Robert Adams
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f9fb1484aa
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BulletSim: extend BSActorLockAxis to allow locking linear movement in
addition to angular movement. Not enabled by anything yet.
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2013-05-06 13:32:22 -07:00 |
Robert Adams
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92ee288d66
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
Robert Adams
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e5582939fd
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BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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2013-04-29 07:38:40 -07:00 |
Robert Adams
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a7a1b8b7e9
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BulletSim: clean up actor code so routines use the same coding pattern.
Fix a few enabling problems.
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2013-04-08 06:27:44 -07:00 |
Robert Adams
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fe16dc09da
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BulletSim: complete movement of physical object action code out of the
physical object and into actors for setForce, setTorque, hover, lock
axis and avatar move.
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2013-04-08 06:27:43 -07:00 |
Robert Adams
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68c8633ba1
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BulletSim: create axis lock constraint with proper orientation and
enable axis lock functionality.
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2013-04-02 06:40:12 -07:00 |
Robert Adams
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933ac60746
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BulletSim: not quite functional axis lock code.
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2013-03-31 22:19:43 -07:00 |
Robert Adams
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75b8cf428e
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BulletSim: fix line endings in BSActor*
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2013-03-31 22:19:42 -07:00 |
Robert Adams
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2c581cae2a
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BulletSim: Add physical 'actors' that operate on the physical object.
Add first 'actor' for locked axis.
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2013-03-31 22:19:41 -07:00 |