode.sh 2017-06-11 18:12:25 +01:00
UbitUmarov 08659811c7 put back opensim 32bit launcher, renamed as OpenSim32.exe. This allows opensim to run in 32bit mode on 64bit machines. Possible most opensim regions should be running like this. 2GB of Virtual memory is still a lot on memory 2017-06-11 13:04:34 +01:00
Kevin Cozens 3cddfddc3f Minor changes to commented text in bin/OpenSim.ini.example 2017-06-09 10:14:09 -04:00
UbitUmarov e5991124dd merge LocalNeighbourServicesConnector and RemoteNeighbourServicesConnector in single NeighbourServicesOutConnector 2017-05-31 01:29:38 +01:00
UbitUmarov 426f2130fc change opensim-ode.sh to use the ode engine defined on opensim.ini 2017-05-26 01:50:54 +01:00
Geir Nøklebye 0d31898fd6 Update macOS version of libode to 0.13.2. The library is build as a fat library with both 32 and 64 bit code. O3 optimization and built with macOS 10.11 SDK.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2017-05-25 05:03:27 +01:00
UbitUmarov 2008e65695 mantis 8780 replace ode bins for linux with ones compiled against older Glibc, Thanks Jak 2017-05-24 21:08:21 +01:00
UbitUmarov c5d0c69a35 update libomv LitJSON to version 0.9.0 2017-05-19 02:51:37 +01:00
Geir Nøklebye 7f163e8f76 Update NPGSQL from version 2.0.14.3 to 2.1.3. This is a relatively big update where 2.1.0 has a number of bug fixes, new functionality and improved performance. (see details at https://github.com/npgsql/npgsql/releases/tag/v2.1.0) The binaries supplied are for .NET 4.0 If you need binaries for older versions they can be dowloaded from https://github.com/npgsql/npgsql/releases/tag/v2.1.3. There are also binaries for 4.5.
The performance improvement is particularly evident on terrain load and other repeated queries to the database. This version will automatically generate prepare statements if it sees 5 consecutive identical statements and cache them for later use. The prepare statement will skip the analyze portion of the query planner once a statement has been created.  In addition there are improvements in the connection pool logic that will improve performance once connections get scarce.

Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2017-05-14 18:59:24 +01:00
Geir Nøklebye c1d06a806d Updated Npgsql.dll to version 2.0.14.3 built for .NET 4.0 Mono.Security has been updated for the same build.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2017-05-14 18:58:16 +01:00
UbitUmarov 566c96dc85 revert changes to *exe.config since a host mask of * produces identical effects as runtime setting 2017-05-12 15:54:54 +01:00