Commit Graph

1004 Commits (7b6987ce83d16871f6070f3cc7d56280ad3d5dbe)

Author SHA1 Message Date
Robert Adams 7b6987ce83 BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene. 2012-08-31 11:41:12 -07:00
Robert Adams 0376b8ddbc BulletSim: add new interface for mesh, hull and terrain creation that will move nearly all of the logic into the C# code. 2012-08-31 11:41:07 -07:00
Robert Adams 7243d4f842 BulletSim: Properly regenerate hulls when objects made physical.
This fixes the problem of non-base shapes (cubes and spheres)
    falling through the terrain.
2012-08-17 14:45:18 -07:00
Robert Adams 03d76e9403 BulletSim: restore most of the Detail logging statements. Will have
no effect on non-logging running.
Capture region name that is passed to the physics engine and use
    it for detail logging file name prefix.
Fix problem with avatars dropping when flying across region boundries.
2012-08-17 13:34:22 -07:00
Robert Adams ccc69d66a1 BulletSim: add parameters and functionality to specify the mesh
level of detail for large meshes.
Remove parameter and code for DetailLog (conditional logging into
   regular log file).
2012-08-17 13:34:18 -07:00
Robert Adams 8eda290262 BulletSim: comments and parameter changes in dynamics engine. 2012-08-17 13:34:16 -07:00
Robert Adams e31e23d68d BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined for the same bits and it makes the code less complicated. 2012-08-17 13:34:14 -07:00
Robert Adams 376441e550 BulletSim: make it so objects in a linkset do not generate collisions with each other. 2012-08-15 16:29:50 -07:00
Robert Adams dd10cf01e7 BulletSim: add hinge constraint.
Update BulletSimAPI with new constraint related function calls.
Reorganize locking in BS6DofConstraint.
Update BS6DofConstraint to do constraint reset correctly.
Add new 'midpoint' construction of 6Dof constraint.
2012-08-15 12:08:21 -07:00
Robert Adams 9efe7bf7ba BulletSim: add locking to constraintCollection and rename some of the public method variables to reduce confusion between a physics scene and the real scene. 2012-08-15 12:08:17 -07:00
Robert Adams 68f112888b BulletSim: clean up detail logging by adding many more debug log statements and then commenting out most of the additions. 2012-08-15 12:08:13 -07:00
Robert Adams b05a2fc4ed BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use. 2012-08-15 12:08:09 -07:00
Robert Adams 257446889b BulletSim: fix problem of a null reference exception on shutdown if there were linksets in the region. 2012-08-15 12:08:05 -07:00
Robert Adams 77a7758cf5 BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConstraint(BSConstraint xx) 2012-08-15 12:08:01 -07:00
Robert Adams c1c1d48af1 BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation after linksets changed, etc 2012-08-15 12:07:57 -07:00
Robert Adams 6f1f299619 BulletSim: Add the class BSCharacter to the DetailLog output 2012-08-15 12:07:53 -07:00
Robert Adams 11a4b9ec1d BulletSim: rework physics FPS calculation to make a more realistic number. 2012-08-15 12:07:49 -07:00
Robert Adams 0c7ce4fc98 BulletSim: many, many detailed logging messages for physical linkset
debugging.
Linkset bugs fixed where accounting of children would get lost.
Moved scene based vehicle tracking logic from prim to the scene.
Added GetCollisionFlags2 method to BulletSimAPI.
Updated DLLs and SOs.
2012-08-10 16:22:44 -07:00
Robert Adams 3ca770cd2c BulletSim: Add module names to DetailLog output. Fix some problems with linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly. 2012-08-10 08:33:09 -07:00
Robert Adams 320982cae3 BulletSim: add an identifier to the TaintObject call so exceptions that happen when the taint is invoked can be debugged 2012-08-09 15:17:19 -07:00
Robert Adams 38e79b80a8 BulletSim: separate out the constraints by type. The linksets use
6dof constraint but eventually others will be exposed so future
features can use all the Bullet capabilities.
Force children to generate a position update when unlinked.
2012-08-09 15:01:05 -07:00
Robert Adams 5ab151c2d6 BulletSim: add avatar code to keep avatars from ending up trapped under the terrain 2012-08-08 13:48:49 -07:00
Robert Adams 19417fca41 BulletSim: Added avatar capsule scaling for size of avatar.
This also fixes computation of avatar mass.
Added parameter MaxPersistantManifoldPoolSize.
Fixed a parameter setting bug which caused crashes of there were
  more than 400 or so physical objects. I tested up to 5000.
Updated BulletSim DLLs and SOs.
2012-08-07 17:15:06 -07:00
Robert Adams 4adb3471ac BulletSim: update SOs and DLLs to run on more Linux versions. Correct multiple buoyancy settings when character flying. Remove chatty log message on prim destruction. 2012-08-06 12:55:52 -07:00
Robert Adams e7ad6ed3a3 BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up. 2012-08-03 15:09:56 -07:00
Robert Adams ea36d4a4cf BulletSim: Add AddObjectForce to BulletSim API.
