UbitUmarov
7120ffbc08
add the Smoke texture to Opensim Library
2018-08-28 21:51:59 +01:00
UbitUmarov
a42db4d01e
add pants and shirt to opensim library and fix some bodyparts uuids
2015-12-04 19:05:45 +00:00
UbitUmarov
61fbd7dceb
add opensim BodyParts library
2015-12-04 18:34:31 +00:00
Justin Clark-Casey (justincc)
b9c384fc3c
Add rough and ready element explanation in a comment at the top of inventory library items xml
2015-03-11 23:12:21 +00:00
Justin Clark-Casey (justincc)
db24cf5322
Add required wearable flags values to inventory body parts and clothing example xml
2015-03-11 23:04:39 +00:00
Justin Clark-Casey (justincc)
70dd4cf152
In library inventory, correct asset id for llSay example script
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From http://opensimulator.org/mantis/view.php?id=6917
Thanks to FreakyTech for this spot.
2014-01-10 20:51:28 +00:00
Justin Clark-Casey (justincc)
ceb09cde4d
Correct asset id of library default iris texture.
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For this change to show up you will need to clear viewer cache.
2011-09-23 21:57:52 +01:00
Justin Clark-Casey (justincc)
c4efb97d49
Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2
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Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries.
Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim.
Default is currently off. My intention is to switch it on for standalone shortly.
This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities.
Need to fix creation of suitable entries for users created as estate owners on standalone.
Avatars still appear with spooky empty eyes, need to see if we can address this.
This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461 ) which can be used.
2011-09-15 22:59:29 +01:00
Justin Clark-Casey (justincc)
f0895028e9
Remove manually permissions settings on all current library items so that they use the defaults instead.
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Some items had completely wrong permissions - this is easier than correcting them all.
The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts)
2011-07-23 02:13:11 +01:00
Justin Clark-Casey (justincc)
fcaa4f6012
Revert "Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default)."
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There actually are uses for this. I will correct the perms instead since some entries appear to be wrong.
This reverts commit 667b54f5a2
.
2011-07-23 02:05:51 +01:00
Justin Clark-Casey (justincc)
667b54f5a2
Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default).
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Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes.
2011-07-23 01:59:14 +01:00
Melanie
e98d8d500f
Fix logins and avatar appearance. Contains a Migration. May contain nuts.
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This will cause visual params to be persisted along with worn items. With
this, alpha and tattoo laters will be saved. Multiple layers MAY work, but
not tested because I don't use Viewer 2.
2010-10-30 19:06:47 +01:00
Melanie
5f4badf9e2
Add my work on top of cmickeyb's
2010-10-29 20:44:29 +01:00
Melanie
e6fe83cd93
Revert "Preliminary work on appearance layers. No user functionality yet."
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This work conflicts with cmickeyb's more extensive, related work
This reverts commit 9c829c0410
.
2010-10-29 20:17:59 +01:00
Melanie
9c829c0410
Preliminary work on appearance layers. No user functionality yet.
2010-10-29 18:58:22 +01:00
Justin Clark-Casey (justincc)
e7934c9da0
minor: correct my name in one of the library bundled scripts
2009-09-11 12:04:40 +01:00
Homer Horwitz
1d234ca83f
Fixed handling of inventory a bit
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- AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type.
- The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string.
- Replaced several magic numbers by their corresponding enum.
- Fixed the invType for gestures and animations in the library.
This should fix Mantis #3610 and the non-terminating inventory loading
2009-05-09 21:11:12 +00:00
idb
47d6dee657
Remove the default plywood texture from the library. Its presence can cause usability problems when selecting textures. The texture is still in assets and can still be applied using the "Default" button or by uuid from scripts. The removal may not shown up until after clearing the cache.
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Fixes Mantis #3460
2009-04-18 17:31:57 +00:00
idb
757762a630
Implement missing LSL TEXTURE_xxx constants including two new textures.
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Fixes Mantis #3030
2009-01-22 23:58:46 +00:00
Justin Clarke Casey
fb8faa8336
* Apply http://opensimulator.org/mantis/view.php?id=2913
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* Add the KanEd scripts to the standard library
* Thanks Fly-Man-
2009-01-12 18:00:46 +00:00
Homer Horwitz
bf65290062
Add the "Blank" texture, too.
