MW
|
e50a2e2ce2
|
Applying Teravus patch # 557. Some glue code for the updating of prim's velocity.
|
2007-11-04 14:06:41 +00:00 |
lbsa71
|
4fad66f855
|
* Diuerse beavtificatems
|
2007-11-01 19:19:05 +00:00 |
Charles Krinke
|
8af272b3ab
|
Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
|
2007-11-01 03:56:54 +00:00 |
MW
|
a9ad16b13a
|
some small changes
|
2007-10-31 09:18:24 +00:00 |
lbsa71
|
064404ab40
|
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
2007-10-31 07:28:23 +00:00 |