Add interface 2 enhancements to BSCharacter.
Modify AddForce and SetForce to use the new Bullet interface.
More DetailLog statements for character.
2012-08-03 15:09:52 -07:00
Robert Adams 8b04e8a297 BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO. 2012-08-02 16:30:23 -07:00
Melanie cf16ca9bda Create the ability for physics modules to request assets on demand by
themselves. For that, the physics module simply calls RequestAssetMethod, which
in turn points to Scene.PhysicsRequestAsset. This gives physics access to
the asset system without introducing unwanted knowledge of the scene class.
2012-08-01 22:37:38 +01:00
Robert Adams c51ef38e2d BulletSim: fix problem where resizing a primary shape (cube or sphere) would not rebuild the physics mesh. Update the DLLs and SOs to latest version. 2012-07-31 16:23:52 -07:00
Robert Adams e38d26a2dc BulletSim: change boolean parameters in the shape data from int's to float's to be consistant with parameter data structure 2012-07-31 16:23:48 -07:00
Robert Adams 50dbb9ffe4 BulletSim: add parameters and API calls for setting ERP and CFM.
Set ERP and CFM in linkset constraints.
Reorder rebuilding of object bodies so they are not rebuilt everytime
   something is linked and unlinked.
2012-07-31 09:23:05 -07:00
Justin Clark-Casey (justincc) d4f476c7ce Remove the LandGeom checks in OdeScene - these are pointless since LandGeom is always IntPtr.Zero and contacts returned always have a valid geometry.
Possibly this was for a feature that was never implemented or was otherwise removed.
Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed.
2012-07-27 23:31:19 +01:00
Robert Adams ce812c88cc BulletSim: fix a recursive loop when fetching the mass of the root of a linkset. 2012-07-26 16:06:00 -07:00
Robert Adams 7d30637d51 BulletSim: refactor all the linkset logic out of the prim class
and into its own class. The BulletSim data structures track
individual prims as linksets of 1 so most of the prim code is not
different between a linked and unlinked object.
2012-07-26 16:05:57 -07:00
Robert Adams 9e914f5c32 Add check so Ode does not try to simulate after it has been Dispose()'ed. Fixes exception that happens when shutting down region (improvements from last patch) 2012-07-26 16:03:15 -07:00
Robert Adams 9ca1075e7e BulletSim: remove unused, commented out code in BSConstraint 2012-07-25 16:31:17 -07:00
Robert Adams 0a4c080e63 BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? Only it's hairdresser knows for sure) 2012-07-25 16:31:12 -07:00
Robert Adams d7add2940a BulletSim: add parameters for setting linkset constraint factors 2012-07-25 16:31:08 -07:00
Robert Adams 75f7721b0c BulletSim: small change to use the pointer to the bullet object for zeroing forces. 2012-07-25 16:31:04 -07:00
Robert Adams bf6529db32 BulletSim: Redo parameter specification so only one place has
to change to have a parameter show up in the ini file and
command line. Will make it much easier for the next person.
2012-07-25 16:30:59 -07:00
Robert Adams 2d05e16f7e BulletSim: Add C# classes for storing and tracking constraints. 2012-07-25 16:30:55 -07:00
Robert Adams 5707e171f4 BulletSim: Move constraint tracking from C++ code to C# code
for more flexibility.
2012-07-25 16:30:50 -07:00
Robert Adams bf6547be01 BulletSim: change how prim mass is saved so it is always calculated but zero is given if not physical. 2012-07-23 16:32:47 -07:00
Robert Adams dda681515b BulletSim: small optimizations for link and unlink code 2012-07-23 16:32:41 -07:00
Robert Adams 8a574395c7 BulletSim: add Dispose() code to free up resources and close log files. 2012-07-23 16:32:36 -07:00
Robert Adams 85c6eb7c50 BulletSim: add all the new functions to BulletSimAPI.
Modify ZeroMotion() to not make tainting calls and to use new API calls.
2012-07-23 16:32:30 -07:00
Robert Adams 73f9e14b43 BulletSim: improve linking to add each link individually rather than rebuilding the object each time. Makes it an O(n) operation rather than O(n\!). 2012-07-23 16:32:24 -07:00
Robert Adams b25d874afa BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempting to fix a mono compile error. 2012-07-20 15:34:19 -07:00
Robert Adams ca3b6b1f90 BulletSim: more detail logging for vehicle and general physics debugging.
Physical linksets are fully functional.
Tweeking of the vehicle code to make it semi-work.
Utilize the new API2 for some setting operations.
Add GetOrientation() API call for proper reporting of children of linksets.
Changes the interface between C# and C++ code so old DLLs won't work!
2012-07-20 14:08:29 -07:00
Robert Adams 7451bb1613 BulletSim: fix compile errors from last commit. Clean up passing of physics scene into vehicle dynamics code. 2012-07-20 14:02:29 -07:00