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NOTE: I didn't mention that in my last checkin, but you'll have to
clear your viewer cache to see the new textures in the library.
2009-01-05 20:24:42 +00:00
Homer Horwitz
a04560cf0c
Added viewer's default terrain textures.
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This fixes Mantis #2947 . Thanks jhurliman
2009-01-05 19:59:29 +00:00
Dr Scofield
12640b8d78
From: Alan Webb (alan_webb@us.ibm.com)
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Fixing types of gestures and animations.
2008-10-20 18:11:05 +00:00
Charles Krinke
ae3a1dd9a2
Mantis#1992. Thank you kindly, ChrisDown for a patch that:
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Corrects accidental removal of tags in /bin/inventory/Libraries.xml
2008-08-18 14:31:54 +00:00
Charles Krinke
77ae4bb3fb
Mantis#1971. Thank you kindly, ChrisDown for a patch that:
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Reverts the deletion of the entry for "My Site Library" in
bin/assets/AssetSets.xml and replace with with "Open Textures Library"
pointing to "OpenTexturesLibrary/3DDCInventoryItems.xml"/.
2008-08-17 19:40:30 +00:00
Charles Krinke
60a676251a
Mantis#1971. Thank you kindly, BlueWall for a patch that:
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The included patch enable handling for PRIM_FULLBRIGHT in
llSetPrimitiveParams().
2008-08-16 21:31:36 +00:00
Sean Dague
f69ae29e39
remove void keyword for osWeatherMap.lsl. Update asset and inventory
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uuids so that these new versions will show up in systems where they were
before.
2008-07-28 14:13:48 +00:00
Sean Dague
0c84c27265
content fridays. A whole bunch of new stock animations from Mo Hax
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at IBM for distribution with OpenSim.
2008-06-20 20:09:22 +00:00
Sean Dague
6753578465
commit justin's grafitti board to the base OpenSim script
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library.
2008-06-18 22:56:04 +00:00
Sean Dague
b57b24655c
contribute weather map cycling script using osDynamicTextures.
2008-06-18 19:38:30 +00:00
Sean Dague
2c78bdef84
fix minor xml fubar.
2008-06-18 19:28:13 +00:00
Sean Dague
7355d79881
prune all the empty script directories. Contribute
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my text board script to be part of the stock scripts.
2008-06-18 19:23:46 +00:00
Sean Dague
987c7498c3
the first pass at Asset Fridays. Contribution of a handshake
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animation from Mo Hax at IBM. This took us a while to sort out
the conversion path, expection more efficiency in the future.
2008-06-13 19:15:27 +00:00
Justin Clarke Casey
8293be6811
* Remove old historical grid inventory code
2008-05-13 14:59:18 +00:00
Jeff Ames
82af9b7a78
Set svn:eol-style.
2008-01-09 23:28:50 +00:00
Brian McBee
19ed64b114
Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO!
2008-01-09 03:52:07 +00:00
Brian McBee
35b0c2e9df
More inventory work for CharlieO. Final patch to make it all work yet to come.
2008-01-07 01:03:46 +00:00
Teravus Ovares
b4c9b6bd19
* You can add and remove a friend in standalone now within the same simulator. It saves.
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* You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet.
* I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2008-01-01 06:12:04 +00:00
Justin Clarke Casey
b8975ecbd9
Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate
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directory
and linked in by an entry to inventory/Libraries.xml
2007-12-31 23:20:49 +00:00
Justin Clarke Casey
e0cf45fe21
Move unused inventory files into the attic
2007-12-31 20:09:47 +00:00
Justin Clarke Casey
60fa75ac04
Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently
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showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
2007-12-31 03:33:21 +00:00
Justin Clarke Casey
7d04cf8d4e
Shift default OpenSim library into its own directory
2007-12-30 19:05:11 +00:00
Justin Clarke Casey
40e89678b7
Make inventory items nominate explicit inventory folders rather than hardcoding
2007-12-29 19:41:50 +00:00
Teravus Ovares
376d80cba2
* Patch from Melanie that fixes an inventory folder duplication. Thanks Melanie
2007-12-28 23:34:49 +00:00
Justin Clarke Casey
7cf9a8d4f9
Move inventory contents configuration files to bin/inventory folder
2007-12-28 18:01:20 +00:00